testss
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#if VFX_GRAPH_10_0_0_OR_NEWER
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using System;
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using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph
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{
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static class CreateVFXShaderGraph
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{
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[MenuItem("Assets/Create/Shader/VFX Shader Graph", false, 208)]
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public static void CreateVFXGraph()
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{
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var target = (VFXTarget)Activator.CreateInstance(typeof(VFXTarget));
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var blockDescriptors = new[]
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{
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BlockFields.SurfaceDescription.BaseColor,
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BlockFields.SurfaceDescription.Alpha,
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};
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GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
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}
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}
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}
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#endif
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