This commit is contained in:
2021-06-13 10:28:03 +02:00
parent eb70603c85
commit df2d24cbd3
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using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine;
public class ButtonTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/ButtonPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
GameObject eventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
eventSystemGO.transform.SetParent(rootGO.transform);
GameObject TestButtonGO = new GameObject("TestButton", typeof(RectTransform), typeof(TestButton));
TestButtonGO.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ButtonPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
#region Press
[Test]
public void PressShouldCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.True(called);
}
[Test]
public void PressInactiveShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.enabled = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void PressNotInteractableShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.interactable = false;
button.onClick.AddListener(() => { called = true; });
button.OnPointerClick(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
#endregion
#region Submit
[Test]
public void SubmitShouldCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(null);
Assert.True(called);
}
[Test]
public void SubmitInactiveShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.enabled = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
[Test]
public void SubmitNotInteractableShouldNotCallClickHandler()
{
Button button = m_PrefabRoot.GetComponentInChildren<Button>();
bool called = false;
button.interactable = false;
button.onClick.AddListener(() => { called = true; });
button.OnSubmit(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left });
Assert.False(called);
}
#endregion
#region Submit Transition
[UnityTest]
public IEnumerator SubmitShouldTransitionToPressedStateAndBackToNormal()
{
TestButton button = m_PrefabRoot.GetComponentInChildren<TestButton>();
Assert.True(button.IsTransitionToNormal(0));
button.OnSubmit(null);
Assert.True(button.isStateNormal);
Assert.True(button.IsTransitionToPressed(1));
yield return new WaitWhile(() => button.StateTransitionCount == 2);
// 3rd transition back to normal should have started
Assert.True(button.IsTransitionToNormal(2));
yield return null;
Assert.True(button.isStateNormal);
}
#endregion
}

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using System.Collections.Generic;
using UnityEngine.UI;
class TestButton : Button
{
public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } }
public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } }
public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } }
public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } }
private bool IsTransitionTo(int index, SelectionState selectionState)
{
return index < m_StateTransitions.Count && m_StateTransitions[index] == selectionState;
}
public bool IsTransitionToNormal(int index) { return IsTransitionTo(index, SelectionState.Normal); }
public bool IsTransitionToHighlighted(int index) { return IsTransitionTo(index, SelectionState.Highlighted); }
public bool IsTransitionToPressed(int index) { return IsTransitionTo(index, SelectionState.Pressed); }
public bool IsTransitionToDisabled(int index) { return IsTransitionTo(index, SelectionState.Disabled); }
private readonly List<SelectionState> m_StateTransitions = new List<SelectionState>();
public int StateTransitionCount { get { return m_StateTransitions.Count; } }
protected override void DoStateTransition(SelectionState state, bool instant)
{
m_StateTransitions.Add(state);
base.DoStateTransition(state, instant);
}
}

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using UnityEngine;
public class BridgeScriptForRetainingObjects : MonoBehaviour
{
public const string bridgeObjectName = "BridgeGameObject";
public GameObject canvasGO;
public GameObject nestedCanvasGO;
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
public class CanvasGroupTests
{
GameObject m_CanvasObject;
CanvasGroup m_CanvasGroup;
CanvasRenderer m_ChildCanvasRenderer;
CanvasGroup m_ChildCanvasGroup;
CanvasRenderer m_GrandChildCanvasRenderer;
CanvasGroup m_GrandChildCanvasGroup;
GameObject m_CanvasTwoObject;
CanvasGroup m_CanvasTwoGroup;
CanvasRenderer m_ChildCanvasTwoRenderer;
const float m_CanvasAlpha = 0.25f;
const float m_ChildAlpha = 0.5f;
const float m_GrandChildAlpha = 0.8f;
[SetUp]
public void TestSetup()
{
m_CanvasObject = new GameObject("Canvas", typeof(Canvas));
m_CanvasGroup = m_CanvasObject.AddComponent<CanvasGroup>();
m_CanvasGroup.alpha = m_CanvasAlpha;
var childObject = new GameObject("Child Object", typeof(Image));
childObject.transform.SetParent(m_CanvasObject.transform);
m_ChildCanvasGroup = childObject.AddComponent<CanvasGroup>();
m_ChildCanvasGroup.alpha = m_ChildAlpha;
m_ChildCanvasRenderer = childObject.GetComponent<CanvasRenderer>();
var grandChildObject = new GameObject("Grand Child Object", typeof(Image));
grandChildObject.transform.SetParent(childObject.transform);
m_GrandChildCanvasGroup = grandChildObject.AddComponent<CanvasGroup>();
m_GrandChildCanvasGroup.alpha = m_GrandChildAlpha;
m_GrandChildCanvasRenderer = grandChildObject.GetComponent<CanvasRenderer>();
m_CanvasTwoObject = new GameObject("CanvasTwo", typeof(Canvas));
m_CanvasTwoObject.transform.SetParent(m_CanvasObject.transform);
m_CanvasTwoGroup = m_CanvasTwoObject.AddComponent<CanvasGroup>();
m_CanvasTwoGroup.alpha = m_CanvasAlpha;
var childTwoObject = new GameObject("Child Two Object", typeof(Image));
childTwoObject.transform.SetParent(m_CanvasTwoObject.transform);
m_ChildCanvasTwoRenderer = childTwoObject.GetComponent<CanvasRenderer>();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasObject);
}
private void SetUpCanvasGroupState()
{
m_CanvasGroup.enabled = false;
m_CanvasGroup.ignoreParentGroups = false;
m_ChildCanvasGroup.enabled = false;
m_ChildCanvasGroup.ignoreParentGroups = false;
m_GrandChildCanvasGroup.enabled = false;
m_GrandChildCanvasGroup.ignoreParentGroups = false;
m_CanvasTwoGroup.enabled = false;
m_CanvasTwoGroup.ignoreParentGroups = false;
}
[Test]
public void EnabledCanvasGroupEffectSelfAndChildrenAlpha()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the child CanvasGroup. It and its children should now have the same alpha value.
m_ChildCanvasGroup.enabled = true;
Assert.AreEqual(m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_ChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnACanvasEffectAllChildrenAlpha()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Children under a different nest canvas should also obey the alpha
Assert.AreEqual(1.0f, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
Assert.AreEqual(m_CanvasAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_CanvasAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Children under a different nest canvas should also obey the alpha
Assert.AreEqual(m_CanvasAlpha, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnLeafChildEffectOnlyThatChild()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Leaf child CanvasGroup. Only it should have a modified alpha
m_GrandChildCanvasGroup.enabled = true;
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_GrandChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnCanvasAndChildMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_ChildCanvasGroup.enabled = true;
Assert.AreEqual(m_CanvasAlpha * m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_CanvasAlpha * m_ChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnCanvasAndChildWithChildIgnoringParentGroupMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_ChildCanvasGroup.enabled = true;
m_ChildCanvasGroup.ignoreParentGroups = true;
Assert.AreEqual(m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_ChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnCanvasAndChildrenWithAllChildrenIgnoringParentGroupMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(1.0f, m_GrandChildCanvasRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_ChildCanvasGroup.enabled = true;
m_GrandChildCanvasGroup.enabled = true;
m_ChildCanvasGroup.ignoreParentGroups = true;
m_GrandChildCanvasGroup.ignoreParentGroups = true;
Assert.AreEqual(m_ChildAlpha, m_ChildCanvasRenderer.GetInheritedAlpha());
Assert.AreEqual(m_GrandChildAlpha, m_GrandChildCanvasRenderer.GetInheritedAlpha());
}
[Test]
public void EnabledCanvasGroupOnNestedCanvasIgnoringParentGroupMultipleAlphaValuesCorrectly()
{
// Set up the states of the canvas groups for the tests.
SetUpCanvasGroupState();
// With no enabled CanvasGroup the Alphas should be 1
Assert.AreEqual(1.0f, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
// Enable the Canvas CanvasGroup. All of the Canvas children should now have the same alpha value.
m_CanvasGroup.enabled = true;
m_CanvasTwoGroup.enabled = true;
m_CanvasTwoGroup.ignoreParentGroups = true;
Assert.AreEqual(m_CanvasAlpha, m_ChildCanvasTwoRenderer.GetInheritedAlpha());
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
[Category("RegressionTest")]
[Description("CoveredBugID = 734299")]
public class CanvasScalerWithChildTextObjectDoesNotCrash
{
GameObject m_CanvasObject;
[SetUp]
public void TestSetup()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.ExecuteMenuItem("Window/General/Game");
#endif
}
[UnityTest]
public IEnumerator CanvasScalerWithChildTextObjectWithTextFontDoesNotCrash()
{
//This adds a Canvas component as well
m_CanvasObject = new GameObject("Canvas");
var canvasScaler = m_CanvasObject.AddComponent<CanvasScaler>();
m_CanvasObject.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceCamera;
//the crash only reproduces if the text component is a child of the game object
//that has the CanvasScaler component and if it has an actual font and text set
var textObject = new GameObject("Text").AddComponent<UnityEngine.UI.Text>();
textObject.font = Font.CreateDynamicFontFromOSFont("Arial", 14);
textObject.text = "New Text";
textObject.transform.SetParent(m_CanvasObject.transform);
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
canvasScaler.referenceResolution = new Vector2(1080, 1020);
//The crash happens when setting the referenceResolution to a small value
canvasScaler.referenceResolution = new Vector2(9, 9);
//We need to wait a few milliseconds for the crash to happen, otherwise Debug.Log will
//get executed and the test will pass
yield return new WaitForSeconds(0.1f);
Assert.That(true);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasObject);
}
}

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using UnityEngine.SceneManagement;
using UnityEditor;
[TestFixture]
public class CanvasSizeCorrectInAwakeAndStart : IPrebuildSetup
{
const string k_SceneName = "CanvasSizeCorrectInAwakeAndStartScene";
GameObject m_CanvasGameObject;
Scene m_InitScene;
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
var canvasGO = new GameObject("CanvasToAddImage", typeof(Canvas));
var imageGO = new GameObject("ImageOnCanvas", typeof(UnityEngine.UI.Image));
imageGO.transform.localPosition = Vector3.one;
imageGO.transform.SetParent(canvasGO.transform);
imageGO.AddComponent<CanvasSizeCorrectInAwakeAndStartScript>();
canvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
imageGO.SetActive(false);
};
CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
#endif
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[UnityTest]
public IEnumerator CanvasSizeIsCorrectInAwakeAndStart()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return operation;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
m_CanvasGameObject = GameObject.Find("CanvasToAddImage");
var imageGO = m_CanvasGameObject.transform.Find("ImageOnCanvas");
imageGO.gameObject.SetActive(true);
var component = imageGO.GetComponent<CanvasSizeCorrectInAwakeAndStartScript>();
yield return new WaitUntil(() => component.isAwakeCalled && component.isStartCalled);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGameObject);
SceneManager.SetActiveScene(m_InitScene);
SceneManager.UnloadSceneAsync(k_SceneName);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + k_SceneName + ".unity");
#endif
}
}

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using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
public class CanvasSizeCorrectInAwakeAndStartScript : MonoBehaviour
{
public bool isStartCalled { get; private set; }
public bool isAwakeCalled { get; private set; }
protected void Awake()
{
Assert.That(transform.position, Is.Not.EqualTo(Vector3.zero).Using(new Vector3EqualityComparer(0.0f)));
isAwakeCalled = true;
}
protected void Start()
{
Assert.That(transform.position, Is.Not.EqualTo(Vector3.zero).Using(new Vector3EqualityComparer(0.0f)));
isStartCalled = true;
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.TestTools.Utils;
[TestFixture]
public class CheckMeshColorsAndColors32Match
{
GameObject m_CanvasGO;
GameObject m_ColorMeshGO;
GameObject m_Color32MeshGO;
Texture2D m_ScreenTexture;
[SetUp]
public void TestSetup()
{
// Create Canvas
m_CanvasGO = new GameObject("Canvas");
Canvas canvas = m_CanvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
// Create Color UI GameObject
m_ColorMeshGO = new GameObject("ColorMesh");
CanvasRenderer colorMeshCanvasRenderer = m_ColorMeshGO.AddComponent<CanvasRenderer>();
RectTransform colorMeshRectTransform = m_ColorMeshGO.AddComponent<RectTransform>();
colorMeshRectTransform.pivot = colorMeshRectTransform.anchorMin = colorMeshRectTransform.anchorMax = Vector2.zero;
m_ColorMeshGO.transform.SetParent(m_CanvasGO.transform);
// Create Color32 UI GameObject
m_Color32MeshGO = new GameObject("Color32Mesh");
CanvasRenderer color32MeshCanvasRenderer = m_Color32MeshGO.AddComponent<CanvasRenderer>();
RectTransform color32MeshRectTransform = m_Color32MeshGO.AddComponent<RectTransform>();
color32MeshRectTransform.pivot = color32MeshRectTransform.anchorMin = color32MeshRectTransform.anchorMax = Vector2.zero;
m_Color32MeshGO.transform.SetParent(m_CanvasGO.transform);
Material material = new Material(Shader.Find("UI/Default"));
// Setup Color mesh and add it to Color CanvasRenderer
Mesh meshColor = new Mesh();
meshColor.vertices = new Vector3[3] { new Vector3(0, 0, 0), new Vector3(0, 10, 0), new Vector3(10, 0, 0) };
meshColor.triangles = new int[3] { 0, 1, 2 };
meshColor.normals = new Vector3[3] { Vector3.zero, Vector3.zero, Vector3.zero };
meshColor.colors = new Color[3] { Color.white, Color.white, Color.white };
meshColor.uv = new Vector2[3] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 0) };
colorMeshCanvasRenderer.SetMesh(meshColor);
colorMeshCanvasRenderer.SetMaterial(material, null);
// Setup Color32 mesh and add it to Color32 CanvasRenderer
Mesh meshColor32 = new Mesh();
meshColor32.vertices = new Vector3[3] { new Vector3(10, 0, 0), new Vector3(10, 10, 0), new Vector3(20, 0, 0) };
meshColor32.triangles = new int[3] { 0, 1, 2 };
meshColor32.normals = new Vector3[3] { Vector3.zero, Vector3.zero, Vector3.zero };
meshColor32.colors32 = new Color32[3] { Color.white, Color.white, Color.white };
meshColor32.uv = new Vector2[3] { new Vector2(0, 0), new Vector2(0, 1), new Vector2(1, 0) };
color32MeshCanvasRenderer.SetMesh(meshColor32);
color32MeshCanvasRenderer.SetMaterial(material, null);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
GameObject.DestroyImmediate(m_ScreenTexture);
}
[UnityTest]
public IEnumerator CheckMeshColorsAndColors32Matches()
{
yield return new WaitForEndOfFrame();
// Create a Texture2D
m_ScreenTexture = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false);
m_ScreenTexture.ReadPixels(new Rect(0, 0, Screen.width, Screen.height), 0, 0);
m_ScreenTexture.Apply();
Color screenPixelColorForMeshColor = m_ScreenTexture.GetPixel(1, 0);
Color screenPixelColorForMesh32Color = m_ScreenTexture.GetPixel(11, 0);
Assert.That(screenPixelColorForMesh32Color, Is.EqualTo(screenPixelColorForMeshColor).Using(new ColorEqualityComparer(0.0f)), "UI Mesh with Colors does not match UI Mesh with Colors32");
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
[Category("RegressionTest")]
[Description("CoveredBugID = 904415")]
public class CoroutineWorksIfUIObjectIsAttached
{
GameObject m_CanvasMaster;
GameObject m_ImageObject;
[SetUp]
public void TestSetup()
{
m_CanvasMaster = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster));
m_ImageObject = new GameObject("Image", typeof(Image));
m_ImageObject.SetActive(false);
}
[UnityTest]
public IEnumerator CoroutineWorksOnAttachingUIObject()
{
// Generating Basic scene
m_CanvasMaster.AddComponent<CoroutineObject>();
yield return null;
m_ImageObject.transform.SetParent(m_CanvasMaster.transform);
m_ImageObject.AddComponent<BugObject>();
m_ImageObject.SetActive(true);
yield return null;
yield return null;
yield return null;
Assert.That(m_CanvasMaster.GetComponent<CoroutineObject>().coroutineCount, Is.GreaterThan(1), "The Coroutine wasn't supposed to stop but continue to run, something made it stopped");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasMaster);
GameObject.DestroyImmediate(m_ImageObject);
}
}
public class BugObject : MonoBehaviour
{
void Awake()
{
GameObject newObject = new GameObject("NewGameObjectThatTriggersBug");
newObject.transform.SetParent(transform);
newObject.AddComponent<Text>();
}
}
public class CoroutineObject : MonoBehaviour
{
public int coroutineCount { get; private set; }
public IEnumerator Start()
{
// This coroutine should not stop and continue adding to the timer
while (true)
{
coroutineCount++;
yield return null;
}
}
}

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using System;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
class CreateSceneUtility
{
public static void CreateScene(string sceneName, Action delegateToExecute)
{
#if UNITY_EDITOR
string scenePath = "Assets/" + sceneName + ".unity";
var initScene = SceneManager.GetActiveScene();
var list = UnityEditor.EditorBuildSettings.scenes.ToList();
var newScene = UnityEditor.SceneManagement.EditorSceneManager.NewScene(UnityEditor.SceneManagement.NewSceneSetup.DefaultGameObjects, UnityEditor.SceneManagement.NewSceneMode.Additive);
GameObject.DestroyImmediate(Camera.main.GetComponent<AudioListener>());
delegateToExecute();
UnityEditor.SceneManagement.EditorSceneManager.SaveScene(newScene, scenePath);
UnityEditor.SceneManagement.EditorSceneManager.UnloadSceneAsync(newScene);
list.Add(new UnityEditor.EditorBuildSettingsScene(scenePath, true));
UnityEditor.EditorBuildSettings.scenes = list.ToArray();
SceneManager.SetActiveScene(initScene);
#endif
}
}

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using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor;
public class NestedCanvas : IPrebuildSetup
{
Object m_GO1;
Object m_GO2;
const string kPrefabPath = "Assets/Resources/NestedCanvasPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasGroup));
rootCanvasGO.transform.SetParent(rootGO.transform);
var nestedCanvas = new GameObject("Nested Canvas", typeof(Canvas), typeof(Image));
nestedCanvas.transform.SetParent(rootCanvasGO.transform);
var nestedCanvasCamera = new GameObject("Nested Canvas Camera", typeof(Camera));
nestedCanvasCamera.transform.SetParent(rootCanvasGO.transform);
var rootCanvas = rootCanvasGO.GetComponent<Canvas>();
rootCanvas.renderMode = RenderMode.WorldSpace;
rootCanvas.worldCamera = nestedCanvasCamera.GetComponent<Camera>();
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[UnityTest]
[Description("[UI] Button does not interact after nested canvas is used(case 892913)")]
public IEnumerator WorldCanvas_CanFindCameraAfterDisablingAndEnablingRootCanvas()
{
m_GO1 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
yield return null;
var nestedCanvasGo = GameObject.Find("Nested Canvas");
var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after loading the scene.");
nestedCanvasGo.transform.parent.gameObject.SetActive(false);
nestedCanvasGo.transform.parent.gameObject.SetActive(true);
Assert.IsNotNull(nestedCanvas.worldCamera, "Expected the nested canvas worldCamera to NOT be null after the parent canvas has been re-enabled.");
}
[UnityTest]
public IEnumerator WorldCanvas_CanFindTheSameCameraAfterDisablingAndEnablingRootCanvas()
{
m_GO2 = Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
yield return null;
var nestedCanvasGo = GameObject.Find("Nested Canvas");
var nestedCanvas = nestedCanvasGo.GetComponent<Canvas>();
var worldCamera = nestedCanvas.worldCamera;
nestedCanvasGo.transform.parent.gameObject.SetActive(false);
nestedCanvasGo.transform.parent.gameObject.SetActive(true);
Assert.AreEqual(worldCamera, nestedCanvas.worldCamera, "Expected the same world camera to be returned after the root canvas was disabled and then re-enabled.");
}
[UnityTest]
public IEnumerator NestedCanvasHasProperInheritedAlpha()
{
GameObject root = (GameObject)Object.Instantiate(Resources.Load("NestedCanvasPrefab"));
CanvasGroup group = root.GetComponentInChildren<CanvasGroup>();
Image image = root.GetComponentInChildren<Image>();
group.alpha = 0.5f;
yield return null;
Assert.True(image.canvasRenderer.GetInheritedAlpha() == 0.5f);
GameObject.DestroyImmediate(root);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_GO1);
GameObject.DestroyImmediate(m_GO2);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
public class NestedCanvasMaintainsCorrectSize : IPrebuildSetup
{
BridgeScriptForRetainingObjects m_BridgeComponent;
public void Setup()
{
#if UNITY_EDITOR
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
var nestedCanvasGO = new GameObject("NestedCanvas", typeof(Canvas));
nestedCanvasGO.transform.SetParent(canvasGO.transform);
var rectTransform = (RectTransform)nestedCanvasGO.transform;
rectTransform.anchorMin = Vector2.zero;
rectTransform.anchorMax = Vector2.one;
rectTransform.anchoredPosition = Vector2.zero;
rectTransform.sizeDelta = new Vector2(-20f, -20f);
var bridgeObject = GameObject.Find(BridgeScriptForRetainingObjects.bridgeObjectName) ?? new GameObject(BridgeScriptForRetainingObjects.bridgeObjectName);
var component = bridgeObject.GetComponent<BridgeScriptForRetainingObjects>() ?? bridgeObject.AddComponent<BridgeScriptForRetainingObjects>();
component.canvasGO = canvasGO;
component.nestedCanvasGO = nestedCanvasGO;
canvasGO.SetActive(false);
nestedCanvasGO.SetActive(false);
#endif
}
[SetUp]
public void TestSetup()
{
m_BridgeComponent = GameObject.Find(BridgeScriptForRetainingObjects.bridgeObjectName).GetComponent<BridgeScriptForRetainingObjects>();
m_BridgeComponent.canvasGO.SetActive(true);
m_BridgeComponent.nestedCanvasGO.SetActive(true);
}
[Test]
public void NestedCanvasMaintainsCorrectSizeAtGameStart()
{
var rectTransform = (RectTransform)m_BridgeComponent.nestedCanvasGO.transform;
Assert.That(rectTransform.anchoredPosition, Is.EqualTo(Vector2.zero));
Assert.That(rectTransform.sizeDelta, Is.EqualTo(new Vector2(-20f, -20f)));
Assert.That(rectTransform.anchorMin, Is.EqualTo(Vector2.zero));
Assert.That(rectTransform.anchorMax, Is.EqualTo(Vector2.one));
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_BridgeComponent.canvasGO);
}
}

