testss
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class TrackZoom : Manipulator
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{
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// only handles 'vertical' zoom. horizontal is handled in timelineGUI
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protected override bool MouseWheel(Event evt, WindowState state)
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{
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if (EditorGUI.actionKey)
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{
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state.trackScale = Mathf.Min(Mathf.Max(state.trackScale + (evt.delta.y * 0.1f), 1.0f), 100.0f);
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return true;
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}
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return false;
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}
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}
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}
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