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2021-06-13 10:28:03 +02:00
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using System;
namespace UnityEditor.TestTools.TestRunner.Api
{
/// <summary>
/// ITestRunSettings lets you set any of the global settings right before building a Player for a test run and then reverts the settings afterward. ITestRunSettings implements
/// [IDisposable](https://docs.microsoft.com/en-us/dotnet/api/system.idisposable?view=netframework-4.8), and runs after building the Player with tests.
/// </summary>
public interface ITestRunSettings : IDisposable
{
/// <summary>
/// A method called before building the Player.
/// </summary>
void Apply();
}
}