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using System;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.Profiling;
using UnityEngine.SceneManagement;
using UnityEditor;
[TestFixture]
[UnityPlatform(include = new RuntimePlatform[] { RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor, RuntimePlatform.WindowsEditor })]
[Category("RegressionTest")]
[Description("CoveredBugID = 883807, CoveredBugDescription = \"Object::GetInstanceID crash when trying to switch canvas\"")]
public class NoActiveCameraInSceneDoesNotCrashEditor : IPrebuildSetup
{
Scene m_InitScene;
const string k_SceneName = "NoActiveCameraInSceneDoesNotCrashEditorScene";
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
UnityEditor.EditorApplication.ExecuteMenuItem("GameObject/UI/Button");
};
CreateSceneUtility.CreateScene(k_SceneName, codeToExecute);
#endif
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[UnityTest]
public IEnumerator EditorShouldNotCrashWithoutActiveCamera()
{
AsyncOperation operationResult = SceneManager.LoadSceneAsync(k_SceneName, LoadSceneMode.Additive);
yield return operationResult;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(k_SceneName));
Profiler.enabled = true;
Camera.main.gameObject.SetActive(false);
yield return new WaitForSeconds(0.1f);
Assert.That(Profiler.enabled, Is.True, "Expected the profiler to be enabled. Unable to test if the profiler will crash the editor if it is not enabled.");
}
[TearDown]
public void TearDown()
{
SceneManager.SetActiveScene(m_InitScene);
SceneManager.UnloadSceneAsync(k_SceneName);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + k_SceneName + ".unity");
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
namespace Graphics
{
[TestFixture]
[Category("RegressionTest")]
[Description(
"CoveredBugID = 782957, CoveredBugDescription = \"Some element from scroll view are invisible when they're masked with RectMask2D and sub-canvases\"")]
public class RectMask2DWithNestedCanvasCullsUsingCorrectCanvasRect
{
GameObject m_RootCanvasGO;
GameObject m_MaskGO;
GameObject m_ImageGO;
[SetUp]
public void TestSetup()
{
m_RootCanvasGO = new GameObject("Canvas");
m_MaskGO = new GameObject("Mask", typeof(RectMask2D));
m_ImageGO = new GameObject("Image");
}
[UnityTest]
public IEnumerator RectMask2DShouldNotCullImagesWithCanvas()
{
//Root Canvas
var canvas = m_RootCanvasGO.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
// Rectmaskk2D
var maskRect = m_MaskGO.GetComponent<RectTransform>();
maskRect.sizeDelta = new Vector2(200, 200);
// Our image that will be in the RectMask2D
var image = m_ImageGO.AddComponent<Image>();
var imageRenderer = m_ImageGO.GetComponent<CanvasRenderer>();
var imageRect = m_ImageGO.GetComponent<RectTransform>();
m_ImageGO.AddComponent<Canvas>();
imageRect.sizeDelta = new Vector2(10, 10);
m_MaskGO.transform.SetParent(canvas.transform);
image.transform.SetParent(m_MaskGO.transform);
imageRect.position = maskRect.position = Vector3.zero;
yield return new WaitForSeconds(0.1f);
Assert.That(imageRenderer.cull, Is.False,
"Expected image(with canvas) to not be culled by the RectMask2D but it was.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_RootCanvasGO);
GameObject.DestroyImmediate(m_MaskGO);
GameObject.DestroyImmediate(m_ImageGO);
}
}
}

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using System;
using System.Collections;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEditor;
[TestFixture]
public class RectTransformValidAfterEnable : IPrebuildSetup
{
const string kSceneName = "DisabledCanvasScene";
const string kGameObjectName = "DisabledCanvas";
public void Setup()
{
#if UNITY_EDITOR
Action codeToExecute = delegate()
{
var canvasGameObject = new GameObject(kGameObjectName, typeof(Canvas));
canvasGameObject.SetActive(false);
canvasGameObject.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
canvasGameObject.GetComponent<RectTransform>().sizeDelta = new Vector2(0, 0);
canvasGameObject.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
CanvasScaler canvasScaler = canvasGameObject.AddComponent<CanvasScaler>();
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
canvasScaler.referenceResolution = new Vector2(1024, 768);
};
CreateSceneUtility.CreateScene(kSceneName, codeToExecute);
#endif
}
[UnityTest]
public IEnumerator CheckRectTransformValidAfterEnable()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(kSceneName, LoadSceneMode.Additive);
yield return operation;
Scene scene = SceneManager.GetSceneByName(kSceneName);
GameObject[] gameObjects = scene.GetRootGameObjects();
GameObject canvasGameObject = null;
foreach (GameObject gameObject in gameObjects)
{
if (gameObject.name == kGameObjectName)
{
canvasGameObject = gameObject;
break;
}
}
Assert.IsNotNull(canvasGameObject);
RectTransform rectTransform = canvasGameObject.GetComponent<RectTransform>();
canvasGameObject.SetActive(true);
yield return new WaitForEndOfFrame();
Rect rect = rectTransform.rect;
Assert.Greater(rect.width, 0);
Assert.Greater(rect.height, 0);
operation = SceneManager.UnloadSceneAsync(kSceneName);
yield return operation;
}
[TearDown]
public void TearDown()
{
//Manually add Assets/ and .unity as CreateSceneUtility does that for you.
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + kSceneName + ".unity");
#endif
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
[TestFixture]
[Category("RegressionTest")]
[Description("Case 723062")]
public class SiblingOrderChangesLayout
{
GameObject m_CanvasGO;
GameObject m_ParentGO;
GameObject m_Child1GO;
GameObject m_Child2GO;
[SetUp]
public void TestSetup()
{
m_CanvasGO = new GameObject("Canvas", typeof(Canvas));
m_ParentGO = new GameObject("ParentRenderer");
m_Child1GO = CreateTextObject("ChildRenderer1");
m_Child2GO = CreateTextObject("ChildRenderer2");
#if UNITY_EDITOR
UnityEditor.EditorApplication.ExecuteMenuItem("Window/General/Game");
#endif
}
[UnityTest]
public IEnumerator ReorderingSiblingChangesLayout()
{
m_ParentGO.transform.SetParent(m_CanvasGO.transform);
m_Child1GO.transform.SetParent(m_ParentGO.transform);
m_Child2GO.transform.SetParent(m_ParentGO.transform);
m_ParentGO.AddComponent<CanvasRenderer>();
m_ParentGO.AddComponent<RectTransform>();
m_ParentGO.AddComponent<VerticalLayoutGroup>();
m_ParentGO.AddComponent<ContentSizeFitter>();
yield return new WaitForEndOfFrame();
Vector2 child1Pos = m_Child1GO.GetComponent<RectTransform>().anchoredPosition;
Vector2 child2Pos = m_Child2GO.GetComponent<RectTransform>().anchoredPosition;
Assert.That(child1Pos, Is.Not.EqualTo(child2Pos));
Assert.That(m_Child1GO.GetComponent<CanvasRenderer>().hasMoved, Is.False, "CanvasRenderer.hasMoved should be false");
m_Child2GO.transform.SetAsFirstSibling();
Canvas.ForceUpdateCanvases();
Assert.That(m_Child1GO.GetComponent<CanvasRenderer>().hasMoved, Is.True, "CanvasRenderer.hasMoved should be true");
Vector2 newChild1Pos = m_Child1GO.GetComponent<RectTransform>().anchoredPosition;
Vector2 newChild2Pos = m_Child2GO.GetComponent<RectTransform>().anchoredPosition;
Assert.That(newChild1Pos, Is.EqualTo(child2Pos), "Child1 should have moved to Child2's position");
Assert.That(newChild2Pos, Is.EqualTo(child1Pos), "Child2 should have moved to Child1's position");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
}
// Factory method for creating UI text objects taken from the original bug repro scene:
private GameObject CreateTextObject(string name)
{
GameObject outputTextGameObject = new GameObject("OutputContent", typeof(CanvasRenderer));
RectTransform outputTextTransform = outputTextGameObject.AddComponent<RectTransform>();
outputTextTransform.pivot = new Vector2(0.5f, 0);
outputTextTransform.anchorMin = Vector2.zero;
outputTextTransform.anchorMax = new Vector2(1, 0);
outputTextTransform.anchoredPosition = Vector2.zero;
outputTextTransform.sizeDelta = Vector2.zero;
Text outputText = outputTextGameObject.AddComponent<Text>();
outputText.text = "Hello World!";
outputTextGameObject.name = name;
return outputTextGameObject;
}
}

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using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.IO;
using UnityEditor;
using System.Collections.Generic;
public class DropdownTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/DropdownPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = canvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.WorldSpace;
canvasGO.transform.SetParent(rootGO.transform);
var dropdownGO = new GameObject("Dropdown", typeof(RectTransform), typeof(Dropdown));
var dropdownTransform = dropdownGO.GetComponent<RectTransform>();
dropdownTransform.SetParent(canvas.transform);
dropdownTransform.anchoredPosition = Vector2.zero;
var dropdown = dropdownGO.GetComponent<Dropdown>();
var templateGO = new GameObject("Template", typeof(RectTransform));
templateGO.SetActive(false);
var templateTransform = templateGO.GetComponent<RectTransform>();
templateTransform.SetParent(dropdownTransform);
var itemGo = new GameObject("Item", typeof(RectTransform), typeof(Toggle));
itemGo.transform.SetParent(templateTransform);
dropdown.template = templateTransform;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("DropdownPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
#if UNITY_EDITOR
// add a custom sorting layer before test. It doesn't seem to be serialized so no need to remove it after test
SerializedObject tagManager = new SerializedObject(AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/TagManager.asset")[0]);
SerializedProperty sortingLayers = tagManager.FindProperty("m_SortingLayers");
sortingLayers.InsertArrayElementAtIndex(sortingLayers.arraySize);
var arrayElement = sortingLayers.GetArrayElementAtIndex(sortingLayers.arraySize - 1);
foreach (SerializedProperty a in arrayElement)
{
switch (a.name)
{
case "name":
a.stringValue = "test layer";
break;
case "uniqueID":
a.intValue = 314159265;
break;
case "locked":
a.boolValue = false;
break;
}
}
tagManager.ApplyModifiedProperties();
#endif
}
// test for case 958281 - [UI] Dropdown list does not copy the parent canvas layer when the panel is opened
[UnityTest]
public IEnumerator Dropdown_Canvas()
{
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
var rootCanvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
dropdown.Show();
yield return null;
var dropdownList = dropdown.transform.Find("Dropdown List");
var dropdownListCanvas = dropdownList.GetComponentInChildren<Canvas>();
Assert.AreEqual(rootCanvas.sortingLayerID, dropdownListCanvas.sortingLayerID);
dropdown.Hide();
yield return new WaitForSeconds(1f); // hide is not instantaneous
rootCanvas.sortingLayerName = "test layer";
dropdown.Show();
yield return null;
dropdownList = dropdown.transform.Find("Dropdown List");
dropdownListCanvas = dropdownList.GetComponentInChildren<Canvas>();
Assert.AreEqual(rootCanvas.sortingLayerID, dropdownListCanvas.sortingLayerID);
}
// test for case 935649 - open dropdown menus become unresponsive when disabled and reenabled
[UnityTest]
public IEnumerator Dropdown_Disable()
{
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
dropdown.Show();
dropdown.gameObject.SetActive(false);
yield return null;
var dropdownList = dropdown.transform.Find("Dropdown List");
Assert.IsNull(dropdownList);
}
[UnityTest]
public IEnumerator Dropdown_ResetAndClear()
{
var options = new List<string> { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" };
var dropdown = m_PrefabRoot.GetComponentInChildren<Dropdown>();
// generate a first dropdown
dropdown.ClearOptions();
dropdown.AddOptions(options);
dropdown.value = 3;
yield return null;
// clear it and generate a new one
dropdown.ClearOptions();
yield return null;
// check is the value is 0
Assert.IsTrue(dropdown.value == 0);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
GameObject.DestroyImmediate(m_CameraGO);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.TestTools.Utils;
public class GraphicRaycasterTests
{
Camera m_Camera;
EventSystem m_EventSystem;
Canvas m_Canvas;
RectTransform m_CanvasRectTrans;
Text m_TextComponent;
[SetUp]
public void TestSetup()
{
m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
m_Camera.transform.position = Vector3.zero;
m_Camera.transform.LookAt(Vector3.forward);
m_Camera.farClipPlane = 10;
m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
m_Canvas.renderMode = RenderMode.WorldSpace;
m_Canvas.worldCamera = m_Camera;
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
var textGO = new GameObject("Text");
m_TextComponent = textGO.AddComponent<Text>();
var textRectTrans = m_TextComponent.rectTransform;
textRectTrans.SetParent(m_Canvas.transform);
textRectTrans.anchorMin = Vector2.zero;
textRectTrans.anchorMax = Vector2.one;
textRectTrans.offsetMin = Vector2.zero;
textRectTrans.offsetMax = Vector2.zero;
}
[UnityTest]
public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
}
[UnityTest]
public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
// on katana on 10.13 agents world position returned is 0, -0.00952, 11
// it does not reproduce for me localy, so we just tweak the comparison threshold
Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
}
[UnityTest]
public IEnumerator GraphicRaycasterUsesGraphicPadding()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
m_TextComponent.raycastPadding = new Vector4(-50, -50, -50, -50);
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2((Screen.width / 2f) - 60, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast outside the graphics RectTransform whose padding would make the click hit.");
}
[UnityTest]
public IEnumerator GraphicOnTheSamePlaneAsTheCameraCanBeTargetedForEvents()
{
m_Canvas.renderMode = RenderMode.ScreenSpaceCamera;
m_Canvas.planeDistance = 0;
m_Camera.orthographic = true;
m_Camera.orthographicSize = 1;
m_Camera.nearClipPlane = 0;
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2((Screen.width / 2f), Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsNotEmpty(results, "Expected at least 1 result from a raycast ");
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_Camera.gameObject);
Object.DestroyImmediate(m_EventSystem.gameObject);
Object.DestroyImmediate(m_Canvas.gameObject);
}
}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.TestTools.Utils;
public class GraphicRaycasterWorldSpaceCanvasTests
{
Camera m_Camera;
EventSystem m_EventSystem;
Canvas m_Canvas;
RectTransform m_CanvasRectTrans;
[SetUp]
public void TestSetup()
{
m_Camera = new GameObject("GraphicRaycaster Camera").AddComponent<Camera>();
m_Camera.transform.position = Vector3.zero;
m_Camera.transform.LookAt(Vector3.forward);
m_Camera.farClipPlane = 10;
m_EventSystem = new GameObject("Event System").AddComponent<EventSystem>();
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
m_Canvas.renderMode = RenderMode.WorldSpace;
m_Canvas.worldCamera = m_Camera;
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
m_CanvasRectTrans = m_Canvas.GetComponent<RectTransform>();
m_CanvasRectTrans.sizeDelta = new Vector2(100, 100);
var textRectTrans = new GameObject("Text").AddComponent<Text>().rectTransform;
textRectTrans.SetParent(m_Canvas.transform);
textRectTrans.anchorMin = Vector2.zero;
textRectTrans.anchorMax = Vector2.one;
textRectTrans.offsetMin = Vector2.zero;
textRectTrans.offsetMax = Vector2.zero;
}
[UnityTest]
public IEnumerator GraphicRaycasterDoesNotHitGraphicBehindCameraFarClipPlane()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast against a graphic behind the camera's far clip plane.");
}
[UnityTest]
public IEnumerator GraphicRaycasterReturnsWorldPositionAndWorldNormal()
{
m_CanvasRectTrans.anchoredPosition3D = new Vector3(0, 0, 11);
m_Camera.farClipPlane = 12;
yield return null;
var results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(m_EventSystem)
{
position = new Vector2(Screen.width / 2f, Screen.height / 2f)
};
m_EventSystem.RaycastAll(pointerEvent, results);
// on katana on 10.13 agents world position returned is 0, -0.00952, 11
// it does not reproduce for me localy, so we just tweak the comparison threshold
Assert.That(new Vector3(0, 0, 11), Is.EqualTo(results[0].worldPosition).Using(new Vector3EqualityComparer(0.01f)));
Assert.That(new Vector3(0, 0, -1), Is.EqualTo(results[0].worldNormal).Using(new Vector3EqualityComparer(0.001f)));
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_Camera.gameObject);
Object.DestroyImmediate(m_EventSystem.gameObject);
Object.DestroyImmediate(m_Canvas.gameObject);
}
}

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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
public class InputModuleTests
{
EventSystem m_EventSystem;
FakeBaseInput m_FakeBaseInput;
StandaloneInputModule m_StandaloneInputModule;
Canvas m_Canvas;
Image m_Image;
[SetUp]
public void TestSetup()
{
// Camera | Canvas (Image) | Event System
m_Canvas = new GameObject("Canvas").AddComponent<Canvas>();
m_Canvas.renderMode = RenderMode.ScreenSpaceOverlay;
m_Canvas.gameObject.AddComponent<GraphicRaycaster>();
m_Image = new GameObject("Image").AddComponent<Image>();
m_Image.gameObject.transform.SetParent(m_Canvas.transform);
RectTransform imageRectTransform = m_Image.GetComponent<RectTransform>();
imageRectTransform.sizeDelta = new Vector2(400f, 400f);
imageRectTransform.localPosition = Vector3.zero;
GameObject go = new GameObject("Event System");
m_EventSystem = go.AddComponent<EventSystem>();
m_EventSystem.pixelDragThreshold = 1;
m_StandaloneInputModule = go.AddComponent<StandaloneInputModule>();
m_FakeBaseInput = go.AddComponent<FakeBaseInput>();
// Override input with FakeBaseInput so we can send fake mouse/keyboards button presses and touches
m_StandaloneInputModule.inputOverride = m_FakeBaseInput;
Cursor.lockState = CursorLockMode.None;
}
[UnityTest]
public IEnumerator DragCallbacksDoGetCalled()
{
// While left mouse button is pressed and the mouse is moving, OnBeginDrag and OnDrag callbacks should be called
// Then when the left mouse button is released, OnEndDrag callback should be called
// Add script to EventSystem to update the mouse position
m_EventSystem.gameObject.AddComponent<MouseUpdate>();
// Add script to Image which implements OnBeginDrag, OnDrag & OnEndDrag callbacks
DragCallbackCheck callbackCheck = m_Image.gameObject.AddComponent<DragCallbackCheck>();
// Setting required input.mousePresent to fake mouse presence
m_FakeBaseInput.MousePresent = true;
var canvasRT = m_Canvas.gameObject.transform as RectTransform;
m_FakeBaseInput.MousePosition = new Vector2(Screen.width / 2, Screen.height / 2);
yield return null;
// Left mouse button down simulation
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
// Left mouse button down flag needs to reset in the next frame
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
// Left mouse button up simulation
m_FakeBaseInput.MouseButtonUp[0] = true;
yield return null;
// Left mouse button up flag needs to reset in the next frame
m_FakeBaseInput.MouseButtonUp[0] = false;
yield return null;
Assert.IsTrue(callbackCheck.onBeginDragCalled, "OnBeginDrag not called");
Assert.IsTrue(callbackCheck.onDragCalled, "OnDragCalled not called");
Assert.IsTrue(callbackCheck.onEndDragCalled, "OnEndDragCalled not called");
Assert.IsTrue(callbackCheck.onDropCalled, "OnDrop not called");
}
[UnityTest]
public IEnumerator MouseOutsideMaskRectTransform_WhileInsidePaddedArea_PerformsClick()
{
var mask = new GameObject("Panel").AddComponent<RectMask2D>();
mask.gameObject.transform.SetParent(m_Canvas.transform);
RectTransform panelRectTransform = mask.GetComponent<RectTransform>();
panelRectTransform.sizeDelta = new Vector2(100, 100f);
panelRectTransform.localPosition = Vector3.zero;
m_Image.gameObject.transform.SetParent(mask.transform, true);
mask.padding = new Vector4(-30, -30, -30, -30);
PointerClickCallbackCheck callbackCheck = m_Image.gameObject.AddComponent<PointerClickCallbackCheck>();
var canvasRT = m_Canvas.gameObject.transform as RectTransform;
var screenMiddle = new Vector2(Screen.width / 2, Screen.height / 2);
m_FakeBaseInput.MousePresent = true;
m_FakeBaseInput.MousePosition = screenMiddle;
yield return null;
// Click the center of the screen should hit the middle of the image.
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
m_FakeBaseInput.MouseButtonUp[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonUp[0] = false;
yield return null;
Assert.IsTrue(callbackCheck.pointerDown);
//Reset the callbackcheck and click outside the mask but still in the image.
callbackCheck.pointerDown = false;
m_FakeBaseInput.MousePosition = new Vector2(screenMiddle.x - 60, screenMiddle.y);
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
m_FakeBaseInput.MouseButtonUp[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonUp[0] = false;
yield return null;
Assert.IsTrue(callbackCheck.pointerDown);
//Reset the callbackcheck and click outside the mask and outside in the image.
callbackCheck.pointerDown = false;
m_FakeBaseInput.MousePosition = new Vector2(screenMiddle.x - 100, screenMiddle.y);
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonDown[0] = false;
yield return null;
m_FakeBaseInput.MouseButtonUp[0] = true;
yield return null;
m_FakeBaseInput.MouseButtonUp[0] = false;
yield return null;
Assert.IsFalse(callbackCheck.pointerDown);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_EventSystem.gameObject);
GameObject.DestroyImmediate(m_Canvas.gameObject);
}
}

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using UnityEngine;
using UnityEngine.EventSystems;
public class DragCallbackCheck : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IDropHandler, IPointerDownHandler
{
private bool loggedOnDrag = false;
public bool onBeginDragCalled = false;
public bool onDragCalled = false;
public bool onEndDragCalled = false;
public bool onDropCalled = false;
public void OnBeginDrag(PointerEventData eventData)
{
onBeginDragCalled = true;
}
public void OnDrag(PointerEventData eventData)
{
if (loggedOnDrag)
return;
loggedOnDrag = true;
onDragCalled = true;
}
public void OnEndDrag(PointerEventData eventData)
{
onEndDragCalled = true;
}
public void OnDrop(PointerEventData eventData)
{
onDropCalled = true;
}
public void OnPointerDown(PointerEventData eventData)
{
// Empty to ensure we get the drop if we have a pointer handle as well.
}
}

