testss
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using System;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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[AttributeUsage(AttributeTargets.Property)]
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public class InspectableAttribute : Attribute
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{
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// String value to use in the Property name TextLabel
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public string labelName { get; private set; }
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// The default value of this property
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public object defaultValue { get; private set; }
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// String value to supply if you wish to use a custom style when drawing this property
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public string customStyleName { get; private set; }
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public InspectableAttribute(string labelName, object defaultValue, string customStyleName = "")
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{
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this.labelName = labelName;
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this.defaultValue = defaultValue;
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this.customStyleName = customStyleName;
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}
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}
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}
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