testss
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using System;
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using System.Collections.Generic;
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namespace UnityEditor.Timeline
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{
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// Class used for uniquely format names used in the GenericMenu. We can't add duplicate MenuItem in GenericMenu
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// so that's why we need to keep information about the text we want to uniquely format.
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class SequenceMenuNameFormater
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{
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Dictionary<int, int> m_UniqueItem = new Dictionary<int, int>();
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public string Format(string text)
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{
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var key = text.GetHashCode();
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var index = 0;
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if (m_UniqueItem.ContainsKey(key))
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{
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index = m_UniqueItem[key];
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index++;
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m_UniqueItem[key] = index;
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}
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else
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{
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m_UniqueItem.Add(key, index);
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return text;
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}
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return $"{text}{index}";
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}
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}
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}
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