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using System;
using UnityEngine;
using UnityEngine.EventSystems;
public class FakeBaseInput : BaseInput
{
[NonSerialized]
public String CompositionString = "";
private IMECompositionMode m_ImeCompositionMode = IMECompositionMode.Auto;
private Vector2 m_CompositionCursorPos = Vector2.zero;
[NonSerialized]
public bool MousePresent = false;
[NonSerialized]
public bool[] MouseButtonDown = new bool[3];
[NonSerialized]
public bool[] MouseButtonUp = new bool[3];
[NonSerialized]
public bool[] MouseButton = new bool[3];
[NonSerialized]
public Vector2 MousePosition = Vector2.zero;
[NonSerialized]
public Vector2 MouseScrollDelta = Vector2.zero;
[NonSerialized]
public bool TouchSupported = false;
[NonSerialized]
public int TouchCount = 0;
[NonSerialized]
public Touch TouchData;
[NonSerialized]
public float AxisRaw = 0f;
[NonSerialized]
public bool ButtonDown = false;
public override string compositionString
{
get { return CompositionString; }
}
public override IMECompositionMode imeCompositionMode
{
get { return m_ImeCompositionMode; }
set { m_ImeCompositionMode = value; }
}
public override Vector2 compositionCursorPos
{
get { return m_CompositionCursorPos; }
set { m_CompositionCursorPos = value; }
}
public override bool mousePresent
{
get { return MousePresent; }
}
public override bool GetMouseButtonDown(int button)
{
return MouseButtonDown[button];
}
public override bool GetMouseButtonUp(int button)
{
return MouseButtonUp[button];
}
public override bool GetMouseButton(int button)
{
return MouseButton[button];
}
public override Vector2 mousePosition
{
get { return MousePosition; }
}
public override Vector2 mouseScrollDelta
{
get { return MouseScrollDelta; }
}
public override bool touchSupported
{
get { return TouchSupported; }
}
public override int touchCount
{
get { return TouchCount; }
}
public override Touch GetTouch(int index)
{
return TouchData;
}
public override float GetAxisRaw(string axisName)
{
return AxisRaw;
}
public override bool GetButtonDown(string buttonName)
{
return ButtonDown;
}
}

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using UnityEngine;
public class MouseUpdate : MonoBehaviour
{
FakeBaseInput m_FakeBaseInput;
void Awake()
{
m_FakeBaseInput = GetComponent<FakeBaseInput>();
}
void Update()
{
Debug.Assert(m_FakeBaseInput, "FakeBaseInput component has not been added to the EventSystem");
// Update mouse position
m_FakeBaseInput.MousePosition.x += 10f;
m_FakeBaseInput.MousePosition.y += 10f;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class PointerClickCallbackCheck : MonoBehaviour, IPointerDownHandler
{
public bool pointerDown = false;
public void OnPointerDown(PointerEventData eventData)
{
pointerDown = true;
}
}

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using UnityEngine;
using NUnit.Framework;
using System.Collections.Generic;
using UnityEngine.EventSystems;
public class PhysicsRaycasterTests
{
GameObject m_CamGO;
GameObject m_Collider;
[SetUp]
public void TestSetup()
{
m_CamGO = new GameObject("PhysicsRaycaster Camera");
m_Collider = GameObject.CreatePrimitive(PrimitiveType.Cube);
}
[Test]
public void PhysicsRaycasterDoesNotCastOutsideCameraViewRect()
{
m_CamGO.transform.position = new Vector3(0, 0, -10);
m_CamGO.transform.LookAt(Vector3.zero);
var cam = m_CamGO.AddComponent<Camera>();
cam.rect = new Rect(0.5f, 0, 0.5f, 1);
m_CamGO.AddComponent<PhysicsRaycaster>();
var eventSystem = m_CamGO.AddComponent<EventSystem>();
// Create an object that will be hit if a raycast does occur.
m_Collider.transform.localScale = new Vector3(100, 100, 1);
List<RaycastResult> results = new List<RaycastResult>();
var pointerEvent = new PointerEventData(eventSystem)
{
position = new Vector2(0, 0) // Raycast from the left side of the screen which is outside of the camera's view rect.
};
eventSystem.RaycastAll(pointerEvent, results);
Assert.IsEmpty(results, "Expected no results from a raycast that is outside of the camera's viewport.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CamGO);
GameObject.DestroyImmediate(m_Collider);
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
public class RaycastSortingTests : IPrebuildSetup
{
// Test to check that a a raycast over two canvases will not use hierarchal depth to compare two results
// from different canvases (case 912396 - Raycast hits ignores 2nd Canvas which is drawn in front)
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/RaycastSortingPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var cameraGO = new GameObject("Camera", typeof(Camera));
var camera = cameraGO.GetComponent<Camera>();
cameraGO.transform.SetParent(rootGO.transform);
var eventSystemGO = new GameObject("EventSystem", typeof(EventSystem), typeof(StandaloneInputModule));
eventSystemGO.transform.SetParent(rootGO.transform);
var backCanvasGO = new GameObject("BackCanvas", typeof(Canvas), typeof(GraphicRaycaster));
backCanvasGO.transform.SetParent(rootGO.transform);
var backCanvas = backCanvasGO.GetComponent<Canvas>();
backCanvas.renderMode = RenderMode.ScreenSpaceCamera;
backCanvas.planeDistance = 100;
backCanvas.worldCamera = camera;
var backCanvasBackground = new GameObject("BackCanvasBackground", typeof(RectTransform), typeof(Image));
var backCanvasBackgroundTransform = backCanvasBackground.GetComponent<RectTransform>();
backCanvasBackgroundTransform.SetParent(backCanvasGO.transform);
backCanvasBackgroundTransform.anchorMin = Vector2.zero;
backCanvasBackgroundTransform.anchorMax = Vector2.one;
backCanvasBackgroundTransform.sizeDelta = Vector2.zero;
backCanvasBackgroundTransform.anchoredPosition3D = Vector3.zero;
backCanvasBackgroundTransform.localScale = Vector3.one;
var backCanvasDeeper = new GameObject("BackCanvasDeeperHierarchy", typeof(RectTransform), typeof(Image));
var backCanvasDeeperTransform = backCanvasDeeper.GetComponent<RectTransform>();
backCanvasDeeperTransform.SetParent(backCanvasBackgroundTransform);
backCanvasDeeperTransform.anchorMin = new Vector2(0.5f, 0);
backCanvasDeeperTransform.anchorMax = Vector2.one;
backCanvasDeeperTransform.sizeDelta = Vector2.zero;
backCanvasDeeperTransform.anchoredPosition3D = Vector3.zero;
backCanvasDeeperTransform.localScale = Vector3.one;
backCanvasDeeper.GetComponent<Image>().color = new Color(0.6985294f, 0.7754564f, 1f);
var frontCanvasGO = new GameObject("FrontCanvas", typeof(Canvas), typeof(GraphicRaycaster));
frontCanvasGO.transform.SetParent(rootGO.transform);
var frontCanvas = frontCanvasGO.GetComponent<Canvas>();
frontCanvas.renderMode = RenderMode.ScreenSpaceCamera;
frontCanvas.planeDistance = 50;
frontCanvas.worldCamera = camera;
var frontCanvasTopLevel = new GameObject("FrontCanvasTopLevel", typeof(RectTransform), typeof(Text));
var frontCanvasTopLevelTransform = frontCanvasTopLevel.GetComponent<RectTransform>();
frontCanvasTopLevelTransform.SetParent(frontCanvasGO.transform);
frontCanvasTopLevelTransform.anchorMin = Vector2.zero;
frontCanvasTopLevelTransform.anchorMax = new Vector2(1, 0.5f);
frontCanvasTopLevelTransform.sizeDelta = Vector2.zero;
frontCanvasTopLevelTransform.anchoredPosition3D = Vector3.zero;
frontCanvasTopLevelTransform.localScale = Vector3.one;
var text = frontCanvasTopLevel.GetComponent<Text>();
text.text = "FrontCanvasTopLevel";
text.color = Color.black;
text.fontSize = 97;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("RaycastSortingPrefab")) as GameObject;
}
[UnityTest]
public IEnumerator RaycastResult_Sorting()
{
Camera cam = m_PrefabRoot.GetComponentInChildren<Camera>();
EventSystem eventSystem = m_PrefabRoot.GetComponentInChildren<EventSystem>();
GameObject shouldHit = m_PrefabRoot.GetComponentInChildren<Text>().gameObject;
PointerEventData eventData = new PointerEventData(eventSystem);
//bottom left quadrant
eventData.position = cam.ViewportToScreenPoint(new Vector3(0.75f, 0.25f));
List<RaycastResult> results = new List<RaycastResult>();
eventSystem.RaycastAll(eventData, results);
Assert.IsTrue(results[0].gameObject.name == shouldHit.name);
yield return null;
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using System.Reflection;
using System.Collections;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
namespace UnityEngine.UI.Tests
{
[TestFixture]
class SelectableTests
{
private class SelectableTest : Selectable
{
public bool isStateNormal { get { return currentSelectionState == SelectionState.Normal; } }
public bool isStateHighlighted { get { return currentSelectionState == SelectionState.Highlighted; } }
public bool isStateSelected { get { return currentSelectionState == SelectionState.Selected; } }
public bool isStatePressed { get { return currentSelectionState == SelectionState.Pressed; } }
public bool isStateDisabled { get { return currentSelectionState == SelectionState.Disabled; } }
public Selectable GetSelectableAtIndex(int index)
{
return s_Selectables[index];
}
public int GetSelectableCurrentIndex()
{
return m_CurrentIndex;
}
}
private SelectableTest selectable;
private GameObject m_CanvasRoot;
private GameObject m_EventSystemGO;
private CanvasGroup CreateAndParentGroupTo(string name, GameObject child)
{
GameObject canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
GameObject groupGO = new GameObject(name, typeof(RectTransform), typeof(CanvasGroup));
groupGO.transform.SetParent(canvasRoot.transform);
child.transform.SetParent(groupGO.transform);
return groupGO.GetComponent<CanvasGroup>();
}
[SetUp]
public void TestSetup()
{
m_EventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
EventSystem.current = m_EventSystemGO.GetComponent<EventSystem>();
m_CanvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
GameObject SelectableGO = new GameObject("Selectable", typeof(RectTransform), typeof(CanvasRenderer));
SelectableGO.transform.SetParent(m_CanvasRoot.transform);
selectable = SelectableGO.AddComponent<SelectableTest>();
selectable.targetGraphic = selectable.gameObject.AddComponent<ConcreteGraphic>();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasRoot);
GameObject.DestroyImmediate(m_EventSystemGO);
}
[Test] // regression test 1160054
public void SelectableArrayRemovesReferenceUponDisable()
{
int originalSelectableCount = Selectable.allSelectableCount;
selectable.enabled = false;
Assert.AreEqual(originalSelectableCount - 1, Selectable.allSelectableCount, "We have more then originalSelectableCount - 1 selectable objects.");
//ensure the item as the last index is nulled out as it replaced the item that was disabled.
Assert.IsNull(selectable.GetSelectableAtIndex(Selectable.allSelectableCount));
selectable.enabled = true;
}
#region Selected object
[Test]
public void SettingCurrentSelectedSelectableNonInteractableShouldNullifyCurrentSelected()
{
EventSystem.current.SetSelectedGameObject(selectable.gameObject);
selectable.interactable = false;
// it should be unselected now that it is not interactable anymore
Assert.IsNull(EventSystem.current.currentSelectedGameObject);
}
[Test]
public void PointerEnterDownShouldMakeItSelectedGameObject()
{
Assert.IsNull(EventSystem.current.currentSelectedGameObject);
selectable.InvokeOnPointerEnter(new PointerEventData(EventSystem.current));
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
}
[Test]
public void OnSelectShouldSetSelectedState()
{
Assert.True(selectable.isStateNormal);
selectable.OnSelect(new BaseEventData(EventSystem.current));
Assert.True(selectable.isStateSelected);
}
[Test]
public void OnDeselectShouldUnsetSelectedState()
{
Assert.True(selectable.isStateNormal);
selectable.OnSelect(new BaseEventData(EventSystem.current));
Assert.True(selectable.isStateSelected);
selectable.OnDeselect(new BaseEventData(EventSystem.current));
Assert.True(selectable.isStateNormal);
}
#endregion
#region Interactable
[Test]
public void SettingCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
{
// Canvas Group on same object
var group = selectable.gameObject.AddComponent<CanvasGroup>();
Assert.IsTrue(selectable.IsInteractable());
group.interactable = false;
// actual call happens on the native side, cause by interactable = false
selectable.InvokeOnCanvasGroupChanged();
Assert.IsFalse(selectable.IsInteractable());
}
[Test]
public void SettingParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
{
var canvasGroup = CreateAndParentGroupTo("CanvasGroup", selectable.gameObject);
Assert.IsTrue(selectable.IsInteractable());
canvasGroup.interactable = false;
// actual call happens on the native side, cause by interactable = false
selectable.InvokeOnCanvasGroupChanged();
Assert.IsFalse(selectable.IsInteractable());
}
[Test]
public void SettingParentParentCanvasGroupNotInteractableShouldMakeSelectableNotInteractable()
{
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
Assert.IsTrue(selectable.IsInteractable());
canvasGroup2.interactable = false;
// actual call happens on the native side, cause by interactable = false
selectable.InvokeOnCanvasGroupChanged();
Assert.IsFalse(selectable.IsInteractable());
}
[Test]
public void SettingParentParentCanvasGroupInteractableShouldMakeSelectableInteractable()
{
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
Assert.IsTrue(selectable.IsInteractable());
// actual call happens on the native side, cause by interactable
selectable.InvokeOnCanvasGroupChanged();
Assert.IsTrue(selectable.IsInteractable());
}
[Test]
public void SettingParentParentCanvasGroupNotInteractableShouldNotMakeSelectableNotInteractableIfIgnoreParentGroups()
{
var canvasGroup1 = CreateAndParentGroupTo("CanvasGroup1", selectable.gameObject);
canvasGroup1.ignoreParentGroups = true;
var canvasGroup2 = CreateAndParentGroupTo("CanvasGroup2", canvasGroup1.gameObject);
Assert.IsTrue(selectable.IsInteractable());
canvasGroup2.interactable = false;
// actual call happens on the native side, cause by interactable = false
selectable.InvokeOnCanvasGroupChanged();
Assert.IsTrue(selectable.IsInteractable());
}
[Test]// regression test 861736
public void PointerEnterThenSetNotInteractableThenExitThenSetInteractableShouldSetStateToDefault()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
Assert.True(selectable.isStateHighlighted);
selectable.interactable = false;
selectable.InvokeOnPointerExit(null);
selectable.interactable = true;
Assert.False(selectable.isStateHighlighted);
Assert.True(selectable.isStateNormal);
}
[Test]// regression test 861736
public void PointerEnterThenSetNotInteractableThenSetInteractableShouldStayHighlighted()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
Assert.True(selectable.isStateHighlighted);
selectable.interactable = false;
selectable.interactable = true;
Assert.True(selectable.isStateHighlighted);
}
#endregion
#region Tweening
[UnityTest]
public IEnumerator SettingNotInteractableShouldTweenToDisabledColor()
{
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
selectable.InvokeOnEnable();
canvasRenderer.SetColor(selectable.colors.normalColor);
selectable.interactable = false;
yield return new WaitForSeconds(1);
Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor());
selectable.interactable = true;
yield return new WaitForSeconds(1);
Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor());
}
[UnityTest][Ignore("Fails")] // regression test 742140
public IEnumerator SettingNotInteractableThenInteractableShouldNotTweenToDisabledColor()
{
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
selectable.enabled = false;
selectable.enabled = true;
canvasRenderer.SetColor(selectable.colors.normalColor);
selectable.interactable = false;
selectable.interactable = true;
Color c = canvasRenderer.GetColor();
for (int i = 0; i < 30; i++)
{
yield return null;
Color c2 = canvasRenderer.GetColor();
Assert.AreNotEqual(c2, c);
}
Assert.AreEqual(selectable.colors.normalColor, canvasRenderer.GetColor());
}
[UnityTest]
public IEnumerator SettingInteractableToFalseTrueFalseShouldTweenToDisabledColor()
{
var canvasRenderer = selectable.gameObject.GetComponent<CanvasRenderer>();
selectable.InvokeOnEnable();
canvasRenderer.SetColor(selectable.colors.normalColor);
selectable.interactable = false;
selectable.interactable = true;
selectable.interactable = false;
yield return new WaitForSeconds(1);
Assert.AreEqual(selectable.colors.disabledColor, canvasRenderer.GetColor());
}
#if PACKAGE_ANIMATION
[Test]
public void TriggerAnimationWithNoAnimator()
{
Assert.Null(selectable.animator);
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
}
[Test]
public void TriggerAnimationWithDisabledAnimator()
{
var an = selectable.gameObject.AddComponent<Animator>();
an.enabled = false;
Assert.NotNull(selectable.animator);
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
}
[Test]
public void TriggerAnimationAnimatorWithNoRuntimeController()
{
var an = selectable.gameObject.AddComponent<Animator>();
an.runtimeAnimatorController = null;
Assert.NotNull(selectable.animator);
Assert.DoesNotThrow(() => selectable.InvokeTriggerAnimation("asdasd"));
}
#endif
#endregion
#region Selection state and pointer
[Test]
public void SelectShouldSetSelectedObject()
{
Assert.Null(EventSystem.current.currentSelectedGameObject);
selectable.Select();
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
}
[Test]
public void SelectWhenAlreadySelectingShouldNotSetSelectedObject()
{
Assert.Null(EventSystem.current.currentSelectedGameObject);
var fieldInfo = typeof(EventSystem).GetField("m_SelectionGuard", BindingFlags.NonPublic | BindingFlags.Instance);
fieldInfo
.SetValue(EventSystem.current, true);
selectable.Select();
Assert.Null(EventSystem.current.currentSelectedGameObject);
}
[Test]
public void PointerEnterShouldHighlight()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
Assert.True(selectable.isStateHighlighted);
}
[Test]
public void PointerEnterOnSelectedObjectShouldHighlight()
{
selectable.InvokeOnSelect(null);
Assert.True(selectable.isStateSelected);
selectable.InvokeOnPointerEnter(null);
Assert.True(selectable.isStateHighlighted);
}
[Test]
public void PointerEnterAndRightClickShouldHighlightNotPress()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current)
{
button = PointerEventData.InputButton.Right
});
Assert.True(selectable.isStateHighlighted);
}
[Test]
public void PointerEnterAndRightClickShouldPress()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
Assert.True(selectable.isStatePressed);
}
[Test]
public void PointerEnterLeftClickExitShouldPress()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
selectable.InvokeOnPointerExit(null);
Assert.True(selectable.isStatePressed);
}
[Test]
public void PointerEnterLeftClickExitReleaseShouldSelect()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
selectable.InvokeOnPointerExit(null);
selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current));
Assert.True(selectable.isStateSelected);
}
[Test]
public void PointerDownShouldSetSelectedObject()
{
Assert.Null(EventSystem.current.currentSelectedGameObject);
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current));
Assert.AreEqual(selectable.gameObject, EventSystem.current.currentSelectedGameObject);
}
[Test]
public void PointerLeftDownRightDownRightUpShouldNotChangeState()
{
Assert.True(selectable.isStateNormal);
selectable.InvokeOnPointerEnter(null);
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
selectable.InvokeOnPointerDown(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right });
selectable.InvokeOnPointerUp(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Right });
Assert.True(selectable.isStatePressed);
}
[Test, Ignore("No disabled state assigned ? Investigate")]
public void SettingNotInteractableShouldDisable()
{
Assert.True(selectable.isStateNormal);
selectable.interactable = false;
selectable.InvokeOnCanvasGroupChanged();
Assert.True(selectable.isStateDisabled);
}
#endregion
#region No event system
[Test] // regression test 787563
public void SettingInteractableWithNoEventSystemShouldNotCrash()
{
EventSystem.current.enabled = false;
selectable.interactable = false;
}
[Test] // regression test 787563
public void OnPointerDownWithNoEventSystemShouldNotCrash()
{
EventSystem.current.enabled = false;
selectable.OnPointerDown(new PointerEventData(EventSystem.current) {button = PointerEventData.InputButton.Left});
}
[Test] // regression test 787563
public void SelectWithNoEventSystemShouldNotCrash()
{
EventSystem.current.enabled = false;
selectable.Select();
}
#endregion
}
}

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using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace Graphics
{
class GraphicTests : IPrebuildSetup
{
private GameObject m_PrefabRoot;
private ConcreteGraphic m_graphic;
private Canvas m_canvas;
const string kPrefabPath = "Assets/Resources/GraphicTestsPrefab.prefab";
bool m_dirtyVert;
bool m_dirtyLayout;
bool m_dirtyMaterial;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("CanvasRoot", typeof(Canvas), typeof(GraphicRaycaster));
canvasGO.transform.SetParent(rootGO.transform);
var graphicGO = new GameObject("Graphic", typeof(RectTransform), typeof(ConcreteGraphic));
graphicGO.transform.SetParent(canvasGO.transform);
var gameObject = new GameObject("EventSystem", typeof(EventSystem));
gameObject.transform.SetParent(rootGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("GraphicTestsPrefab")) as GameObject;
m_canvas = m_PrefabRoot.GetComponentInChildren<Canvas>();
m_graphic = m_PrefabRoot.GetComponentInChildren<ConcreteGraphic>();
m_graphic.RegisterDirtyVerticesCallback(() => m_dirtyVert = true);
m_graphic.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
m_graphic.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
ResetDirtyFlags();
}
[TearDown]
public void TearDown()
{
m_graphic = null;
m_canvas = null;
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
private void ResetDirtyFlags()
{
m_dirtyVert = m_dirtyLayout = m_dirtyMaterial = false;
}
[Test]
public void SettingDirtyOnActiveGraphicCallsCallbacks()
{
m_graphic.enabled = false;
m_graphic.enabled = true;
m_graphic.SetAllDirty();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
ResetDirtyFlags();
m_graphic.SetLayoutDirty();
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
m_graphic.SetVerticesDirty();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
m_graphic.SetMaterialDirty();
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
private bool ContainsGraphic(IList<Graphic> array, int size, Graphic element)
{
for (int i = 0; i < size; ++i)
{
if (array[i] == element)
return true;
}
return false;
}
private void RefreshGraphicByRaycast()
{
// force refresh by raycast
List<RaycastResult> raycastResultCache = new List<RaycastResult>();
PointerEventData data = new PointerEventData(EventSystem.current);
var raycaster = m_canvas.GetComponent<GraphicRaycaster>();
raycaster.Raycast(data, raycastResultCache);
}
private bool CheckGraphicAddedToGraphicRegistry()
{
var graphicList = GraphicRegistry.GetGraphicsForCanvas(m_canvas);
var graphicListSize = graphicList.Count;
return ContainsGraphic(graphicList, graphicListSize, m_graphic);
}
private bool CheckGraphicAddedToRaycastGraphicRegistry()
{
var graphicList = GraphicRegistry.GetRaycastableGraphicsForCanvas(m_canvas);
var graphicListSize = graphicList.Count;
return ContainsGraphic(graphicList, graphicListSize, m_graphic);
}
private void CheckGraphicRaycastDisableValidity()
{
RefreshGraphicByRaycast();
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should no longer be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
}
[Test]
public void OnEnableLeavesGraphicInExpectedState()
{
m_graphic.enabled = false;
m_graphic.enabled = true; // on enable is called directly
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
Assert.AreEqual(Texture2D.whiteTexture, m_graphic.mainTexture, "mainTexture should be Texture2D.whiteTexture");
Assert.NotNull(m_graphic.canvas);
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void OnEnableTwiceLeavesGraphicInExpectedState()
{
m_graphic.enabled = true;
// force onEnable by reflection to call it second time
m_graphic.InvokeOnEnable();
m_graphic.enabled = false;
CheckGraphicRaycastDisableValidity();
}
[Test]
public void OnDisableLeavesGraphicInExpectedState()
{
m_graphic.enabled = true;
m_graphic.enabled = false;
CheckGraphicRaycastDisableValidity();
}
[Test]
public void OnPopulateMeshWorksAsExpected()
{
m_graphic.rectTransform.anchoredPosition = new Vector2(100, 100);
m_graphic.rectTransform.sizeDelta = new Vector2(150, 742);
m_graphic.color = new Color(50, 100, 150, 200);
VertexHelper vh = new VertexHelper();
m_graphic.InvokeOnPopulateMesh(vh);
GraphicTestHelper.TestOnPopulateMeshDefaultBehavior(m_graphic, vh);
}
[Test]
public void OnDidApplyAnimationPropertiesSetsAllDirty()
{
m_graphic.enabled = true; // Usually set through SetEnabled, from Behavior
m_graphic.InvokeOnDidApplyAnimationProperties();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void MakingGraphicNonRaycastableRemovesGraphicFromProperLists()
{
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
m_graphic.raycastTarget = false;
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
}
[Test]
public void OnEnableLeavesNonRaycastGraphicInExpectedState()
{
m_graphic.enabled = false;
m_graphic.raycastTarget = false;
m_graphic.enabled = true; // on enable is called directly
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
Assert.AreEqual(Texture2D.whiteTexture, m_graphic.mainTexture, "mainTexture should be Texture2D.whiteTexture");
Assert.NotNull(m_graphic.canvas);
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void SettingRaycastTargetOnDisabledGraphicDoesntAddItRaycastList()
{
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.True(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should be registered in m_RaycastableGraphics");
m_graphic.raycastTarget = false;
Assert.True(CheckGraphicAddedToGraphicRegistry(), "Graphic should be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
m_graphic.enabled = false;
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should NOT be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
m_graphic.raycastTarget = true;
Assert.False(CheckGraphicAddedToGraphicRegistry(), "Graphic should NOT be registered in m_CanvasGraphics");
Assert.False(CheckGraphicAddedToRaycastGraphicRegistry(), "Graphic should no longer be registered in m_RaycastableGraphics");
}
}
}

