testss
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using System.Reflection;
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namespace UnityEngine.TestTools.Utils
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{
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internal class AssemblyLoadProxy : IAssemblyLoadProxy
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{
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public IAssemblyWrapper Load(string assemblyString)
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{
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return new AssemblyWrapper(Assembly.Load(assemblyString));
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}
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}
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}
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using System;
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using System.Reflection;
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namespace UnityEngine.TestTools.Utils
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{
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internal class AssemblyWrapper : IAssemblyWrapper
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{
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public AssemblyWrapper(Assembly assembly)
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{
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Assembly = assembly;
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Name = assembly.GetName();
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}
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public Assembly Assembly { get; }
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public AssemblyName Name { get; }
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public virtual string Location
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{
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get
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{
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//Some platforms dont support this
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throw new NotImplementedException();
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}
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}
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public virtual AssemblyName[] GetReferencedAssemblies()
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{
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//Some platforms dont support this
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,7 @@
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namespace UnityEngine.TestTools.Utils
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{
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internal interface IAssemblyLoadProxy
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{
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IAssemblyWrapper Load(string assemblyString);
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}
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}
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@@ -0,0 +1,12 @@
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using System.Reflection;
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namespace UnityEngine.TestTools.Utils
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{
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internal interface IAssemblyWrapper
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{
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Assembly Assembly { get; }
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AssemblyName Name { get; }
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string Location { get; }
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AssemblyName[] GetReferencedAssemblies();
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}
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}
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@@ -0,0 +1,7 @@
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namespace UnityEngine.TestTools.Utils
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{
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internal interface IScriptingRuntimeProxy
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{
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string[] GetAllUserAssemblies();
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}
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}
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@@ -0,0 +1,10 @@
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using NUnit.Framework.Interfaces;
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namespace UnityEngine.TestTools.Utils
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{
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internal interface ITestAssemblyProvider
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{
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ITest GetTestsWithNUnit();
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IAssemblyWrapper[] GetUserAssemblies();
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}
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}
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@@ -0,0 +1,66 @@
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using NUnit.Framework.Interfaces;
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using UnityEngine.TestTools.NUnitExtensions;
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namespace UnityEngine.TestTools.Utils
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{
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internal class PlayerTestAssemblyProvider
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{
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private IAssemblyLoadProxy m_AssemblyLoadProxy;
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private readonly List<string> m_AssembliesToLoad;
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//Cached until domain reload
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private static List<IAssemblyWrapper> m_LoadedAssemblies;
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internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List<string> assembliesToLoad)
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{
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m_AssemblyLoadProxy = assemblyLoadProxy;
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m_AssembliesToLoad = assembliesToLoad;
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LoadAssemblies();
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}
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public ITest GetTestsWithNUnit()
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{
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return BuildTests(TestPlatform.PlayMode, m_LoadedAssemblies.ToArray());
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}
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public List<IAssemblyWrapper> GetUserAssemblies()
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{
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return m_LoadedAssemblies;
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}
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protected static ITest BuildTests(TestPlatform testPlatform, IAssemblyWrapper[] assemblies)
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{
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var settings = UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(testPlatform);
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var builder = new UnityTestAssemblyBuilder();
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return builder.Build(assemblies.Select(a => a.Assembly).ToArray(), Enumerable.Repeat(testPlatform, assemblies.Length).ToArray(), settings);
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}
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private void LoadAssemblies()
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{
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if (m_LoadedAssemblies != null)
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{
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return;
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}
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m_LoadedAssemblies = new List<IAssemblyWrapper>();
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foreach (var userAssembly in m_AssembliesToLoad)
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{
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IAssemblyWrapper a;
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try
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{
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a = m_AssemblyLoadProxy.Load(userAssembly);
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}
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catch (FileNotFoundException)
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{
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continue;
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}
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if (a != null)
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m_LoadedAssemblies.Add(a);
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}
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}
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}
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}
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@@ -0,0 +1,10 @@
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namespace UnityEngine.TestTools.Utils
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{
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internal class ScriptingRuntimeProxy : IScriptingRuntimeProxy
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{
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public string[] GetAllUserAssemblies()
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{
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return ScriptingRuntime.GetAllUserAssemblies();
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}
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}
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}
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