testss
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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using UnityEditor.ShaderGraph.Serialization;
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namespace UnityEditor.ShaderGraph
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{
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[Serializable]
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sealed class ContextData
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{
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[SerializeField]
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Vector2 m_Position;
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[SerializeField]
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List<JsonRef<BlockNode>> m_Blocks = new List<JsonRef<BlockNode>>();
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[NonSerialized]
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ShaderStage m_ShaderStage;
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public ContextData()
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{
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}
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public List<JsonRef<BlockNode>> blocks => m_Blocks;
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public Vector2 position
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{
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get => m_Position;
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set => m_Position = value;
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}
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public ShaderStage shaderStage
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{
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get => m_ShaderStage;
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set => m_ShaderStage = value;
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}
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}
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}
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