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using System;
using System.Collections.Generic;
using NUnit.Framework;
namespace UnityEngine.UI.Tests
{
[TestFixture]
class ImageTests
{
Image m_Image;
private Sprite m_Sprite;
private Sprite m_OverrideSprite;
Texture2D texture = new Texture2D(128, 128);
Texture2D overrideTexture = new Texture2D(512, 512);
bool m_dirtyVert;
bool m_dirtyLayout;
bool m_dirtyMaterial;
Camera m_camera;
GameObject m_CanvasRoot;
[SetUp]
public void TestSetup()
{
m_CanvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
GameObject gameObject = new GameObject("Image", typeof(RectTransform), typeof(Image));
gameObject.transform.SetParent(m_CanvasRoot.transform);
m_camera = new GameObject("Camera", typeof(Camera)).GetComponent<Camera>();
m_Image = gameObject.GetComponent<Image>();
Color[] colors = new Color[128 * 128];
for (int y = 0; y < 128; y++)
for (int x = 0; x < 128; x++)
colors[x + 128 * y] = new Color(0, 0, 0, 1 - x / 128f);
texture.SetPixels(colors);
texture.Apply();
Color[] overrideColors = new Color[512 * 512];
for (int y = 0; y < 512; y++)
for (int x = 0; x < 512; x++)
overrideColors[x + 512 * y] = new Color(0, 0, 0, y / 512f);
overrideTexture.SetPixels(overrideColors);
overrideTexture.Apply();
m_Sprite = Sprite.Create(texture, new Rect(0, 0, 128, 128), new Vector2(0.5f, 0.5f), 100);
m_OverrideSprite = Sprite.Create(overrideTexture, new Rect(0, 0, 512, 512), new Vector2(0.5f, 0.5f), 200);
m_Image.rectTransform.anchoredPosition = new Vector2(0, 0);
m_Image.rectTransform.sizeDelta = new Vector2(100, 100);
m_Image.RegisterDirtyVerticesCallback(() => m_dirtyVert = true);
m_Image.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
m_Image.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
ResetDirtyFlags();
}
[TearDown]
public void TearDown()
{
m_Image = null;
m_Sprite = null;
GameObject.DestroyImmediate(m_CanvasRoot);
GameObject.DestroyImmediate(m_camera.gameObject);
m_camera = null;
}
private void ResetDirtyFlags()
{
m_dirtyVert = m_dirtyLayout = m_dirtyMaterial = false;
}
[Test]
public void SetTestSprite()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(m_Sprite, m_Image.sprite);
m_Image.sprite = null;
Assert.AreEqual(null, m_Image.sprite);
}
[Test]
public void TestPixelsPerUnit()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(1.0f, m_Image.pixelsPerUnit);
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(2.0f, m_Image.pixelsPerUnit);
m_Image.overrideSprite = null;
Assert.AreEqual(1.0f, m_Image.pixelsPerUnit);
}
[Test]
public void RaycastOverImageWithoutASpriteReturnTrue()
{
m_Image.sprite = null;
bool raycast = m_Image.Raycast(new Vector2(10, 10), m_camera);
Assert.AreEqual(true, raycast);
}
[Test]
[TestCase(0.0f, 1000, 1000)]
[TestCase(1.0f, 1000, 1000)]
[TestCase(0.0f, -1000, 1000)]
[TestCase(1.0f, -1000, 1000)]
[TestCase(0.0f, 1000, -1000)]
[TestCase(1.0f, 1000, -1000)]
[TestCase(0.0f, -1000, -1000)]
[TestCase(1.0f, -1000, -1000)]
public void RaycastOverImageWithoutASpriteReturnsTrueWithCoordinatesOutsideTheBoundaries(float alphaThreshold, float x, float y)
{
m_Image.alphaHitTestMinimumThreshold = 1.0f - alphaThreshold;
bool raycast = m_Image.Raycast(new Vector2(x, y), m_camera);
Assert.IsTrue(raycast);
}
[Test]
public void SettingSpriteMarksAllAsDirty()
{
m_Image.sprite = m_Sprite;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void SettingOverrideSpriteMarksAllAsDirty()
{
m_Image.overrideSprite = m_OverrideSprite;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
}
[Test]
public void SettingTypeMarksVerticesAsDirty()
{
m_Image.type = Image.Type.Filled;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingPreserveAspectMarksVerticesAsDirty()
{
m_Image.preserveAspect = true;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillCenterMarksVerticesAsDirty()
{
m_Image.fillCenter = false;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillMethodMarksVerticesAsDirty()
{
m_Image.fillMethod = Image.FillMethod.Horizontal;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillAmountMarksVerticesAsDirty()
{
m_Image.fillAmount = 0.5f;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillClockwiseMarksVerticesAsDirty()
{
m_Image.fillClockwise = false;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingFillOriginMarksVerticesAsDirty()
{
m_Image.fillOrigin = 1;
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void SettingEventAlphaThresholdMarksNothingAsDirty()
{
m_Image.alphaHitTestMinimumThreshold = 0.5f;
Assert.False(m_dirtyVert, "Vertices have been dirtied");
Assert.False(m_dirtyLayout, "Layout has been dirtied");
Assert.False(m_dirtyMaterial, "Material has been dirtied");
}
[Test]
public void OnAfterDeserializeMakeFillOriginZeroIfNotBetweenZeroAndThree()
{
for (int i = -10; i < 0; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
for (int i = 0; i < 4; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(i, m_Image.fillOrigin);
}
for (int i = 4; i < 10; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
}
[Test]
public void OnAfterDeserializeMakeFillOriginZeroIfFillOriginGreaterThan1AndFillMethodHorizontalOrVertical()
{
m_Image.fillMethod = Image.FillMethod.Horizontal;
Image.FillMethod[] fillMethodsToTest = {Image.FillMethod.Horizontal, Image.FillMethod.Vertical};
foreach (var fillMethod in fillMethodsToTest)
{
m_Image.fillMethod = fillMethod;
for (int i = -10; i < 0; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
for (int i = 0; i < 2; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(i, m_Image.fillOrigin);
}
for (int i = 2; i < 100; i++)
{
m_Image.fillOrigin = i;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillOrigin);
}
}
}
[Test]
public void OnAfterDeserializeClampsFillAmountBetweenZeroAndOne()
{
for (float f = -5; f < 0; f += 0.1f)
{
m_Image.fillAmount = f;
m_Image.OnAfterDeserialize();
Assert.AreEqual(0, m_Image.fillAmount);
}
for (float f = 0; f < 1; f += 0.1f)
{
m_Image.fillAmount = f;
m_Image.OnAfterDeserialize();
Assert.AreEqual(f, m_Image.fillAmount);
}
for (float f = 1; f < 5; f += 0.1f)
{
m_Image.fillAmount = f;
m_Image.OnAfterDeserialize();
Assert.AreEqual(1, m_Image.fillAmount);
}
}
[Test]
public void SetNativeSizeSetsAllAsDirtyAndSetsAnchorMaxAndSizeDeltaWhenOverrideSpriteIsNotNull()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
m_Image.rectTransform.anchorMax = new Vector2(100, 100);
m_Image.rectTransform.anchorMin = new Vector2(0, 0);
m_Image.SetNativeSize();
Assert.True(m_dirtyVert, "Vertices have not been dirtied");
Assert.True(m_dirtyLayout, "Layout has not been dirtied");
Assert.True(m_dirtyMaterial, "Material has not been dirtied");
Assert.AreEqual(m_Image.rectTransform.anchorMin, m_Image.rectTransform.anchorMax);
Assert.AreEqual(m_OverrideSprite.rect.size / m_Image.pixelsPerUnit, m_Image.rectTransform.sizeDelta);
}
[Test]
public void OnPopulateMeshWhenNoOverrideSpritePresentDefersToGraphicImplementation()
{
m_OverrideSprite = null;
m_Image.rectTransform.anchoredPosition = new Vector2(100, 452);
m_Image.rectTransform.sizeDelta = new Vector2(881, 593);
m_Image.color = new Color(0.1f, 0.2f, 0.8f, 0);
VertexHelper vh = new VertexHelper();
m_Image.InvokeOnPopulateMesh(vh);
Assert.AreEqual(4, vh.currentVertCount);
List<UIVertex> verts = new List<UIVertex>();
vh.GetUIVertexStream(verts);
// The vertices for the 2 triangles of the canvas
UIVertex[] expectedVertices =
{
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.min,
uv0 = new Vector2(0f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = new Vector3(m_Image.rectTransform.rect.xMin, m_Image.rectTransform.rect.yMax),
uv0 = new Vector2(0f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.max,
uv0 = new Vector2(1f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.max,
uv0 = new Vector2(1f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = new Vector3(m_Image.rectTransform.rect.xMax, m_Image.rectTransform.rect.yMin),
uv0 = new Vector2(1f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = m_Image.color,
position = m_Image.rectTransform.rect.min,
uv0 = new Vector2(0f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
};
for (int i = 0; i < verts.Count; i++)
{
Assert.AreEqual(expectedVertices[i], verts[i]);
}
}
private void TestOnPopulateMeshTypeSimple(VertexHelper vh, Vector4 UVs)
{
List<UIVertex> verts = new List<UIVertex>();
vh.GetUIVertexStream(verts);
Assert.AreEqual(4, vh.currentVertCount);
Assert.AreEqual(6, vh.currentIndexCount);
var imgRect = m_Image.rectTransform.rect;
Vector3[] expectedVertices =
{
imgRect.min,
new Vector3(imgRect.xMin, imgRect.yMax),
imgRect.max,
imgRect.max,
new Vector3(imgRect.xMax, imgRect.yMin),
imgRect.min
};
Vector2[] expectedUV0s =
{
new Vector2(UVs.x, UVs.y),
new Vector2(UVs.x, UVs.w),
new Vector2(UVs.z, UVs.w),
new Vector2(UVs.z, UVs.w),
new Vector2(UVs.z, UVs.y),
new Vector2(UVs.x, UVs.y),
};
var expectedNormal = new Vector3(0, 0, -1);
var expectedTangent = new Vector4(1, 0, 0, -1);
Color32 expectedColor = m_Image.color;
Vector2 expectedUV1 = new Vector2(0, 0);
for (int i = 0; i < 6; i++)
{
Assert.AreEqual(expectedVertices[i], verts[i].position);
Assert.AreEqual(expectedUV0s[i], verts[i].uv0);
Assert.AreEqual(expectedUV1, verts[i].uv1);
Assert.AreEqual(expectedNormal, verts[i].normal);
Assert.AreEqual(expectedTangent, verts[i].tangent);
Assert.AreEqual(expectedColor, verts[i].color);
}
}
[Test]
public void OnPopulateMeshWithTypeTiledNoBorderGeneratesExpectedResults()
{
m_Image.sprite = m_Sprite;
m_Image.sprite.texture.wrapMode = TextureWrapMode.Repeat;
m_Image.type = Image.Type.Tiled;
VertexHelper vh = new VertexHelper();
m_Image.InvokeOnPopulateMesh(vh);
Assert.AreEqual(4, vh.currentVertCount);
Assert.AreEqual(6, vh.currentIndexCount);
}
[Test]
public void MinWidthHeightAreZeroWithNoImage()
{
Assert.AreEqual(0, m_Image.minWidth);
Assert.AreEqual(0, m_Image.minHeight);
}
[Test]
public void FlexibleWidthHeightAreCorrectWithNoImage()
{
Assert.AreEqual(-1, m_Image.flexibleWidth);
Assert.AreEqual(-1, m_Image.flexibleHeight);
}
[Test]
public void PreferredWidthHeightAreCorrectWithNoImage()
{
Assert.AreEqual(0, m_Image.preferredWidth);
Assert.AreEqual(0, m_Image.preferredHeight);
}
[Test]
public void MinWidthHeightAreZeroWithImage()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(0, m_Image.minWidth);
Assert.AreEqual(0, m_Image.minHeight);
}
[Test]
public void FlexibleWidthHeightAreCorrectWithImage()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(-1, m_Image.flexibleWidth);
Assert.AreEqual(-1, m_Image.flexibleHeight);
}
[Test]
public void PreferredWidthHeightAreCorrectWithImage()
{
m_Image.sprite = m_Sprite;
Assert.AreEqual(128, m_Image.preferredWidth);
Assert.AreEqual(128, m_Image.preferredHeight);
}
[Test]
public void MinWidthHeightAreZeroWithOverrideImage()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(0, m_Image.minWidth);
Assert.AreEqual(0, m_Image.minHeight);
}
[Test]
public void FlexibleWidthHeightAreCorrectWithOverrideImage()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(-1, m_Image.flexibleWidth);
Assert.AreEqual(-1, m_Image.flexibleHeight);
}
[Test]
public void PreferredWidthHeightAreCorrectWithOverrideImage()
{
m_Image.sprite = m_Sprite;
m_Image.overrideSprite = m_OverrideSprite;
Assert.AreEqual(256, m_Image.preferredWidth);
Assert.AreEqual(256, m_Image.preferredHeight);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace Graphics
{
class MaskTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/MaskTestsPrefab.prefab";
Mask m_mask;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var gameObject = new GameObject("Mask", typeof(RectTransform), typeof(Mask), typeof(Image));
gameObject.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("MaskTestsPrefab")) as GameObject;
m_mask = m_PrefabRoot.GetComponentInChildren<Mask>();
}
[TearDown]
public void TearDown()
{
m_mask = null;
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[UnityTest]
public IEnumerator GetModifiedMaterialReturnsOriginalMaterialWhenNoGraphicComponentIsAttached()
{
Object.DestroyImmediate(m_mask.gameObject.GetComponent<Image>());
yield return null;
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = m_mask.GetModifiedMaterial(material);
Assert.AreEqual(material, modifiedMaterial);
}
private Dictionary<string, GameObject> CreateMaskHierarchy(string suffix, int hierarchyDepth, out GameObject root)
{
var nameToObjectMapping = new Dictionary<string, GameObject>();
root = new GameObject("root", typeof(RectTransform), typeof(Canvas));
nameToObjectMapping["root"] = root;
GameObject current = root;
for (int i = 0; i < hierarchyDepth; i++)
{
string name = suffix + (i + 1);
var gameObject = new GameObject(name, typeof(RectTransform), typeof(Mask), typeof(Image));
gameObject.transform.SetParent(current.transform);
nameToObjectMapping[name] = gameObject;
current = gameObject;
}
return nameToObjectMapping;
}
[Test]
public void GetModifiedMaterialReturnsOriginalMaterialWhenDepthIsEightOrMore()
{
GameObject root;
var objectsMap = CreateMaskHierarchy("subMask", 9, out root);
Mask mask = objectsMap["subMask" + 9].GetComponent<Mask>();
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = mask.GetModifiedMaterial(material);
Assert.AreEqual(material, modifiedMaterial);
GameObject.DestroyImmediate(root);
}
[Test]
public void GetModifiedMaterialReturnsDesiredMaterialWithSingleMask()
{
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = m_mask.GetModifiedMaterial(material);
Assert.AreNotEqual(material, modifiedMaterial);
Assert.AreEqual(1, modifiedMaterial.GetInt("_Stencil"));
Assert.AreEqual(StencilOp.Replace, (StencilOp)modifiedMaterial.GetInt("_StencilOp"));
Assert.AreEqual(CompareFunction.Always, (CompareFunction)modifiedMaterial.GetInt("_StencilComp"));
Assert.AreEqual(255, modifiedMaterial.GetInt("_StencilReadMask"));
Assert.AreEqual(255, modifiedMaterial.GetInt("_StencilWriteMask"));
Assert.AreEqual(ColorWriteMask.All, (ColorWriteMask)modifiedMaterial.GetInt("_ColorMask"));
Assert.AreEqual(1, modifiedMaterial.GetInt("_UseUIAlphaClip"));
Assert.IsTrue(modifiedMaterial.IsKeywordEnabled("UNITY_UI_ALPHACLIP"));
}
[Test]
public void GetModifiedMaterialReturnsDesiredMaterialWithMultipleMasks()
{
for (int i = 2; i < 8; i++)
{
GameObject root;
var objectsMap = CreateMaskHierarchy("subMask", i, out root);
Mask mask = objectsMap["subMask" + i].GetComponent<Mask>();
int stencilDepth = MaskUtilities.GetStencilDepth(mask.transform, objectsMap["root"].transform);
int desiredStencilBit = 1 << stencilDepth;
Material material = new Material(Graphic.defaultGraphicMaterial);
Material modifiedMaterial = mask.GetModifiedMaterial(material);
int stencil = modifiedMaterial.GetInt("_Stencil");
Assert.AreNotEqual(material, modifiedMaterial);
Assert.AreEqual(desiredStencilBit | (desiredStencilBit - 1), stencil);
Assert.AreEqual(StencilOp.Replace, (StencilOp)modifiedMaterial.GetInt("_StencilOp"));
Assert.AreEqual(CompareFunction.Equal, (CompareFunction)modifiedMaterial.GetInt("_StencilComp"));
Assert.AreEqual(desiredStencilBit - 1, modifiedMaterial.GetInt("_StencilReadMask"));
Assert.AreEqual(desiredStencilBit | (desiredStencilBit - 1), modifiedMaterial.GetInt("_StencilWriteMask"));
Assert.AreEqual(ColorWriteMask.All, (ColorWriteMask)modifiedMaterial.GetInt("_ColorMask"));
Assert.AreEqual(1, modifiedMaterial.GetInt("_UseUIAlphaClip"));
Assert.IsTrue(modifiedMaterial.IsKeywordEnabled("UNITY_UI_ALPHACLIP"));
GameObject.DestroyImmediate(root);
}
}
[Test]
public void GraphicComponentWithMaskIsMarkedAsIsMaskingGraphicWhenEnabled()
{
var graphic = m_PrefabRoot.GetComponentInChildren<Image>();
Assert.AreEqual(true, graphic.isMaskingGraphic);
m_mask.enabled = false;
Assert.AreEqual(false, graphic.isMaskingGraphic);
}
}
}

