testss
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using System.Collections;
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using NUnit.Framework;
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using UnityEngine.Experimental.Rendering.Universal;
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using UnityEngine.TestTools;
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namespace UnityEngine.Rendering.Universal.Tests
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{
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[TestFixture]
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class MultipleObjectLight2DTests
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{
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GameObject m_TestObject1;
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GameObject m_TestObject2;
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GameObject m_TestObject3;
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GameObject m_TestObject4;
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GameObject m_TestObjectCached;
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[SetUp]
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public void Setup()
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{
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m_TestObject1 = new GameObject("Test Object 1");
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m_TestObject2 = new GameObject("Test Object 2");
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m_TestObject3 = new GameObject("Test Object 3");
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m_TestObject4 = new GameObject("Test Object 4");
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m_TestObjectCached = new GameObject("Test Object Cached");
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}
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[TearDown]
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public void Cleanup()
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{
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Object.DestroyImmediate(m_TestObjectCached);
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Object.DestroyImmediate(m_TestObject4);
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Object.DestroyImmediate(m_TestObject3);
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Object.DestroyImmediate(m_TestObject2);
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Object.DestroyImmediate(m_TestObject1);
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}
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[Test]
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public void LightsAreSortedByLightOrder()
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{
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var light1 = m_TestObject1.AddComponent<Light2D>();
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var light2 = m_TestObject2.AddComponent<Light2D>();
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var light3 = m_TestObject3.AddComponent<Light2D>();
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light1.lightOrder = 1;
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light2.lightOrder = 2;
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light3.lightOrder = 0;
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var camera = m_TestObject4.AddComponent<Camera>();
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var cameraPos = camera.transform.position;
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light1.transform.position = cameraPos;
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light2.transform.position = cameraPos;
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light3.transform.position = cameraPos;
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light1.UpdateMesh(true);
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light1.UpdateBoundingSphere();
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light2.UpdateMesh(true);
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light2.UpdateBoundingSphere();
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light3.UpdateMesh(true);
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light3.UpdateBoundingSphere();
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var cullResult = new Light2DCullResult();
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var cullingParams = new ScriptableCullingParameters();
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camera.TryGetCullingParameters(out cullingParams);
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cullResult.SetupCulling(ref cullingParams, camera);
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Assert.AreSame(light3, cullResult.visibleLights[0]);
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Assert.AreSame(light1, cullResult.visibleLights[1]);
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Assert.AreSame(light2, cullResult.visibleLights[2]);
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}
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[Test]
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public void LightIsInVisibleListIfInCameraView()
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{
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var camera = m_TestObject1.AddComponent<Camera>();
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var light = m_TestObject2.AddComponent<Light2D>();
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light.transform.position = camera.transform.position;
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light.UpdateMesh(true);
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light.UpdateBoundingSphere();
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var cullResult = new Light2DCullResult();
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var cullingParams = new ScriptableCullingParameters();
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camera.TryGetCullingParameters(out cullingParams);
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cullResult.SetupCulling(ref cullingParams, camera);
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Assert.Contains(light, cullResult.visibleLights);
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}
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[Test]
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public void LightIsNotInVisibleListIfNotInCameraView()
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{
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var camera = m_TestObject1.AddComponent<Camera>();
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var light = m_TestObject2.AddComponent<Light2D>();
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light.transform.position = camera.transform.position + new Vector3(9999.0f, 0.0f, 0.0f);
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light.UpdateMesh(true);
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light.UpdateBoundingSphere();
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var cullResult = new Light2DCullResult();
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var cullingParams = new ScriptableCullingParameters();
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camera.TryGetCullingParameters(out cullingParams);
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cullResult.SetupCulling(ref cullingParams, camera);
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Assert.IsFalse(cullResult.visibleLights.Contains(light));
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}
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[Test]
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public void CachedMeshDataIsUpdatedOnChange()
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{
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var shapePath = new Vector3[4] { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(1, 1, 0), new Vector3(0, 1, 0) };
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var light = m_TestObjectCached.AddComponent<Light2D>();
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light.lightType = Light2D.LightType.Freeform;
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light.SetShapePath(shapePath);
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light.UpdateMesh(true);
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Assert.AreEqual(true, light.hasCachedMesh);
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}
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[Test]
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public void CachedMeshDataIsOverriddenByRuntimeChanges()
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{
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var shapePath = new Vector3[4] { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(1, 1, 0), new Vector3(0, 1, 0) };
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var light = m_TestObjectCached.AddComponent<Light2D>();
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light.lightType = Light2D.LightType.Freeform;
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light.SetShapePath(shapePath);
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light.UpdateMesh(true);
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int vertexCount = 0, triangleCount = 0;
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// Check if Cached Data and the actual data are the same.
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Assert.AreEqual(true, light.hasCachedMesh);
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vertexCount = light.lightMesh.triangles.Length;
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triangleCount = light.lightMesh.vertices.Length;
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// Simulate Runtime Behavior.
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var shapePathChanged = new Vector3[5] { new Vector3(0, 0, 0), new Vector3(1, 0, 0), new Vector3(1, 1, 0), new Vector3(0.5f, 1.5f, 0), new Vector3(0, 1, 0) };
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light.SetShapePath(shapePathChanged);
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light.UpdateMesh(true);
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// Check if Cached Data and the actual data are no longer the same. (We don't save cache on Runtime)
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Assert.AreNotEqual(vertexCount, light.lightMesh.triangles.Length);
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Assert.AreNotEqual(triangleCount, light.lightMesh.vertices.Length);
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}
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[Test]
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public void EnsureShapeMeshGenerationDoesNotOverflowAllocation()
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{
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var shapePath = new Vector3[4] { new Vector3(-76.04548f, 7.522535f, 0f), new Vector3(-66.52518f, 18.88778f, 0f), new Vector3(-66.35441f, 24.34475f, 0), new Vector3(-75.15407f, 33.0358f, 0) };
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var light = m_TestObjectCached.AddComponent<Light2D>();
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light.lightType = Light2D.LightType.Freeform;
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LightUtility.GenerateShapeMesh(light, shapePath, 180.0f);
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Assert.AreEqual(true, light.hasCachedMesh);
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}
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}
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}
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