testss
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using UnityEngine;
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namespace UnityEditor.Timeline
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{
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static class EditModeGUIUtils
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{
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public static void DrawBoundsEdge(Rect bounds, Color color, TrimEdge edge, float width = 4.0f)
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{
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var r = bounds;
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r.yMin += 2.0f;
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r.yMax -= 2.0f;
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r.width = width;
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r.x = edge == TrimEdge.End ? bounds.xMax : bounds.xMin - width;
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EditorGUI.DrawRect(r, color);
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}
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public static void DrawOverlayRect(Rect bounds, Color overlayColor)
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{
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var c = overlayColor;
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c.a = 0.2f;
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EditorGUI.DrawRect(bounds, c);
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EditorGUI.DrawOutline(bounds, 1.0f, new Color(1.0f, 1.0f, 1.0f, 0.5f));
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}
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}
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}
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