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using System.Reflection;
using System.Collections;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
namespace UnityEngine.UI.Tests
{
[TestFixture]
class NavigationTests
{
GameObject canvasRoot;
Selectable topLeftSelectable;
Selectable bottomLeftSelectable;
Selectable topRightSelectable;
Selectable bottomRightSelectable;
[SetUp]
public void TestSetup()
{
canvasRoot = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
GameObject topLeftGO = new GameObject("topLeftGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
topLeftGO.transform.SetParent(canvasRoot.transform);
(topLeftGO.transform as RectTransform).anchoredPosition = new Vector2(50, 200);
topLeftSelectable = topLeftGO.GetComponent<Selectable>();
GameObject bottomLeftGO = new GameObject("bottomLeftGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
bottomLeftGO.transform.SetParent(canvasRoot.transform);
(bottomLeftGO.transform as RectTransform).anchoredPosition = new Vector2(50, 50);
bottomLeftSelectable = bottomLeftGO.GetComponent<Selectable>();
GameObject topRightGO = new GameObject("topRightGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
topRightGO.transform.SetParent(canvasRoot.transform);
(topRightGO.transform as RectTransform).anchoredPosition = new Vector2(200, 200);
topRightSelectable = topRightGO.GetComponent<Selectable>();
GameObject bottomRightGO = new GameObject("bottomRightGO", typeof(RectTransform), typeof(CanvasRenderer), typeof(Selectable));
bottomRightGO.transform.SetParent(canvasRoot.transform);
(bottomRightGO.transform as RectTransform).anchoredPosition = new Vector2(200, 50);
bottomRightSelectable = bottomRightGO.GetComponent<Selectable>();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(canvasRoot);
}
[Test]
public void FindSelectableOnRight_ReturnsNextSelectableRightOfTarget()
{
Selectable selectableRightOfTopLeft = topLeftSelectable.FindSelectableOnRight();
Selectable selectableRightOfBottomLeft = bottomLeftSelectable.FindSelectableOnRight();
Assert.AreEqual(topRightSelectable, selectableRightOfTopLeft, "Wrong selectable to right of Top Left Selectable");
Assert.AreEqual(bottomRightSelectable, selectableRightOfBottomLeft, "Wrong selectable to right of Bottom Left Selectable");
}
[Test]
public void FindSelectableOnLeft_ReturnsNextSelectableLeftOfTarget()
{
Selectable selectableLeftOfTopRight = topRightSelectable.FindSelectableOnLeft();
Selectable selectableLeftOfBottomRight = bottomRightSelectable.FindSelectableOnLeft();
Assert.AreEqual(topLeftSelectable, selectableLeftOfTopRight, "Wrong selectable to left of Top Right Selectable");
Assert.AreEqual(bottomLeftSelectable, selectableLeftOfBottomRight, "Wrong selectable to left of Bottom Right Selectable");
}
[Test]
public void FindSelectableOnRDown_ReturnsNextSelectableBelowTarget()
{
Selectable selectableDownOfTopLeft = topLeftSelectable.FindSelectableOnDown();
Selectable selectableDownOfTopRight = topRightSelectable.FindSelectableOnDown();
Assert.AreEqual(bottomLeftSelectable, selectableDownOfTopLeft, "Wrong selectable to Bottom of Top Left Selectable");
Assert.AreEqual(bottomRightSelectable, selectableDownOfTopRight, "Wrong selectable to Bottom of top Right Selectable");
}
[Test]
public void FindSelectableOnUp_ReturnsNextSelectableAboveTarget()
{
Selectable selectableUpOfBottomLeft = bottomLeftSelectable.FindSelectableOnUp();
Selectable selectableUpOfBottomRight = bottomRightSelectable.FindSelectableOnUp();
Assert.AreEqual(topLeftSelectable, selectableUpOfBottomLeft, "Wrong selectable to Up of bottom Left Selectable");
Assert.AreEqual(topRightSelectable, selectableUpOfBottomRight, "Wrong selectable to Up of bottom Right Selectable");
}
[Test]
public void FindSelectableOnRight__WrappingEnabled_ReturnsFurthestSelectableOnLeft()
{
Navigation nav = topRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
topRightSelectable.navigation = nav;
nav = bottomRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
bottomRightSelectable.navigation = nav;
Selectable selectableRightOfTopRight = topRightSelectable.FindSelectableOnRight();
Selectable selectableRightOfBottomRight = bottomRightSelectable.FindSelectableOnRight();
Assert.AreEqual(bottomLeftSelectable, selectableRightOfTopRight, "Wrong selectable to right of Top Right Selectable");
Assert.AreEqual(topLeftSelectable, selectableRightOfBottomRight, "Wrong selectable to right of Bottom Right Selectable");
}
[Test]
public void FindSelectableOnLeft_WrappingEnabled_ReturnsFurthestSelectableOnRight()
{
Navigation nav = topLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
topLeftSelectable.navigation = nav;
nav = bottomLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Horizontal;
bottomLeftSelectable.navigation = nav;
Selectable selectableLeftOfTopLeft = topLeftSelectable.FindSelectableOnLeft();
Selectable selectableLeftOfBottomLeft = bottomLeftSelectable.FindSelectableOnLeft();
Assert.AreEqual(bottomRightSelectable, selectableLeftOfTopLeft, "Wrong selectable to left of Top Left Selectable");
Assert.AreEqual(topRightSelectable, selectableLeftOfBottomLeft, "Wrong selectable to left of Bottom Left Selectable");
}
[Test]
public void FindSelectableOnDown_WrappingEnabled_ReturnsFurthestSelectableAbove()
{
Navigation nav = bottomLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
bottomLeftSelectable.navigation = nav;
nav = bottomRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
bottomRightSelectable.navigation = nav;
Selectable selectableDownOfBottomLeft = bottomLeftSelectable.FindSelectableOnDown();
Selectable selectableDownOfBottomRight = bottomRightSelectable.FindSelectableOnDown();
Assert.AreEqual(topRightSelectable, selectableDownOfBottomLeft, "Wrong selectable to Bottom of Bottom Left Selectable");
Assert.AreEqual(topLeftSelectable, selectableDownOfBottomRight, "Wrong selectable to Bottom of Bottom Right Selectable");
}
[Test]
public void FindSelectableOnUp_WrappingEnabled_ReturnsFurthestSelectableBelow()
{
Navigation nav = topLeftSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
topLeftSelectable.navigation = nav;
nav = topRightSelectable.navigation;
nav.wrapAround = true;
nav.mode = Navigation.Mode.Vertical;
topRightSelectable.navigation = nav;
Selectable selectableUpOfTopLeft = topLeftSelectable.FindSelectableOnUp();
Selectable selectableUpOfTopRight = topRightSelectable.FindSelectableOnUp();
Assert.AreEqual(bottomRightSelectable, selectableUpOfTopLeft, "Wrong selectable to Up of Top Left Selectable");
Assert.AreEqual(bottomLeftSelectable, selectableUpOfTopRight, "Wrong selectable to Up of Top Right Selectable");
}
}
}

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using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
namespace Graphics
{
public class RawImageTest : IPrebuildSetup
{
private const int Width = 32;
private const int Height = 32;
private GameObject m_PrefabRoot;
private RawImageTestHook m_image;
private Texture2D m_defaultTexture;
const string kPrefabPath = "Assets/Resources/RawImageUpdatePrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("Root");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = canvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.WorldSpace;
canvasGO.transform.SetParent(rootGO.transform);
var imageGO = new GameObject("Image", typeof(RectTransform), typeof(RawImageTestHook));
var imageTransform = imageGO.GetComponent<RectTransform>();
imageTransform.SetParent(canvas.transform);
imageTransform.anchoredPosition = Vector2.zero;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("RawImageUpdatePrefab")) as GameObject;
m_image = m_PrefabRoot.transform.Find("Canvas/Image").GetComponent<RawImageTestHook>();
m_defaultTexture = new Texture2D(Width, Height);
m_image.texture = m_defaultTexture;
}
[UnityTest]
public IEnumerator Sprite_Material()
{
m_image.ResetTest();
// can test only on texture change, same texture is bypass by RawImage property
m_image.texture = new Texture2D(Width, Height);
yield return new WaitUntil(() => m_image.isGeometryUpdated);
// validate that layout change rebuild is called
Assert.IsTrue(m_image.isMaterialRebuild);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RawImageTestHook : RawImage
{
public bool isGeometryUpdated;
public bool isCacheUsed;
public bool isLayoutRebuild;
public bool isMaterialRebuild;
public void ResetTest()
{
isGeometryUpdated = false;
isLayoutRebuild = false;
isMaterialRebuild = false;
isCacheUsed = false;
}
public override void SetLayoutDirty()
{
base.SetLayoutDirty();
isLayoutRebuild = true;
}
public override void SetMaterialDirty()
{
base.SetMaterialDirty();
isMaterialRebuild = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ToggleTestImageHook : Image
{
public float durationTween;
public override void CrossFadeColor(Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB)
{
durationTween = duration;
base.CrossFadeColor(targetColor, duration, ignoreTimeScale, useAlpha, useRGB);
}
}

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using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine;
[TestFixture]
[Category("RegressionTest")]
public class ImageFilledGenerateWork
{
GameObject m_CanvasGO;
GameObject m_ImageGO;
[SetUp]
public void SetUp()
{
m_CanvasGO = new GameObject("Canvas");
m_ImageGO = new GameObject("Image");
}
[Test]
public void ImageFilledGenerateWorks()
{
m_CanvasGO.AddComponent<Canvas>();
m_ImageGO.transform.SetParent(m_CanvasGO.transform);
var image = m_ImageGO.AddComponent<TestableImage>();
image.type = Image.Type.Filled;
var texture = new Texture2D(32, 32);
image.sprite = Sprite.Create(texture, new Rect(0, 0, 32, 32), Vector2.zero);
image.fillMethod = Image.FillMethod.Horizontal;
image.fillAmount = 0.5f;
// Generate the image data now.
VertexHelper vh = new VertexHelper();
// Image is a "TestableImage" which has the Assert in the GenerateImageData as we need to validate
// the data which is protected.
image.GenerateImageData(vh);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
}
}

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using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
using System.Reflection;
public class ImageTests
{
private const int Width = 32;
private const int Height = 32;
GameObject m_CanvasGO;
TestableImage m_Image;
private Texture2D m_defaultTexture;
private bool m_dirtyLayout;
private bool m_dirtyMaterial;
[SetUp]
public void SetUp()
{
m_CanvasGO = new GameObject("Canvas", typeof(Canvas));
GameObject imageObject = new GameObject("Image", typeof(TestableImage));
imageObject.transform.SetParent(m_CanvasGO.transform);
m_Image = imageObject.GetComponent<TestableImage>();
m_Image.RegisterDirtyLayoutCallback(() => m_dirtyLayout = true);
m_Image.RegisterDirtyMaterialCallback(() => m_dirtyMaterial = true);
m_defaultTexture = new Texture2D(Width, Height);
Color[] colors = new Color[Width * Height];
for (int i = 0; i < Width * Height; i++)
colors[i] = Color.magenta;
m_defaultTexture.Apply();
}
[Test]
public void TightMeshSpritePopulatedVertexHelperProperly()
{
Texture2D texture = new Texture2D(64, 64);
m_Image.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0, 0));
m_Image.type = Image.Type.Simple;
m_Image.useSpriteMesh = true;
VertexHelper vh = new VertexHelper();
m_Image.GenerateImageData(vh);
Assert.AreEqual(vh.currentVertCount, m_Image.sprite.vertices.Length);
Assert.AreEqual(vh.currentIndexCount, m_Image.sprite.triangles.Length);
}
[UnityTest]
public IEnumerator CanvasCustomRefPixPerUnitToggleWillUpdateImageMesh()
{
var canvas = m_CanvasGO.GetComponent<Canvas>();
var canvasScaler = m_CanvasGO.AddComponent<CanvasScaler>();
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
m_Image.transform.SetParent(m_CanvasGO.transform);
m_Image.type = Image.Type.Sliced;
var texture = new Texture2D(120, 120);
m_Image.sprite = Sprite.Create(texture, new Rect(0, 0, 120, 120), new Vector2(0.5f, 0.5f), 100, 1, SpriteMeshType.Tight, new Vector4(30, 30, 30, 30), true);
m_Image.fillCenter = true;
canvasScaler.referencePixelsPerUnit = 200;
yield return null; // skip frame to update canvas properly
//setup done
canvas.enabled = false;
yield return null;
canvas.enabled = true;
m_Image.isOnPopulateMeshCalled = false;
yield return null;
Assert.IsTrue(m_Image.isOnPopulateMeshCalled);
}
[UnityTest]
public IEnumerator Sprite_Layout()
{
m_Image.sprite = Sprite.Create(m_defaultTexture, new Rect(0, 0, Width, Height), Vector2.zero);
yield return null;
m_Image.isGeometryUpdated = false;
m_dirtyLayout = false;
var Texture = new Texture2D(Width * 2, Height * 2);
m_Image.sprite = Sprite.Create(Texture, new Rect(0, 0, Width, Height), Vector2.zero);
yield return new WaitUntil(() => m_Image.isGeometryUpdated);
// validate that layout change rebuil is not called
Assert.IsFalse(m_dirtyLayout);
m_Image.isGeometryUpdated = false;
m_dirtyLayout = false;
m_Image.sprite = Sprite.Create(Texture, new Rect(0, 0, Width / 2, Height / 2), Vector2.zero);
yield return new WaitUntil(() => m_Image.isGeometryUpdated);
// validate that layout change rebuil is called
Assert.IsTrue(m_dirtyLayout);
}
[UnityTest]
public IEnumerator Sprite_Material()
{
m_Image.sprite = Sprite.Create(m_defaultTexture, new Rect(0, 0, Width, Height), Vector2.zero);
yield return null;
m_Image.isGeometryUpdated = false;
m_dirtyMaterial = false;
m_Image.sprite = Sprite.Create(m_defaultTexture, new Rect(0, 0, Width / 2, Height / 2), Vector2.zero);
yield return new WaitUntil(() => m_Image.isGeometryUpdated);
// validate that material change rebuild is not called
Assert.IsFalse(m_dirtyMaterial);
m_Image.isGeometryUpdated = false;
m_dirtyMaterial = false;
var Texture = new Texture2D(Width * 2, Height * 2);
m_Image.sprite = Sprite.Create(Texture, new Rect(0, 0, Width / 2, Height / 2), Vector2.zero);
yield return new WaitUntil(() => m_Image.isGeometryUpdated);
// validate that layout change rebuil is called
Assert.IsTrue(m_dirtyMaterial);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
GameObject.DestroyImmediate(m_defaultTexture);
}
}

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using NUnit.Framework;
using UnityEngine.UI;
using System.Reflection;
public class TestableImage : Image
{
public bool isOnPopulateMeshCalled = false;
public bool isGeometryUpdated = false;
// Hook into the mesh generation so we can do our check.
protected override void OnPopulateMesh(VertexHelper toFill)
{
base.OnPopulateMesh(toFill);
Assert.That(toFill.currentVertCount, Is.GreaterThan(0), "Expected the mesh to be filled but it was not. Should not have a mesh with zero vertices.");
isOnPopulateMeshCalled = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
public void GenerateImageData(VertexHelper vh)
{
OnPopulateMesh(vh);
}
}

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using System;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine.UI;
using System.Reflection;
namespace InputfieldTests
{
public class DesktopInputFieldTests : BaseInputFieldTests, IPrebuildSetup
{
protected const string kPrefabPath = "Assets/Resources/DesktopInputFieldPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
CreateInputFieldAsset(kPrefabPath);
#endif
}
[SetUp]
public virtual void TestSetup()
{
m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("DesktopInputFieldPrefab")) as GameObject;
FieldInfo inputModule = typeof(EventSystem).GetField("m_CurrentInputModule", BindingFlags.NonPublic | BindingFlags.Instance);
inputModule.SetValue(m_PrefabRoot.GetComponentInChildren<EventSystem>(), m_PrefabRoot.GetComponentInChildren<FakeInputModule>());
}
[TearDown]
public virtual void TearDown()
{
GUIUtility.systemCopyBuffer = null;
FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren<Text>());
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OnetimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void FocusOnPointerClickWithLeftButton()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
PointerEventData data = new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
data.button = PointerEventData.InputButton.Left;
inputField.OnPointerClick(data);
MethodInfo lateUpdate = typeof(InputField).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance);
lateUpdate.Invoke(inputField, null);
Assert.IsTrue(inputField.isFocused);
}
[UnityTest]
public IEnumerator DoesNotFocusOnPointerClickWithRightOrMiddleButton()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
PointerEventData data = new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
data.button = PointerEventData.InputButton.Middle;
inputField.OnPointerClick(data);
yield return null;
data.button = PointerEventData.InputButton.Right;
inputField.OnPointerClick(data);
yield return null;
Assert.IsFalse(inputField.isFocused);
}
}
}

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using UnityEngine.EventSystems;
namespace InputfieldTests
{
public class FakeInputModule : BaseInputModule
{
public override void Process()
{
}
}
}

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using System;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine.UI;
using System.Reflection;
namespace InputfieldTests
{
public class GenericInputFieldTests : BaseInputFieldTests, IPrebuildSetup
{
protected const string kPrefabPath = "Assets/Resources/GenericInputFieldPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
CreateInputFieldAsset(kPrefabPath);
#endif
}
[SetUp]
public virtual void TestSetup()
{
m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("GenericInputFieldPrefab")) as GameObject;
}
[TearDown]
public virtual void TearDown()
{
FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren<Text>());
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OnetimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[UnityTest]
public IEnumerator CannotFocusIfNotTextComponent()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.textComponent = null;
inputField.OnSelect(eventData);
yield return null;
Assert.False(inputField.isFocused);
}
[UnityTest]
public IEnumerator CannotFocusIfNullFont()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.textComponent.font = null;
inputField.OnSelect(eventData);
yield return null;
Assert.False(inputField.isFocused);
}
[UnityTest]
public IEnumerator CannotFocusIfNotActive()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.enabled = false;
inputField.OnSelect(eventData);
yield return null;
Assert.False(inputField.isFocused);
}
[UnityTest]
public IEnumerator CannotFocusWithoutEventSystem()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
UnityEngine.Object.DestroyImmediate(m_PrefabRoot.GetComponentInChildren<FakeInputModule>());
yield return null;
UnityEngine.Object.DestroyImmediate(m_PrefabRoot.GetComponentInChildren<EventSystem>());
BaseEventData eventData = new BaseEventData(null);
yield return null;
inputField.OnSelect(eventData);
yield return null;
Assert.False(inputField.isFocused);
}
[Test]
public void FocusesOnSelect()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.OnSelect(eventData);
MethodInfo lateUpdate = typeof(InputField).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance);
lateUpdate.Invoke(inputField, null);
Assert.True(inputField.isFocused);
}
[Test]
public void DoesNotFocusesOnSelectWhenShouldActivateOnSelect_IsFalse()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.shouldActivateOnSelect = false;
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.OnSelect(eventData);
MethodInfo lateUpdate = typeof(InputField).GetMethod("LateUpdate", BindingFlags.NonPublic | BindingFlags.Instance);
lateUpdate.Invoke(inputField, null);
Assert.False(inputField.isFocused);
}
[Test]
public void InputFieldSetTextWithoutNotifyWillNotNotify()
{
InputField i = m_PrefabRoot.GetComponentInChildren<InputField>();
i.text = "Hello";
bool calledOnValueChanged = false;
i.onValueChanged.AddListener(s => { calledOnValueChanged = true; });
i.SetTextWithoutNotify("Goodbye");
Assert.IsTrue(i.text == "Goodbye");
Assert.IsFalse(calledOnValueChanged);
}
[Test]
public void ContentTypeSetsValues()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.contentType = InputField.ContentType.Standard;
Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.Default, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.None, inputField.characterValidation);
inputField.contentType = InputField.ContentType.Autocorrected;
Assert.AreEqual(InputField.InputType.AutoCorrect, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.Default, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.None, inputField.characterValidation);
inputField.contentType = InputField.ContentType.IntegerNumber;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.NumberPad, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.Integer, inputField.characterValidation);
inputField.contentType = InputField.ContentType.DecimalNumber;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.NumbersAndPunctuation, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.Decimal, inputField.characterValidation);
inputField.contentType = InputField.ContentType.Alphanumeric;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.ASCIICapable, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.Alphanumeric, inputField.characterValidation);
inputField.contentType = InputField.ContentType.Name;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.NamePhonePad, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.Name, inputField.characterValidation);
inputField.contentType = InputField.ContentType.EmailAddress;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Standard, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.EmailAddress, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.EmailAddress, inputField.characterValidation);
inputField.contentType = InputField.ContentType.Password;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Password, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.Default, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.None, inputField.characterValidation);
inputField.contentType = InputField.ContentType.Pin;
Assert.AreEqual(InputField.LineType.SingleLine, inputField.lineType);
Assert.AreEqual(InputField.InputType.Password, inputField.inputType);
Assert.AreEqual(TouchScreenKeyboardType.NumberPad, inputField.keyboardType);
Assert.AreEqual(InputField.CharacterValidation.Integer, inputField.characterValidation);
}
[Test]
public void SettingLineTypeDoesNotChangesContentTypeToCustom([Values(InputField.ContentType.Standard, InputField.ContentType.Autocorrected)] InputField.ContentType type)
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.contentType = type;
inputField.lineType = InputField.LineType.MultiLineNewline;
Assert.AreEqual(type, inputField.contentType);
}
[Test]
public void SettingLineTypeChangesContentTypeToCustom()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.contentType = InputField.ContentType.Name;
inputField.lineType = InputField.LineType.MultiLineNewline;
Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
}
[Test]
public void SettingInputChangesContentTypeToCustom()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.contentType = InputField.ContentType.Name;
inputField.inputType = InputField.InputType.Password;
Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
}
[Test]
public void SettingCharacterValidationChangesContentTypeToCustom()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.contentType = InputField.ContentType.Name;
inputField.characterValidation = InputField.CharacterValidation.None;
Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
}
[Test]
public void SettingKeyboardTypeChangesContentTypeToCustom()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.contentType = InputField.ContentType.Name;
inputField.keyboardType = TouchScreenKeyboardType.ASCIICapable;
Assert.AreEqual(InputField.ContentType.Custom, inputField.contentType);
}
[UnityTest]
public IEnumerator CaretRectSameSizeAsTextRect()
{
InputField inputfield = m_PrefabRoot.GetComponentInChildren<InputField>();
HorizontalLayoutGroup lg = inputfield.gameObject.AddComponent<HorizontalLayoutGroup>();
lg.childControlWidth = true;
lg.childControlHeight = false;
lg.childForceExpandWidth = true;
lg.childForceExpandHeight = true;
ContentSizeFitter csf = inputfield.gameObject.AddComponent<ContentSizeFitter>();
csf.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
csf.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
inputfield.text = "Hello World!";
yield return new WaitForSeconds(1.0f);
Rect prevTextRect = inputfield.textComponent.rectTransform.rect;
Rect prevCaretRect = (inputfield.textComponent.transform.parent.GetChild(0) as RectTransform).rect;
inputfield.text = "Hello World!Hello World!Hello World!";
LayoutRebuilder.MarkLayoutForRebuild(inputfield.transform as RectTransform);
yield return new WaitForSeconds(1.0f);
Rect newTextRect = inputfield.textComponent.rectTransform.rect;
Rect newCaretRect = (inputfield.textComponent.transform.parent.GetChild(0) as RectTransform).rect;
Assert.IsFalse(prevTextRect == newTextRect);
Assert.IsTrue(prevTextRect == prevCaretRect);
Assert.IsFalse(prevCaretRect == newCaretRect);
Assert.IsTrue(newTextRect == newCaretRect);
}
}
}

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using System;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine.UI;
using System.Reflection;
namespace InputfieldTests
{
public class BaseInputFieldTests
{
protected GameObject m_PrefabRoot;
public void CreateInputFieldAsset(string prefabPath)
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
GameObject inputFieldGO = new GameObject("InputField", typeof(RectTransform), typeof(InputField));
inputFieldGO.transform.SetParent(canvasGO.transform);
GameObject textGO = new GameObject("Text", typeof(RectTransform), typeof(Text));
textGO.transform.SetParent(inputFieldGO.transform);
GameObject eventSystemGO = new GameObject("EventSystem", typeof(EventSystem), typeof(FakeInputModule));
eventSystemGO.transform.SetParent(rootGO.transform);
InputField inputField = inputFieldGO.GetComponent<InputField>();
inputField.interactable = true;
inputField.enabled = true;
inputField.textComponent = textGO.GetComponent<Text>();
inputField.textComponent.fontSize = 12;
inputField.textComponent.supportRichText = false;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, prefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
}
}

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using System;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using System.Collections;
using System.IO;
using UnityEditor;
using UnityEngine.UI;
using System.Reflection;
namespace InputfieldTests
{
public class TouchInputFieldTests : BaseInputFieldTests, IPrebuildSetup
{
protected const string kPrefabPath = "Assets/Resources/TouchInputFieldPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
CreateInputFieldAsset(kPrefabPath);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("TouchInputFieldPrefab")) as GameObject;
FieldInfo inputModule = typeof(EventSystem).GetField("m_CurrentInputModule", BindingFlags.NonPublic | BindingFlags.Instance);
inputModule.SetValue(m_PrefabRoot.GetComponentInChildren<EventSystem>(), m_PrefabRoot.GetComponentInChildren<FakeInputModule>());
}
[TearDown]
public void TearDown()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
TouchScreenKeyboard.hideInput = false;
FontUpdateTracker.UntrackText(m_PrefabRoot.GetComponentInChildren<Text>());
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OnetimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
protected const string kDefaultInputStr = "foobar";
const string kEmailSpecialCharacters = "!#$%&'*+-/=?^_`{|}~";
public struct CharValidationTestData
{
public string input, output;
public InputField.CharacterValidation validation;
public CharValidationTestData(string input, string output, InputField.CharacterValidation validation)
{
this.input = input;
this.output = output;
this.validation = validation;
}
public override string ToString()
{
// these won't properly show up if test runners UI if we don't replace it
string input = this.input.Replace(kEmailSpecialCharacters, "specialchars");
string output = this.output.Replace(kEmailSpecialCharacters, "specialchars");
return string.Format("input={0}, output={1}, validation={2}", input, output, validation);
}
}
[Test]
[TestCase("*Azé09", "*Azé09", InputField.CharacterValidation.None)]
[TestCase("*Azé09?.", "Az09", InputField.CharacterValidation.Alphanumeric)]
[TestCase("Abc10x", "10", InputField.CharacterValidation.Integer)]
[TestCase("-10", "-10", InputField.CharacterValidation.Integer)]
[TestCase("10.0", "100", InputField.CharacterValidation.Integer)]
[TestCase("10.0", "10.0", InputField.CharacterValidation.Decimal)]
[TestCase(" -10.0x", "-10.0", InputField.CharacterValidation.Decimal)]
[TestCase("10,0", "10,0", InputField.CharacterValidation.Decimal)]
[TestCase(" -10,0x", "-10,0", InputField.CharacterValidation.Decimal)]
[TestCase("A10,0 ", "10,0", InputField.CharacterValidation.Decimal)]
[TestCase("A'a aaa aaa", "A'a Aaa Aaa", InputField.CharacterValidation.Name)]
[TestCase("Unity-Editor", "Unity-Editor", InputField.CharacterValidation.Name)]
[TestCase("Unity--Editor", "Unity-Editor", InputField.CharacterValidation.Name)]
[TestCase("-UnityEditor", "Unityeditor", InputField.CharacterValidation.Name)]
[TestCase(" _JOHN* (Doe)", "John Doe", InputField.CharacterValidation.Name)]
[TestCase("johndoe@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress)]
[TestCase(">john doe\\@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress)]
[TestCase(kEmailSpecialCharacters + "@unity3d.com", kEmailSpecialCharacters + "@unity3d.com", InputField.CharacterValidation.EmailAddress)]
public void HonorsCharacterValidationSettingsAssignment(string input, string output, InputField.CharacterValidation validation)
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.characterValidation = validation;
inputField.text = input;
Assert.AreEqual(output, inputField.text, string.Format("Failed character validation: input ={0}, output ={1}, validation ={2}",
input.Replace(kEmailSpecialCharacters, "specialchars"),
output.Replace(kEmailSpecialCharacters, "specialchars"),
validation));
}
[UnityTest]
[TestCase("*Azé09", "*Azé09", InputField.CharacterValidation.None, ExpectedResult = null)]
[TestCase("*Azé09?.", "Az09", InputField.CharacterValidation.Alphanumeric, ExpectedResult = null)]
[TestCase("Abc10x", "10", InputField.CharacterValidation.Integer, ExpectedResult = null)]
[TestCase("-10", "-10", InputField.CharacterValidation.Integer, ExpectedResult = null)]
[TestCase("10.0", "100", InputField.CharacterValidation.Integer, ExpectedResult = null)]
[TestCase("10.0", "10.0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
[TestCase(" -10.0x", "-10.0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
[TestCase("10,0", "10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
[TestCase(" -10,0x", "-10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
[TestCase("A10,0 ", "10,0", InputField.CharacterValidation.Decimal, ExpectedResult = null)]
[TestCase("A'a aaa aaa", "A'a Aaa Aaa", InputField.CharacterValidation.Name, ExpectedResult = null)]
[TestCase(" _JOHN* (Doe)", "John Doe", InputField.CharacterValidation.Name, ExpectedResult = null)]
[TestCase("johndoe@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
[TestCase(">john doe\\@unity3d.com", "johndoe@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
[TestCase(kEmailSpecialCharacters + "@unity3d.com", kEmailSpecialCharacters + "@unity3d.com", InputField.CharacterValidation.EmailAddress, ExpectedResult = null)]
public IEnumerator HonorsCharacterValidationSettingsTypingWithSelection(string input, string output, InputField.CharacterValidation validation)
{
if (!TouchScreenKeyboard.isSupported)
yield break;
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.characterValidation = validation;
inputField.text = input;
inputField.OnSelect(eventData);
yield return null;
Assert.AreEqual(output, inputField.text, string.Format("Failed character validation: input ={0}, output ={1}, validation ={2}",
input.Replace(kEmailSpecialCharacters, "specialchars"),
output.Replace(kEmailSpecialCharacters, "specialchars"),
validation));
}
[Test]
public void AssignmentAgainstCharacterLimit([Values("ABC", "abcdefghijkl")] string text)
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
// test assignment
inputField.characterLimit = 5;
inputField.text = text;
Assert.AreEqual(text.Substring(0, Math.Min(text.Length, inputField.characterLimit)), inputField.text);
}
[Test] // regression test 793119
public void AssignmentAgainstCharacterLimitWithContentType([Values("Abc", "Abcdefghijkl")] string text)
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
// test assignment
inputField.characterLimit = 5;
inputField.contentType = InputField.ContentType.Name;
inputField.text = text;
Assert.AreEqual(text.Substring(0, Math.Min(text.Length, inputField.characterLimit)), inputField.text);
}
[UnityTest]
public IEnumerator SendsEndEditEventOnDeselect()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.OnSelect(eventData);
yield return null;
var called = false;
inputField.onEndEdit.AddListener((s) => { called = true; });
inputField.OnDeselect(eventData);
Assert.IsTrue(called, "Expected invocation of onEndEdit");
}
[Test]
public void StripsNullCharacters2()
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
inputField.text = "a\0b";
Assert.AreEqual("ab", inputField.text, "\\0 characters should be stripped");
}
[UnityTest]
public IEnumerator FocusOpensTouchScreenKeyboard()
{
if (!TouchScreenKeyboard.isSupported)
yield break;
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.OnSelect(eventData);
yield return null;
Assert.NotNull(inputField.touchScreenKeyboard, "Expect a keyboard to be opened");
}
[UnityTest]
public IEnumerator AssignsShouldHideInput()
{
if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer)
{
InputField inputField = m_PrefabRoot.GetComponentInChildren<InputField>();
BaseEventData eventData = new BaseEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>());
inputField.shouldHideMobileInput = false;
inputField.OnSelect(eventData);
yield return null;
Assert.IsFalse(inputField.shouldHideMobileInput);
Assert.IsFalse(TouchScreenKeyboard.hideInput, "Expect TouchScreenKeyboard.hideInput to be set");
}
}
}
}

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using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace LayoutTests
{
class AspectRatioFitterTests : IPrebuildSetup
{
const string kPrefabPath = "Assets/Resources/AspectRatioFitterTestsEnvelopeParent.prefab";
const string kPrefabPath2 = "Assets/Resources/AspectRatioFitterTestsFitInParent.prefab";
private GameObject m_PrefabRoot;
private AspectRatioFitter m_AspectRatioFitter;
private RectTransform m_RectTransform;
[SetUp]
public void Setup()
{
#if UNITY_EDITOR
var cameraGo = new GameObject("Cam").AddComponent<Camera>();
var panelGO = new GameObject("PanelObject", typeof(RectTransform));
var panelRT = panelGO.GetComponent<RectTransform>();
panelRT.sizeDelta = new Vector2(200, 200);
var panelGO2 = new GameObject("PanelObject", typeof(RectTransform));
var panelRT2 = panelGO2.GetComponent<RectTransform>();
panelRT2.sizeDelta = new Vector2(200, 200);
var testGO = new GameObject("TestObject", typeof(RectTransform), typeof(AspectRatioFitter));
var image = testGO.AddComponent<Image>();
image.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets\\download.jpeg");
m_AspectRatioFitter = testGO.GetComponent<AspectRatioFitter>();
m_AspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.EnvelopeParent;
m_AspectRatioFitter.aspectRatio = 1.5f;
testGO.transform.SetParent(panelGO.transform);
var testGO2 = new GameObject("TestObject", typeof(RectTransform), typeof(AspectRatioFitter));
var image2 = testGO2.AddComponent<Image>();
image2.sprite = AssetDatabase.LoadAssetAtPath<Sprite>("Assets\\download.jpeg");
m_AspectRatioFitter = testGO2.GetComponent<AspectRatioFitter>();
m_AspectRatioFitter.aspectMode = AspectRatioFitter.AspectMode.FitInParent;
m_AspectRatioFitter.aspectRatio = 1.5f;
testGO2.transform.SetParent(panelGO2.transform);
var testRT = testGO.GetComponent<RectTransform>();
testRT.sizeDelta = new Vector2(150, 100);
var testRT2 = testGO2.GetComponent<RectTransform>();
testRT2.sizeDelta = new Vector2(150, 100);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(panelGO, kPrefabPath);
PrefabUtility.SaveAsPrefabAsset(panelGO2, kPrefabPath2);
GameObject.DestroyImmediate(panelGO);
GameObject.DestroyImmediate(panelGO2);
#endif
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
m_PrefabRoot = null;
m_AspectRatioFitter = null;
m_RectTransform = null;
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
AssetDatabase.DeleteAsset(kPrefabPath2);
#endif
}
[Test]
public void TestEnvelopParent()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("AspectRatioFitterTestsEnvelopeParent")) as GameObject;
m_AspectRatioFitter = m_PrefabRoot.GetComponentInChildren<AspectRatioFitter>();
m_AspectRatioFitter.enabled = true;
m_RectTransform = m_AspectRatioFitter.GetComponent<RectTransform>();
Assert.AreEqual(300, m_RectTransform.rect.width);
}
[Test]
public void TestFitInParent()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("AspectRatioFitterTestsFitInParent")) as GameObject;
m_AspectRatioFitter = m_PrefabRoot.GetComponentInChildren<AspectRatioFitter>();
m_AspectRatioFitter.enabled = true;
m_RectTransform = m_AspectRatioFitter.GetComponent<RectTransform>();
Assert.AreEqual(200, m_RectTransform.rect.width);
}
}
}

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using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace LayoutTests
{
class ContentSizeFitterTests : IPrebuildSetup
{
const string kPrefabPath = "Assets/Resources/ContentSizeFitterTests.prefab";
private GameObject m_PrefabRoot;
private ContentSizeFitter m_ContentSizeFitter;
private RectTransform m_RectTransform;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var testGO = new GameObject("TestObject", typeof(RectTransform), typeof(ContentSizeFitter));
testGO.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ContentSizeFitterTests")) as GameObject;
m_ContentSizeFitter = m_PrefabRoot.GetComponentInChildren<ContentSizeFitter>();
m_ContentSizeFitter.enabled = true;
m_RectTransform = m_ContentSizeFitter.GetComponent<RectTransform>();
m_RectTransform.sizeDelta = new Vector2(50, 50);
GameObject testObject = m_ContentSizeFitter.gameObject;
// set up components
var componentA = testObject.AddComponent<LayoutElement>();
componentA.minWidth = 5;
componentA.minHeight = 10;
componentA.preferredWidth = 100;
componentA.preferredHeight = 105;
componentA.flexibleWidth = 0;
componentA.flexibleHeight = 0;
componentA.enabled = true;
var componentB = testObject.AddComponent<LayoutElement>();
componentB.minWidth = 15;
componentB.minHeight = 20;
componentB.preferredWidth = 110;
componentB.preferredHeight = 115;
componentB.flexibleWidth = 0;
componentB.flexibleHeight = 0;
componentB.enabled = true;
var componentC = testObject.AddComponent<LayoutElement>();
componentC.minWidth = 25;
componentC.minHeight = 30;
componentC.preferredWidth = 120;
componentC.preferredHeight = 125;
componentC.flexibleWidth = 0;
componentC.flexibleHeight = 0;
componentC.enabled = true;
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
m_PrefabRoot = null;
m_ContentSizeFitter = null;
m_RectTransform = null;
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void TestFitModeUnconstrained()
{
m_ContentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.Unconstrained;
m_ContentSizeFitter.verticalFit = ContentSizeFitter.FitMode.Unconstrained;
m_ContentSizeFitter.SetLayoutHorizontal();
m_ContentSizeFitter.SetLayoutVertical();
Assert.AreEqual(50, m_RectTransform.rect.width);
Assert.AreEqual(50, m_RectTransform.rect.height);
}
[Test]
public void TestFitModeMinSize()
{
m_ContentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.MinSize;
m_ContentSizeFitter.verticalFit = ContentSizeFitter.FitMode.MinSize;
m_ContentSizeFitter.SetLayoutHorizontal();
m_ContentSizeFitter.SetLayoutVertical();
Assert.AreEqual(25, m_RectTransform.rect.width);
Assert.AreEqual(30, m_RectTransform.rect.height);
}
[Test]
public void TestFitModePreferredSize()
{
m_ContentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
m_ContentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
m_ContentSizeFitter.SetLayoutHorizontal();
m_ContentSizeFitter.SetLayoutVertical();
Assert.AreEqual(120, m_RectTransform.rect.width);
Assert.AreEqual(125, m_RectTransform.rect.height);
}
}
}

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using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using System.IO;
using UnityEditor;
class GridLayoutGroupTests : IPrebuildSetup
{
const string kPrefabPath = "Assets/Resources/GridLayoutGroupTests.prefab";
private GameObject m_PrefabRoot;
private GridLayoutGroup m_LayoutGroup;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas");
canvasGO.transform.SetParent(rootGO.transform);
Canvas canvas = canvasGO.AddComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var groupGO = new GameObject("Group", typeof(RectTransform), typeof(GridLayoutGroup));
groupGO.transform.SetParent(canvas.transform);
var rectTransform = groupGO.GetComponent<RectTransform>();
rectTransform.sizeDelta = new Vector2(400, 500);
rectTransform.anchoredPosition = new Vector2(0, 0);
rectTransform.pivot = new Vector2(0, 0);
var layoutGroup = groupGO.GetComponent<GridLayoutGroup>();
layoutGroup.spacing = new Vector2(10, 0);
layoutGroup.startCorner = GridLayoutGroup.Corner.UpperLeft;
layoutGroup.cellSize = new Vector2(90, 50);
layoutGroup.constraint = GridLayoutGroup.Constraint.Flexible;
layoutGroup.startAxis = GridLayoutGroup.Axis.Horizontal;
layoutGroup.childAlignment = TextAnchor.UpperLeft;
layoutGroup.enabled = false;
layoutGroup.enabled = true;
var el1 = new GameObject("Element1");
el1.transform.SetParent(rectTransform);
var element1 = el1.AddComponent<LayoutElement>();
(el1.transform as RectTransform).pivot = Vector2.zero;
element1.minWidth = 5;
element1.minHeight = 10;
element1.preferredWidth = 100;
element1.preferredHeight = 50;
element1.flexibleWidth = 0;
element1.flexibleHeight = 0;
element1.enabled = true;
var el2 = new GameObject("Element2");
el2.transform.SetParent(rectTransform);
var element2 = el2.AddComponent<LayoutElement>();
(el2.transform as RectTransform).pivot = Vector2.zero;
element2.minWidth = 10;
element2.minHeight = 5;
element2.preferredWidth = -1;
element2.preferredHeight = -1;
element2.flexibleWidth = 0;
element2.flexibleHeight = 0;
element2.enabled = true;
var el3 = new GameObject("Element3");
el3.transform.SetParent(rectTransform);
var element3 = el3.AddComponent<LayoutElement>();
(el3.transform as RectTransform).pivot = Vector2.zero;
element3.minWidth = 60;
element3.minHeight = 25;
element3.preferredWidth = 120;
element3.preferredHeight = 40;
element3.flexibleWidth = 1;
element3.flexibleHeight = 1;
element3.enabled = true;
var el4 = new GameObject("Element4");
el4.transform.SetParent(rectTransform);
var element4 = el4.AddComponent<LayoutElement>();
(el4.transform as RectTransform).pivot = Vector2.zero;
element4.minWidth = 60;
element4.minHeight = 25;
element4.preferredWidth = 120;
element4.preferredHeight = 40;
element4.flexibleWidth = 1;
element4.flexibleHeight = 1;
element4.enabled = true;
var el5 = new GameObject("Element5");
el5.transform.SetParent(rectTransform);
var element5 = el5.AddComponent<LayoutElement>();
(el5.transform as RectTransform).pivot = Vector2.zero;
element5.minWidth = 60;
element5.minHeight = 25;
element5.preferredWidth = 120;
element5.preferredHeight = 40;
element5.flexibleWidth = 1;
element5.flexibleHeight = 1;
element5.enabled = true;
var el6 = new GameObject("Element6");
el6.transform.SetParent(rectTransform);
var element6 = el6.AddComponent<LayoutElement>();
(el6.transform as RectTransform).pivot = Vector2.zero;
element6.minWidth = 60;
element6.minHeight = 25;
element6.preferredWidth = 120;
element6.preferredHeight = 40;
element6.flexibleWidth = 1;
element6.flexibleHeight = 1;
element6.enabled = true;
var el7 = new GameObject("Element7");
el7.transform.SetParent(rectTransform);
var element7 = el7.AddComponent<LayoutElement>();
(el7.transform as RectTransform).pivot = Vector2.zero;
element7.minWidth = 60;
element7.minHeight = 25;
element7.preferredWidth = 120;
element7.preferredHeight = 40;
element7.flexibleWidth = 1;
element7.flexibleHeight = 1;
element7.enabled = true;
var el8 = new GameObject("Element8");
el8.transform.SetParent(rectTransform);
var element8 = el8.AddComponent<LayoutElement>();
(el8.transform as RectTransform).pivot = Vector2.zero;
element8.minWidth = 60;
element8.minHeight = 25;
element8.preferredWidth = 120;
element8.preferredHeight = 40;
element8.flexibleWidth = 1;
element8.flexibleHeight = 1;
element8.enabled = true;
var el9 = new GameObject("Element9");
el9.transform.SetParent(rectTransform);
var element9 = el9.AddComponent<LayoutElement>();
(el9.transform as RectTransform).pivot = Vector2.zero;
element9.minWidth = 500;
element9.minHeight = 300;
element9.preferredWidth = 1000;
element9.preferredHeight = 600;
element9.flexibleWidth = 1;
element9.flexibleHeight = 1;
element9.enabled = true;
element9.ignoreLayout = true;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = GameObject.Instantiate(Resources.Load("GridLayoutGroupTests")) as GameObject;
m_LayoutGroup = m_PrefabRoot.GetComponentInChildren<GridLayoutGroup>();
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
m_LayoutGroup = null;
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void TestFlexibleCalculateLayout()
{
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.Flexible;
Assert.AreEqual(GridLayoutGroup.Constraint.Flexible, m_LayoutGroup.constraint);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
Assert.AreEqual(90, m_LayoutGroup.minWidth);
Assert.AreEqual(100, m_LayoutGroup.minHeight);
Assert.AreEqual(290, m_LayoutGroup.preferredWidth);
Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
Vector2[] expectedPositions =
{
new Vector2(0, -50),
new Vector2(100, -50),
new Vector2(200, -50),
new Vector2(300, -50),
new Vector2(0, -100),
new Vector2(100, -100),
new Vector2(200, -100),
new Vector2(300, -100),
};
Vector2 expectedSize = new Vector2(90, 50);
for (int i = 0; i < expectedPositions.Length; ++i)
{
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
var rectTransform = element.GetComponent<RectTransform>();
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
}
}
[Test]
public void TestHorizontallyContrainedCalculateLayoutHorizontal()
{
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
m_LayoutGroup.constraintCount = 2;
Assert.AreEqual(GridLayoutGroup.Constraint.FixedColumnCount, m_LayoutGroup.constraint);
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
Assert.AreEqual(190, m_LayoutGroup.minWidth);
Assert.AreEqual(200, m_LayoutGroup.minHeight);
Assert.AreEqual(190, m_LayoutGroup.preferredWidth);
Assert.AreEqual(200, m_LayoutGroup.preferredHeight);
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
Vector2[] expectedPositions =
{
new Vector2(0, -50),
new Vector2(100, -50),
new Vector2(0, -100),
new Vector2(100, -100),
new Vector2(0, -150),
new Vector2(100, -150),
new Vector2(0, -200),
new Vector2(100, -200),
};
Vector2 expectedSize = new Vector2(90, 50);
for (int i = 0; i < expectedPositions.Length; ++i)
{
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
var rectTransform = element.GetComponent<RectTransform>();
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
}
}
[Test]
public void TestVerticallyContrainedCalculateLayoutHorizontal()
{
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedRowCount;
m_LayoutGroup.constraintCount = 2;
Assert.AreEqual(GridLayoutGroup.Constraint.FixedRowCount, m_LayoutGroup.constraint);
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
Assert.AreEqual(390, m_LayoutGroup.minWidth);
Assert.AreEqual(100, m_LayoutGroup.minHeight);
Assert.AreEqual(390, m_LayoutGroup.preferredWidth);
Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
Vector2[] expectedPositions =
{
new Vector2(0, -50),
new Vector2(100, -50),
new Vector2(200, -50),
new Vector2(300, -50),
new Vector2(0, -100),
new Vector2(100, -100),
new Vector2(200, -100),
new Vector2(300, -100),
};
Vector2 expectedSize = new Vector2(90, 50);
for (int i = 0; i < expectedPositions.Length; ++i)
{
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
var rectTransform = element.GetComponent<RectTransform>();
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
}
}
[Test]
public void TestHorizontallyContrainedCalculateLayoutVertical()
{
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedColumnCount;
m_LayoutGroup.constraintCount = 2;
m_LayoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
Assert.AreEqual(GridLayoutGroup.Constraint.FixedColumnCount, m_LayoutGroup.constraint);
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
LayoutRebuilder.ForceRebuildLayoutImmediate(m_LayoutGroup.GetComponent<RectTransform>());
Assert.AreEqual(190, m_LayoutGroup.minWidth);
Assert.AreEqual(200, m_LayoutGroup.minHeight);
Assert.AreEqual(190, m_LayoutGroup.preferredWidth);
Assert.AreEqual(200, m_LayoutGroup.preferredHeight);
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
Vector2[] expectedPositions =
{
new Vector2(0, -50),
new Vector2(0, -100),
new Vector2(0, -150),
new Vector2(0, -200),
new Vector2(100, -50),
new Vector2(100, -100),
new Vector2(100, -150),
new Vector2(100, -200),
};
Vector2 expectedSize = new Vector2(90, 50);
for (int i = 0; i < expectedPositions.Length; ++i)
{
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
var rectTransform = element.GetComponent<RectTransform>();
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
}
}
[Test]
public void TestVerticallyContrainedCalculateLayoutVertical()
{
m_LayoutGroup.constraint = GridLayoutGroup.Constraint.FixedRowCount;
m_LayoutGroup.constraintCount = 2;
m_LayoutGroup.startAxis = GridLayoutGroup.Axis.Vertical;
m_LayoutGroup.startCorner = GridLayoutGroup.Corner.LowerRight;
Assert.AreEqual(GridLayoutGroup.Constraint.FixedRowCount, m_LayoutGroup.constraint);
Assert.AreEqual(2, m_LayoutGroup.constraintCount);
m_LayoutGroup.CalculateLayoutInputHorizontal();
m_LayoutGroup.SetLayoutHorizontal();
m_LayoutGroup.CalculateLayoutInputVertical();
m_LayoutGroup.SetLayoutVertical();
Assert.AreEqual(390, m_LayoutGroup.minWidth);
Assert.AreEqual(100, m_LayoutGroup.minHeight);
Assert.AreEqual(390, m_LayoutGroup.preferredWidth);
Assert.AreEqual(100, m_LayoutGroup.preferredHeight);
Assert.AreEqual(-1, m_LayoutGroup.flexibleWidth);
Assert.AreEqual(-1, m_LayoutGroup.flexibleHeight);
Vector2[] expectedPositions =
{
new Vector2(300, -100),
new Vector2(300, -50),
new Vector2(200, -100),
new Vector2(200, -50),
new Vector2(100, -100),
new Vector2(100, -50),
new Vector2(0, -100),
new Vector2(0, -50),
};
Vector2 expectedSize = new Vector2(90, 50);
for (int i = 0; i < expectedPositions.Length; ++i)
{
var element = m_LayoutGroup.transform.Find("Element" + (i + 1));
var rectTransform = element.GetComponent<RectTransform>();
Assert.AreEqual(expectedPositions[i], rectTransform.anchoredPosition);
Assert.AreEqual(expectedSize, rectTransform.sizeDelta);
}
}
}

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using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
namespace LayoutTests
{
public class HorizontalLayoutGroupTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/HorizontalLayoutGroupPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var groupGO = new GameObject("Group", typeof(RectTransform), typeof(HorizontalLayoutGroup));
groupGO.transform.SetParent(canvasGO.transform);
var horizontalLayoutGroup = groupGO.GetComponent<HorizontalLayoutGroup>();
horizontalLayoutGroup.padding = new RectOffset(2, 4, 3, 5);
horizontalLayoutGroup.spacing = 1;
horizontalLayoutGroup.childForceExpandWidth = false;
horizontalLayoutGroup.childForceExpandHeight = false;
horizontalLayoutGroup.childControlWidth = true;
horizontalLayoutGroup.childControlHeight = true;
var element1GO = new GameObject("Element1", typeof(RectTransform), typeof(LayoutElement));
element1GO.transform.SetParent(groupGO.transform);
var layoutElement1 = element1GO.GetComponent<LayoutElement>();
layoutElement1.minWidth = 5;
layoutElement1.minHeight = 10;
layoutElement1.preferredWidth = 100;
layoutElement1.preferredHeight = 50;
layoutElement1.flexibleWidth = 0;
layoutElement1.flexibleHeight = 0;
var element2GO = new GameObject("Element2", typeof(RectTransform), typeof(LayoutElement));
element2GO.transform.SetParent(groupGO.transform);
var layoutElement2 = element2GO.GetComponent<LayoutElement>();
layoutElement2.minWidth = 10;
layoutElement2.minHeight = 5;
layoutElement2.preferredWidth = -1;
layoutElement2.preferredHeight = -1;
layoutElement2.flexibleWidth = 0;
layoutElement2.flexibleHeight = 0;
var element3GO = new GameObject("Element3", typeof(RectTransform), typeof(LayoutElement));
element3GO.transform.SetParent(groupGO.transform);
var layoutElement3 = element3GO.GetComponent<LayoutElement>();
layoutElement3.minWidth = 25;
layoutElement3.minHeight = 15;
layoutElement3.preferredWidth = 200;
layoutElement3.preferredHeight = 80;
layoutElement3.flexibleWidth = 1;
layoutElement3.flexibleHeight = 1;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("HorizontalLayoutGroupPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void TestCalculateLayoutInputHorizontal()
{
HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(48, layoutGroup.minWidth);
Assert.AreEqual(318, layoutGroup.preferredWidth);
Assert.AreEqual(1, layoutGroup.flexibleWidth);
}
[Test]
public void TestCalculateLayoutInputVertical()
{
HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(23, layoutGroup.minHeight);
Assert.AreEqual(88, layoutGroup.preferredHeight);
Assert.AreEqual(1, layoutGroup.flexibleHeight);
Assert.AreEqual(1, layoutGroup.flexibleHeight);
}
[Test]
public void TestCalculateLayoutHorizontal()
{
var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
var element1GO = parentGO.GetChild(0);
var element1Trans = element1GO.GetComponent<RectTransform>();
var element2GO = parentGO.GetChild(1);
var element2Trans = element2GO.GetComponent<RectTransform>();
var element3GO = parentGO.GetChild(2);
var element3Trans = element3GO.GetComponent<RectTransform>();
HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(13.6f, element1Trans.anchoredPosition.x, 0.1f);
Assert.AreEqual(31.3f, element2Trans.anchoredPosition.x, 0.1f);
Assert.AreEqual(66.6f, element3Trans.anchoredPosition.x, 0.1f);
}
[Test]
public void TestCalculateLayoutHorizontalReversed()
{
var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
var element1GO = parentGO.GetChild(0);
var element1Trans = element1GO.GetComponent<RectTransform>();
var element2GO = parentGO.GetChild(1);
var element2Trans = element2GO.GetComponent<RectTransform>();
var element3GO = parentGO.GetChild(2);
var element3Trans = element3GO.GetComponent<RectTransform>();
HorizontalLayoutGroup layoutGroup = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>();
layoutGroup.reverseArrangement = true;
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(84.4f, element1Trans.anchoredPosition.x, 0.1f);
Assert.AreEqual(66.7f, element2Trans.anchoredPosition.x, 0.1f);
Assert.AreEqual(31.4f, element3Trans.anchoredPosition.x, 0.1f);
}
}
}

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using System.Collections;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
// test for case 879374 - Checks that layout group children scale properly when scaleWidth / scaleHeight are toggled
namespace LayoutTests
{
public class LayoutGroupScaling : IPrebuildSetup
{
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/LayoutGroupScalingPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
rootCanvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
rootCanvasGO.transform.SetParent(rootGO.transform);
var layoutGroupGO = new GameObject("LayoutGroup");
layoutGroupGO.transform.SetParent(rootCanvasGO.transform);
HorizontalLayoutGroup layoutGroup = layoutGroupGO.AddComponent<HorizontalLayoutGroup>();
layoutGroup.childControlHeight = true;
layoutGroup.childControlWidth = true;
ContentSizeFitter contentSizeFitter = layoutGroupGO.AddComponent<ContentSizeFitter>();
contentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
for (int i = 0; i < 10; i++)
{
var elementGO = new GameObject("image(" + i + ")", typeof(Image));
var layoutElement = elementGO.AddComponent<LayoutElement>();
layoutElement.preferredWidth = 50;
layoutElement.preferredHeight = 50;
elementGO.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
elementGO.transform.SetParent(layoutGroupGO.transform);
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("LayoutGroupScalingPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
}
[UnityTest]
public IEnumerator LayoutGroup_CorrectChildScaling()
{
GameObject layoutGroupGO = m_PrefabRoot.GetComponentInChildren<HorizontalLayoutGroup>().gameObject;
Rect dimentions = (layoutGroupGO.transform as RectTransform).rect;
layoutGroupGO.GetComponent<HorizontalLayoutGroup>().childScaleWidth = true;
layoutGroupGO.GetComponent<HorizontalLayoutGroup>().childScaleHeight = true;
yield return null;
Rect newDimentions = (layoutGroupGO.transform as RectTransform).rect;
Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width));
Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height));
yield return null;
Object.DestroyImmediate(layoutGroupGO.GetComponent<HorizontalLayoutGroup>());
VerticalLayoutGroup layoutGroup = layoutGroupGO.AddComponent<VerticalLayoutGroup>();
layoutGroup.childControlHeight = true;
layoutGroup.childControlWidth = true;
yield return null;
dimentions = (layoutGroupGO.transform as RectTransform).rect;
layoutGroup.childScaleWidth = true;
layoutGroup.childScaleHeight = true;
yield return null;
newDimentions = (layoutGroupGO.transform as RectTransform).rect;
Assert.IsTrue(Mathf.Approximately(dimentions.width * 0.5f, newDimentions.width));
Assert.IsTrue(Mathf.Approximately(dimentions.height * 0.5f, newDimentions.height));
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
GameObject.DestroyImmediate(m_CameraGO);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}
}

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using System.IO;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
namespace LayoutTests
{
public class VerticalLayoutGroupTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/VerticalLayoutGroupPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var groupGO = new GameObject("Group", typeof(RectTransform), typeof(VerticalLayoutGroup));
groupGO.transform.SetParent(canvasGO.transform);
var element1GO = new GameObject("Element1", typeof(RectTransform), typeof(LayoutElement));
element1GO.transform.SetParent(groupGO.transform);
var element2GO = new GameObject("Element2", typeof(RectTransform), typeof(LayoutElement));
element2GO.transform.SetParent(groupGO.transform);
var element3GO = new GameObject("Element3", typeof(RectTransform), typeof(LayoutElement));
element3GO.transform.SetParent(groupGO.transform);
VerticalLayoutGroup layoutGroup = groupGO.GetComponent<VerticalLayoutGroup>();
layoutGroup.padding = new RectOffset(2, 4, 3, 5);
layoutGroup.spacing = 1;
layoutGroup.childForceExpandWidth = false;
layoutGroup.childForceExpandHeight = false;
layoutGroup.childControlWidth = true;
layoutGroup.childControlHeight = true;
var element1 = element1GO.GetComponent<LayoutElement>();
element1.minWidth = 5;
element1.minHeight = 10;
element1.preferredWidth = 100;
element1.preferredHeight = 50;
element1.flexibleWidth = 0;
element1.flexibleHeight = 0;
element1.enabled = true;
var element2 = element2GO.GetComponent<LayoutElement>();
element2.minWidth = 10;
element2.minHeight = 5;
element2.preferredWidth = -1;
element2.preferredHeight = -1;
element2.flexibleWidth = 0;
element2.flexibleHeight = 0;
element2.enabled = true;
var element3 = element3GO.GetComponent<LayoutElement>();
element3.minWidth = 25;
element3.minHeight = 15;
element3.preferredWidth = 200;
element3.preferredHeight = 80;
element3.flexibleWidth = 1;
element3.flexibleHeight = 1;
element3.enabled = true;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("VerticalLayoutGroupPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
[Test]
public void TestCalculateLayoutInputHorizontal()
{
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(31, layoutGroup.minWidth);
Assert.AreEqual(206, layoutGroup.preferredWidth);
Assert.AreEqual(1, layoutGroup.flexibleWidth);
}
[Test]
public void TestCalculateLayoutInputVertical()
{
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(40, layoutGroup.minHeight);
Assert.AreEqual(145, layoutGroup.preferredHeight);
Assert.AreEqual(1, layoutGroup.flexibleHeight);
}
[Test]
public void TestCalculateLayoutVertical()
{
var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
var element1GO = parentGO.GetChild(0);
var element1Trans = element1GO.GetComponent<RectTransform>();
var element2GO = parentGO.GetChild(1);
var element2Trans = element2GO.GetComponent<RectTransform>();
var element3GO = parentGO.GetChild(2);
var element3Trans = element3GO.GetComponent<RectTransform>();
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
Assert.AreEqual(-19.4f, element1Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-39.4f, element2Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-68.9f, element3Trans.anchoredPosition.y, 0.1f);
}
[Test]
public void TestCalculateLayoutVerticalReversed()
{
var parentGO = m_PrefabRoot.transform.GetChild(0).GetChild(0);
var element1GO = parentGO.GetChild(0);
var element1Trans = element1GO.GetComponent<RectTransform>();
var element2GO = parentGO.GetChild(1);
var element2Trans = element2GO.GetComponent<RectTransform>();
var element3GO = parentGO.GetChild(2);
var element3Trans = element3GO.GetComponent<RectTransform>();
var layoutGroup = m_PrefabRoot.GetComponentInChildren<VerticalLayoutGroup>();
layoutGroup.reverseArrangement = true;
layoutGroup.CalculateLayoutInputHorizontal();
layoutGroup.SetLayoutHorizontal();
layoutGroup.CalculateLayoutInputVertical();
layoutGroup.SetLayoutVertical();
//Assert.AreEqual(-78.6f, element1Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-58.6f, element2Trans.anchoredPosition.y, 0.1f);
Assert.AreEqual(-29.1f, element3Trans.anchoredPosition.y, 0.1f);
}
}
}

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using System;
using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
[TestFixture]
public class LayoutGroupArrangement
{
const float k_LayoutDefaultSize = 100f;
GameObject m_Canvas;
GameObject m_LayoutGameObject;
RectTransform m_Child1;
RectTransform m_Child2;
[SetUp]
public void TestSetup()
{
m_Canvas = new GameObject("Canvas", typeof(Canvas));
m_LayoutGameObject = new GameObject("LayoutGroup", typeof(RectTransform));
m_LayoutGameObject.transform.SetParent(m_Canvas.transform, false);
m_LayoutGameObject.GetComponent<RectTransform>().sizeDelta =
new Vector2(k_LayoutDefaultSize, k_LayoutDefaultSize);
m_Child1 = new GameObject("Child1").AddComponent<RectTransform>();
m_Child1.SetParent(m_LayoutGameObject.transform, false);
m_Child2 = new GameObject("Child2").AddComponent<RectTransform>();
m_Child2.SetParent(m_LayoutGameObject.transform, false);
}
[UnityTest]
[Category("RegressionTest")]
[Description("Nested GameObjects without a Layout Element will effect a Layout Group's arrangement (case 1026779)")]
public IEnumerator LayoutGroup_ShouldResizeChildren_AfterDisablingAndEnablingAnyChild(
[Values(typeof(HorizontalLayoutGroup), typeof(VerticalLayoutGroup))]
Type layoutGroup)
{
var layoutComponent = (HorizontalOrVerticalLayoutGroup)m_LayoutGameObject.AddComponent(layoutGroup);
layoutComponent.childForceExpandHeight = true;
layoutComponent.childForceExpandWidth = true;
layoutComponent.childControlHeight = true;
layoutComponent.childControlWidth = true;
Assert.That(m_LayoutGameObject.GetComponent<RectTransform>().sizeDelta,
Is.EqualTo(Vector2.one * k_LayoutDefaultSize),
"Layout's size should not change after adding the " + layoutGroup.Name);
yield return null;
// HorizontalLayoutGroup will rearrange the children to have width equal to half the layout's width.
var expectedWidth = layoutGroup == typeof(HorizontalLayoutGroup)
? k_LayoutDefaultSize / 2
: k_LayoutDefaultSize;
// VerticalLayoutGroup will rearrange the children to have height equal to half the layout's height.
var expectedHeight = layoutGroup == typeof(VerticalLayoutGroup) ? k_LayoutDefaultSize / 2 : k_LayoutDefaultSize;
Assert.That(m_Child1.sizeDelta.x, Is.EqualTo(expectedWidth),
"Adding " + layoutGroup.Name + " did not resize the first child.");
Assert.That(m_Child1.sizeDelta.y, Is.EqualTo(expectedHeight),
"Adding " + layoutGroup.Name + " did not resize the first child.");
Assert.That(m_Child2.sizeDelta, Is.EqualTo(m_Child1.sizeDelta), "Both children should be of the same size.");
// Disable the second child and verify that the first child is resized to have size equal to the layout's size.
m_Child2.gameObject.SetActive(false);
yield return null;
Assert.That(m_Child1.sizeDelta.x, Is.EqualTo(k_LayoutDefaultSize),
layoutGroup.Name + " did not resize the first child after disabling the second child.");
Assert.That(m_Child1.sizeDelta.y, Is.EqualTo(k_LayoutDefaultSize),
layoutGroup.Name + " did not resize the first child after disabling the second child.");
// Enable the second child and verify that the first child is resized to the expected width/height.
m_Child2.gameObject.SetActive(true);
yield return null;
Assert.That(m_Child1.sizeDelta.x, Is.EqualTo(expectedWidth),
layoutGroup.Name + " did not resize the first child after enabling the second child.");
Assert.That(m_Child1.sizeDelta.y, Is.EqualTo(expectedHeight),
layoutGroup.Name + " did not resize the first child after enabling the second child.");
Assert.That(m_Child2.sizeDelta, Is.EqualTo(m_Child1.sizeDelta), "Both children should be of the same size.");
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_Canvas);
}
}

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using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor;
/*
This test checks that a maskableGraphic within a RectMask2D will be properly clipped.
Test for case (1013182 - [RectMask2D] Child gameObject is masked if there are less than 2 corners of GO that matches RectMask's x position)
*/
namespace UnityEngine.UI.Tests
{
public class RectMask2DClipping : IPrebuildSetup
{
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/Mask2DRectCullingPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
rootCanvasGO.GetComponent<Canvas>().renderMode = RenderMode.ScreenSpaceOverlay;
rootCanvasGO.transform.SetParent(rootGO.transform);
var maskGO = new GameObject("Mask", typeof(RectTransform), typeof(RectMask2D));
var maskTransform = maskGO.GetComponent<RectTransform>();
maskTransform.SetParent(rootCanvasGO.transform);
maskTransform.localPosition = Vector3.zero;
maskTransform.sizeDelta = new Vector2(200, 200);
maskTransform.localScale = Vector3.one;
var imageGO = new GameObject("Image", typeof(RectTransform), typeof(ImageHook));
var imageTransform = imageGO.GetComponent<RectTransform>();
imageTransform.SetParent(maskTransform);
imageTransform.localPosition = new Vector3(-125, 0, 0);
imageTransform.sizeDelta = new Vector2(100, 100);
imageTransform.localScale = Vector3.one;
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("Mask2DRectCullingPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
}
[UnityTest]
public IEnumerator Mask2DRect_CorrectClipping()
{
//root->canvas->mask->image
RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0) as RectTransform;
CanvasRenderer cr = t.GetComponent<CanvasRenderer>();
bool cull = false;
for (int i = 0; i < 360; i += 45)
{
t.localEulerAngles = new Vector3(0, 0, i);
cull |= cr.cull;
yield return null;
}
Assert.IsFalse(cull);
}
[Test]
public void Mask2DRect_NonZeroPaddingMasksProperly()
{
var mask = m_PrefabRoot.GetComponentInChildren<RectMask2D>();
mask.padding = new Vector4(10, 10, 10, 10);
Canvas.ForceUpdateCanvases();
var image = m_PrefabRoot.GetComponentInChildren<ImageHook>();
// The mask rect is 200, and padding of 10 all around makes it so its 180 in size.
Assert.AreEqual(180, image.cachedClipRect.height);
Assert.AreEqual(180, image.cachedClipRect.width);
Assert.AreEqual(-90f, image.cachedClipRect.x);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
GameObject.DestroyImmediate(m_CameraGO);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}
}

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using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
public class SceneWithNestedLayoutElementsLoadScript : MonoBehaviour
{
public bool isStartCalled { get; private set; }
protected void Start()
{
isStartCalled = true;
}
}

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using System;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor;
[TestFixture]
[Category("RegressionTest")]
public class SceneWithNestedLayoutElementsLoad : IPrebuildSetup
{
Scene m_InitScene;
const string aspectRatioFitterSceneName = "AspectRatioFitter";
const string contentSizeFitterSceneName = "ContentSizeFitter";
const string layoutGroupSceneName = "LayoutGroup";
public void Setup()
{
#if UNITY_EDITOR
Action aspectRatioFitterSceneCreation = delegate()
{
var canvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
var panelGO = new GameObject("Panel", typeof(UnityEngine.UI.Image), typeof(AspectRatioFitter));
var imageGO = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(AspectRatioFitter));
panelGO.transform.SetParent(canvasGO.transform);
imageGO.transform.SetParent(panelGO.transform);
var panelARF = panelGO.GetComponent<AspectRatioFitter>();
panelARF.aspectMode = AspectRatioFitter.AspectMode.EnvelopeParent;
panelARF.aspectRatio = 1.98f;
var iamgeARF = imageGO.GetComponent<AspectRatioFitter>();
iamgeARF.aspectMode = AspectRatioFitter.AspectMode.None;
iamgeARF.aspectRatio = 1f;
new GameObject("GameObject", typeof(SceneWithNestedLayoutElementsLoadScript));
};
CreateSceneUtility.CreateScene(aspectRatioFitterSceneName, aspectRatioFitterSceneCreation);
Action contentSizeFitterSceneCreation = delegate()
{
var canvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
var panelGO = new GameObject("Panel", typeof(UnityEngine.UI.Image), typeof(ContentSizeFitter), typeof(LayoutElement));
var imageGO = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(ContentSizeFitter), typeof(LayoutElement));
panelGO.transform.SetParent(canvasGO.transform);
imageGO.transform.SetParent(panelGO.transform);
var panelCSF = panelGO.GetComponent<ContentSizeFitter>();
panelCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
panelCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var panelLE = panelGO.GetComponent<LayoutElement>();
panelLE.preferredWidth = 200f;
panelLE.preferredHeight = 200f;
var imageCSF = imageGO.GetComponent<ContentSizeFitter>();
imageCSF.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
imageCSF.verticalFit = ContentSizeFitter.FitMode.PreferredSize;
var imageLE = imageGO.GetComponent<LayoutElement>();
imageLE.preferredWidth = 100f;
imageLE.preferredHeight = 100f;
new GameObject("GameObject", typeof(SceneWithNestedLayoutElementsLoadScript));
};
CreateSceneUtility.CreateScene(contentSizeFitterSceneName, contentSizeFitterSceneCreation);
Action layoutGroupSceneCreation = delegate()
{
var canvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler), typeof(GridLayoutGroup));
var panelGO = new GameObject("Panel (0)", typeof(UnityEngine.UI.Image), typeof(GridLayoutGroup), typeof(LayoutElement));
var imageGOOne = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(LayoutElement));
var imageGOTwo = new GameObject("Image", typeof(UnityEngine.UI.RawImage), typeof(LayoutElement));
panelGO.transform.SetParent(canvasGO.transform);
imageGOOne.transform.SetParent(panelGO.transform);
imageGOTwo.transform.SetParent(panelGO.transform);
var panelLE = panelGO.GetComponent<LayoutElement>();
panelLE.preferredWidth = 100f;
panelLE.preferredHeight = 100f;
var imageOneLE = imageGOOne.GetComponent<LayoutElement>();
imageOneLE.preferredWidth = 100f;
imageOneLE.preferredHeight = 100f;
var imageTwoLE = imageGOOne.GetComponent<LayoutElement>();
imageTwoLE.preferredWidth = 100f;
imageTwoLE.preferredHeight = 100f;
// Duplicate the first panel we created.
GameObject.Instantiate(panelGO, canvasGO.transform);
new GameObject("GameObject", typeof(SceneWithNestedLayoutElementsLoadScript));
};
CreateSceneUtility.CreateScene(layoutGroupSceneName, layoutGroupSceneCreation);
#endif
}
[UnityTest]
public IEnumerator SceneWithNestedAspectRatioFitterLoads()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(aspectRatioFitterSceneName, LoadSceneMode.Additive);
yield return operation;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(aspectRatioFitterSceneName));
var go = GameObject.Find("GameObject");
var component = go.GetComponent<SceneWithNestedLayoutElementsLoadScript>();
yield return new WaitUntil(() => component.isStartCalled);
operation = SceneManager.UnloadSceneAsync(aspectRatioFitterSceneName);
yield return operation;
}
[UnityTest]
public IEnumerator SceneWithNestedContentSizeFitterLoads()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(contentSizeFitterSceneName, LoadSceneMode.Additive);
yield return operation;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(contentSizeFitterSceneName));
var go = GameObject.Find("GameObject");
var component = go.GetComponent<SceneWithNestedLayoutElementsLoadScript>();
yield return new WaitUntil(() => component.isStartCalled);
operation = SceneManager.UnloadSceneAsync(contentSizeFitterSceneName);
yield return operation;
}
[UnityTest]
public IEnumerator SceneWithNestedLayoutGroupLoads()
{
AsyncOperation operation = SceneManager.LoadSceneAsync(layoutGroupSceneName, LoadSceneMode.Additive);
yield return operation;
SceneManager.SetActiveScene(SceneManager.GetSceneByName(layoutGroupSceneName));
var go = GameObject.Find("GameObject");
var component = go.GetComponent<SceneWithNestedLayoutElementsLoadScript>();
yield return new WaitUntil(() => component.isStartCalled);
operation = SceneManager.UnloadSceneAsync(layoutGroupSceneName);
yield return operation;
}
[SetUp]
public void TestSetup()
{
m_InitScene = SceneManager.GetActiveScene();
}
[TearDown]
public void TearDown()
{
SceneManager.SetActiveScene(m_InitScene);
}
[OneTimeTearDown]
public void OnTimeTearDown()
{
//Manually add Assets/ and .unity as CreateSceneUtility does that for you.
#if UNITY_EDITOR
AssetDatabase.DeleteAsset("Assets/" + aspectRatioFitterSceneName + ".unity");
AssetDatabase.DeleteAsset("Assets/" + contentSizeFitterSceneName + ".unity");
AssetDatabase.DeleteAsset("Assets/" + layoutGroupSceneName + ".unity");
#endif
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using System.IO;
using System.Reflection;
using NUnit.Framework;
using UnityEngine.EventSystems;
using UnityEditor;
public class ScrollBarClamp : IPrebuildSetup
{
// This test tests that setting scrollBar.value will not be clamped (case 802330 - Scrollbar stops velocity of 'Scroll Rect' unexpectedly)
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/ScrollBarClampPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas));
var canvas = rootCanvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
rootCanvasGO.transform.SetParent(rootGO.transform);
var scrollRectGo = new GameObject("Scroll View", typeof(RectTransform), typeof(ScrollRect), typeof(RectMask2D));
var scrollRectTransform = scrollRectGo.GetComponent<RectTransform>();
scrollRectTransform.SetParent(rootCanvasGO.transform);
scrollRectTransform.anchorMin = Vector2.zero;
scrollRectTransform.anchorMax = Vector2.one;
scrollRectTransform.sizeDelta = Vector2.zero;
scrollRectTransform.anchoredPosition = Vector2.zero;
var scrollRect = scrollRectGo.GetComponent<ScrollRect>();
scrollRect.movementType = ScrollRect.MovementType.Elastic;
var scrollbarGo = new GameObject("Scrollbar", typeof(RectTransform), typeof(Scrollbar));
var scrollbarTransform = scrollbarGo.GetComponent<RectTransform>();
scrollbarTransform.SetParent(scrollRectTransform);
scrollbarTransform.anchorMin = new Vector2(1, 0);
scrollbarTransform.anchorMax = new Vector2(1, 1);
scrollbarTransform.anchoredPosition = Vector2.zero;
scrollbarTransform.pivot = new Vector2(1, 0.5f);
scrollbarTransform.sizeDelta = new Vector2(20, 0);
var scrollbar = scrollbarGo.GetComponent<Scrollbar>();
scrollRect.verticalScrollbar = scrollbar;
var contentGo = new GameObject("Content", typeof(RectTransform), typeof(VerticalLayoutGroup));
var contentTransform = contentGo.GetComponent<RectTransform>();
contentTransform.SetParent(scrollRectTransform);
contentTransform.anchorMin = new Vector2(0, 1);
contentTransform.anchorMax = new Vector2(1, 1);
contentTransform.anchoredPosition = Vector2.zero;
contentTransform.pivot = new Vector2(0.5f, 1);
contentTransform.sizeDelta = new Vector2(0, 1135);
scrollRect.content = contentTransform;
var layoutGroup = contentGo.GetComponent<VerticalLayoutGroup>();
layoutGroup.padding = new RectOffset(10, 10, 0, 0);
layoutGroup.childAlignment = TextAnchor.UpperLeft;
layoutGroup.childControlHeight = true;
layoutGroup.childControlWidth = true;
layoutGroup.childForceExpandHeight = false;
layoutGroup.childForceExpandWidth = false;
for (int i = 0; i < 20; i++)
{
var item = new GameObject("Item" + i, typeof(RectTransform), typeof(LayoutElement));
var itemTransform = item.GetComponent<RectTransform>();
itemTransform.pivot = new Vector2(0.5f, 1);
itemTransform.SetParent(contentTransform);
var layoutElement = item.GetComponent<LayoutElement>();
layoutElement.minWidth = 620;
layoutElement.minHeight = 100;
layoutElement.preferredWidth = 620;
layoutElement.preferredHeight = 100;
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ScrollBarClampPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
Canvas.ForceUpdateCanvases();
}
//tests that setting the scrollbar value will not be clamped, but the private scrollbar functions will be clamped
[Test]
public void Scrollbar_clamp()
{
var scrollBar = m_PrefabRoot.GetComponentInChildren<Scrollbar>();
scrollBar.value = 1.5f;
Assert.Greater(scrollBar.value, 1f);
scrollBar.value = -0.5f;
Assert.Less(scrollBar.value, 0f);
MethodInfo method = typeof(Scrollbar).GetMethod("DoUpdateDrag", BindingFlags.NonPublic | BindingFlags.Instance);
method.Invoke(scrollBar, new object[] { new Vector2(1.5f, 1.5f), 1f });
Assert.LessOrEqual(scrollBar.value, 1f);
method.Invoke(scrollBar, new object[] { new Vector2(-0.5f, -0.5f), 1f });
Assert.GreaterOrEqual(scrollBar.value, 0f);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
GameObject.DestroyImmediate(m_CameraGO);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.TestTools;
using UnityEngine.UI;
public class ScrollBarTests : IPrebuildSetup
{
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/ScrollBarPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
var canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var scrollBarGo = new GameObject("ScrollBar", typeof(Scrollbar));
scrollBarGo.transform.SetParent(canvasGO.transform);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("ScrollBarPrefab")) as GameObject;
}
[Test]
public void ScrollBarSetValueWithoutNotifyWillNotNotify()
{
Scrollbar s = m_PrefabRoot.GetComponentInChildren<Scrollbar>();
s.value = 0;
bool calledOnValueChanged = false;
s.onValueChanged.AddListener(b => { calledOnValueChanged = true; });
s.SetValueWithoutNotify(1);
Assert.IsTrue(s.value == 1);
Assert.IsFalse(calledOnValueChanged);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
public class ScrollRectClamp
{
// Prefab has the following hierarchy:
// - PrefabRoot
// - Canvas
// - Root
// - Scroll View
// - Content
// - Scrollbar
GameObject m_PrefabRoot;
RectTransform Root { get; set; }
ScrollRect Scroll { get; set; }
RectTransform ScrollTransform { get; set; }
RectTransform Content { get; set; }
float ScrollSizeY { get { return ScrollTransform.rect.size.y; } }
float ContentSizeY { get { return Content.rect.size.y; } }
[SetUp]
public void Setup()
{
// We setup the ScrollRect so that it will vertically resize with the Root object, to simulate
// a change in screen size
m_PrefabRoot = new GameObject("ScrollRectClamp");
GameObject CanvasGO = new GameObject("Canvas");
CanvasGO.transform.SetParent(m_PrefabRoot.transform);
GameObject RootGO = new GameObject("Root", typeof(RectTransform));
RootGO.transform.SetParent(CanvasGO.transform);
Root = RootGO.GetComponent<RectTransform>();
Root.pivot = Root.anchorMin = Root.anchorMax = new Vector2(0.5f, 0.5f);
Root.sizeDelta = new Vector2(150.0f, 200.0f);
GameObject ScrollViewGO = new GameObject("Scroll View", typeof(RectTransform), typeof(ScrollRect), typeof(Image));
ScrollViewGO.transform.SetParent(Root);
Scroll = ScrollViewGO.GetComponent<ScrollRect>();
ScrollTransform = ScrollViewGO.GetComponent<RectTransform>();
Scroll.viewport = ScrollTransform;
Scroll.movementType = ScrollRect.MovementType.Clamped;
Scroll.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHide;
ScrollTransform.pivot = ScrollTransform.anchorMax = new Vector2(0.0f, 1.0f);
ScrollTransform.anchorMin = Vector2.zero;
ScrollTransform.sizeDelta = new Vector2(150.0f, 0.0f);
ScrollTransform.localPosition = Vector3.zero;
GameObject ContentGO = new GameObject("Content", typeof(RectTransform));
Content = ContentGO.GetComponent<RectTransform>();
Content.SetParent(ScrollTransform);
Scroll.content = Content;
Content.pivot = Content.anchorMin = new Vector2(0.0f, 1.0f);
Content.anchorMax = new Vector2(1.0f, 1.0f);
Content.sizeDelta = new Vector2(0.0f, 300.0f);
Content.anchoredPosition = Vector2.zero;
GameObject ScrollbarGO = new GameObject("Scrollbar", typeof(RectTransform), typeof(Image), typeof(Scrollbar));
ScrollbarGO.transform.SetParent(ScrollTransform);
Scroll.verticalScrollbar = ScrollbarGO.GetComponent<Scrollbar>();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
}
[UnityTest]
public IEnumerator ScrollRect_CorrectClampOnResize()
{
Assert.IsNotNull(Scroll.verticalScrollbar);
Scroll.verticalNormalizedPosition = 1.0f;
yield return null;
Assert.IsTrue(Mathf.Approximately(0.0f, Content.anchoredPosition.y));
Scroll.verticalNormalizedPosition = 0.0f;
yield return null;
// The content is vertically bigger than the viewport.
Assert.IsTrue(Mathf.Approximately(Content.anchoredPosition.y, ContentSizeY - ScrollSizeY));
// Resizing the root will resize the viewport accordingly.
Root.sizeDelta = new Vector2(150.0f, 300.0f);
yield return null;
// The content is vertically the same size as the viewport
Assert.IsTrue(Mathf.Approximately(ContentSizeY, ScrollSizeY));
Assert.False(Scroll.verticalScrollbar.gameObject.activeSelf);
Assert.IsTrue(Mathf.Approximately(0.0f, Scroll.verticalNormalizedPosition));
Assert.IsTrue(Mathf.Approximately(0.0f, Content.anchoredPosition.y));
Root.sizeDelta = new Vector2(150.0f, 200.0f);
yield return null;
Assert.IsTrue(Mathf.Approximately(1.0f, Scroll.verticalNormalizedPosition));
}
}

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using System.IO;
using UnityEngine;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEngine.UI;
using UnityEditor;
public class ScrollRectScale : IPrebuildSetup
{
const string kPrefabPath = "Assets/Resources/ScrollRectScalePrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
rootGO.transform.SetParent(rootGO.transform);
var rootGOTransform = rootGO.transform as RectTransform;
rootGOTransform.anchoredPosition3D = new Vector3(679, -122, 783);
rootGOTransform.sizeDelta = new Vector2(1165, 765);
rootGOTransform.localRotation = Quaternion.Euler(20, 30, 0);
var bodyGO = new GameObject("Body", typeof(RectTransform), typeof(Image), typeof(ScrollRect));
bodyGO.transform.SetParent(rootGO.transform);
var bodyGORectTransform = bodyGO.transform as RectTransform;
bodyGORectTransform.localRotation = Quaternion.identity;
bodyGORectTransform.anchorMin = Vector2.zero;
bodyGORectTransform.anchorMax = Vector2.one;
bodyGORectTransform.localPosition = Vector3.zero;
bodyGORectTransform.anchoredPosition = new Vector2(8, -8);
bodyGORectTransform.sizeDelta = new Vector2(-16, -16);
bodyGORectTransform.pivot = new Vector2(0, 1);
var sizer = new GameObject("Sizer", typeof(RectTransform));
var sizerTransform = sizer.transform as RectTransform;
sizerTransform.SetParent(bodyGO.transform);
sizerTransform.localRotation = Quaternion.identity;
sizerTransform.sizeDelta = new Vector2(1149, 3700);
sizerTransform.anchoredPosition3D = Vector3.zero;
sizerTransform.anchorMin = new Vector2(0, 1);
sizerTransform.anchorMax = new Vector2(0, 1);
sizerTransform.pivot = new Vector2(0, 1);
var bodyGOScrollRect = bodyGO.GetComponent<ScrollRect>();
bodyGOScrollRect.content = sizerTransform;
bodyGOScrollRect.movementType = ScrollRect.MovementType.Clamped;
bodyGOScrollRect.decelerationRate = 0.135f;
for (int i = 0; i < 19; ++i)
{
var row = new GameObject("Row" + i, typeof(Image));
var rowTransform = row.transform as RectTransform;
rowTransform.SetParent(sizer.transform);
rowTransform.localRotation = Quaternion.identity;
rowTransform.anchorMin = new Vector2(0, 1);
rowTransform.anchorMax = new Vector2(0, 1);
rowTransform.pivot = new Vector2(0, 1);
rowTransform.sizeDelta = new Vector2(1149, 37);
rowTransform.anchoredPosition3D = new Vector3(0, i * -37, 0);
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
GameObject m_CanvasGO;
[SetUp]
public void TestSetup()
{
m_CanvasGO = Object.Instantiate(Resources.Load("ScrollRectScalePrefab")) as GameObject;
}
[UnityTest]
[Description("Rect Transform position values are set to NaN, when Rect Transform is created via script and canvas is scaled to 0.01(case 893559)")]
public IEnumerator SmallScaleDoesNotCauseInvalidContentPosition()
{
var canvas = m_CanvasGO.GetComponent<Canvas>();
var scrollRect = canvas.GetComponentInChildren<ScrollRect>();
var contentRt = scrollRect.content.GetComponent<RectTransform>();
var contentLocalPosition = contentRt.localPosition;
var rt = canvas.GetComponent<RectTransform>();
rt.localScale = new Vector3(0.1f, 0.1f, 0.1f);
yield return null;
Assert.AreEqual(contentLocalPosition.x, contentRt.localPosition.x, 0.001f);
Assert.AreEqual(contentLocalPosition.y, contentRt.localPosition.y, 0.001f);
Assert.AreEqual(contentLocalPosition.z, contentRt.localPosition.z, 0.001f);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_CanvasGO);
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using System.IO;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.TestTools;
using NUnit.Framework;
using System.Collections;
using UnityEditor;
/*
This test checks if a clamped scrollRect with a content rect that has the same width and a canvas with scaling will stay stable for 5 frames.
Test for case (1010178-Clamped ScrollRect with scalling cause a large spike in performance)
*/
public class ScrollRectStableLayout : IPrebuildSetup
{
GameObject m_PrefabRoot;
GameObject m_CameraGO;
const string kPrefabPath = "Assets/Resources/ScrollRectStableLayoutPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("RootGO");
var rootCanvasGO = new GameObject("Canvas", typeof(Canvas), typeof(CanvasScaler));
rootCanvasGO.transform.SetParent(rootGO.transform);
var canvas = rootCanvasGO.GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
var canvasScaler = rootCanvasGO.GetComponent<CanvasScaler>();
canvasScaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
canvasScaler.referenceResolution = new Vector2(3840, 2160);
canvasScaler.referencePixelsPerUnit = 128;
var scrollRectGo = new GameObject("Scroll View", typeof(ScrollRect));
var scrollRectTransform = scrollRectGo.GetComponent<RectTransform>();
scrollRectTransform.SetParent(rootCanvasGO.transform);
scrollRectTransform.localPosition = Vector3.zero;
scrollRectTransform.sizeDelta = new Vector2(1000, 1000);
scrollRectTransform.localScale = Vector3.one * 1.000005f;
var scrollRect = scrollRectGo.GetComponent<ScrollRect>();
scrollRect.horizontal = true;
scrollRect.vertical = true;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
scrollRect.inertia = true;
var viewportTransform = new GameObject("Viewport", typeof(RectTransform)).GetComponent<RectTransform>();
viewportTransform.SetParent(scrollRectTransform);
viewportTransform.localPosition = Vector3.zero;
viewportTransform.localScale = Vector3.one;
viewportTransform.sizeDelta = new Vector2(-17, 0);
viewportTransform.anchorMin = new Vector2(0, 0);
viewportTransform.anchorMax = new Vector2(1, 1);
viewportTransform.pivot = new Vector2(0, 1);
scrollRect.viewport = viewportTransform;
var contentGo = new GameObject("Content", typeof(GridLayoutGroup));
var contentTransform = contentGo.GetComponent<RectTransform>();
contentTransform.SetParent(viewportTransform);
contentTransform.localPosition = Vector3.zero;
contentTransform.localScale = Vector3.one;
contentTransform.sizeDelta = new Vector2(0, 300);
contentTransform.anchorMin = new Vector2(0, 1);
contentTransform.anchorMax = new Vector2(1, 1);
contentTransform.pivot = new Vector2(0, 1);
var gridLayout = contentGo.GetComponent<GridLayoutGroup>();
gridLayout.cellSize = new Vector2(100, 100);
gridLayout.startCorner = GridLayoutGroup.Corner.UpperLeft;
gridLayout.startAxis = GridLayoutGroup.Axis.Horizontal;
gridLayout.childAlignment = TextAnchor.UpperLeft;
gridLayout.constraint = GridLayoutGroup.Constraint.Flexible;
scrollRect.content = contentTransform;
for (int i = 0; i < 20; i++)
{
var go = new GameObject("GameObject (" + i + ")", typeof(RectTransform));
var t = go.GetComponent<RectTransform>();
t.SetParent(contentTransform);
t.localScale = Vector3.one;
t.pivot = new Vector2(0.5f, 0.5f);
}
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
UnityEditor.PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("ScrollRectStableLayoutPrefab")) as GameObject;
m_CameraGO = new GameObject("Camera", typeof(Camera));
}
[UnityTest]
public IEnumerator ScrollRect_StableWhenStatic()
{
//root->canvas->scroll view->viewport->content
RectTransform t = m_PrefabRoot.transform.GetChild(0).GetChild(0).GetChild(0).GetChild(0) as RectTransform;
float[] values = new float[5];
for (int i = 0; i < values.Length; i++)
{
values[i] = t.localPosition.y;
yield return null;
}
Assert.AreEqual(values[0], values[1]);
Assert.AreEqual(values[1], values[2]);
Assert.AreEqual(values[2], values[3]);
Assert.AreEqual(values[3], values[4]);
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_PrefabRoot);
GameObject.DestroyImmediate(m_CameraGO);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
}

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using System;
using System.Collections;
using System.Reflection;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using System.Runtime.CompilerServices;
public class ScrollRectTests : IPrebuildSetup
{
const int ScrollSensitivity = 3;
GameObject m_PrefabRoot;
const string kPrefabPath = "Assets/Resources/ScrollRectPrefab.prefab";
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject eventSystemGO = new GameObject("EventSystem", typeof(EventSystem));
eventSystemGO.transform.SetParent(rootGO.transform);
var canvasGO = new GameObject("Canvas", typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
GameObject scrollRectGO = new GameObject("ScrollRect", typeof(RectTransform), typeof(ScrollRect));
scrollRectGO.transform.SetParent(canvasGO.transform);
GameObject contentGO = new GameObject("Content", typeof(RectTransform));
contentGO.transform.SetParent(scrollRectGO.transform);
GameObject horizontalScrollBarGO = new GameObject("HorizontalScrollBar", typeof(Scrollbar));
horizontalScrollBarGO.transform.SetParent(scrollRectGO.transform);
GameObject verticalScrollBarGO = new GameObject("VerticalScrollBar", typeof(Scrollbar));
verticalScrollBarGO.transform.SetParent(scrollRectGO.transform);
ScrollRect scrollRect = scrollRectGO.GetComponent<ScrollRect>();
scrollRect.transform.position = Vector3.zero;
scrollRect.transform.rotation = Quaternion.identity;
scrollRect.transform.localScale = Vector3.one;
(scrollRect.transform as RectTransform).sizeDelta = new Vector3(0.5f, 0.5f);
scrollRect.horizontalScrollbar = horizontalScrollBarGO.GetComponent<Scrollbar>();
scrollRect.verticalScrollbar = verticalScrollBarGO.GetComponent<Scrollbar>();
scrollRect.content = contentGO.GetComponent<RectTransform>();
scrollRect.content.anchoredPosition = Vector2.zero;
scrollRect.content.sizeDelta = new Vector2(3, 3);
scrollRect.scrollSensitivity = ScrollSensitivity;
scrollRect.GetComponent<RectTransform>().sizeDelta = new Vector2(1, 1);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = UnityEngine.Object.Instantiate(Resources.Load("ScrollRectPrefab")) as GameObject;
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabPath);
#endif
}
#region Enable disable scrollbars
[UnityTest]
[TestCase(true, ExpectedResult = null)]
[TestCase(false, ExpectedResult = null)]
public IEnumerator OnEnableShouldAddListeners(bool isHorizontal)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
Scrollbar scrollbar = isHorizontal ? scrollRect.horizontalScrollbar : scrollRect.verticalScrollbar;
scrollRect.enabled = false;
yield return null;
FieldInfo field = scrollbar.onValueChanged.GetType().BaseType.BaseType.GetField("m_Calls", BindingFlags.NonPublic | BindingFlags.Instance);
object invokeableCallList = field.GetValue(scrollbar.onValueChanged);
PropertyInfo property = invokeableCallList.GetType().GetProperty("Count", BindingFlags.Public | BindingFlags.Instance);
int callCount = (int)property.GetValue(invokeableCallList, null);
scrollRect.enabled = true;
yield return null;
Assert.AreEqual(callCount + 1, (int)property.GetValue(invokeableCallList, null));
}
[UnityTest]
[TestCase(true, ExpectedResult = null)]
[TestCase(false, ExpectedResult = null)]
public IEnumerator OnDisableShouldRemoveListeners(bool isHorizontal)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
Scrollbar scrollbar = isHorizontal ? scrollRect.horizontalScrollbar : scrollRect.verticalScrollbar;
scrollRect.enabled = true;
yield return null;
FieldInfo field = scrollbar.onValueChanged.GetType().BaseType.BaseType.GetField("m_Calls", BindingFlags.NonPublic | BindingFlags.Instance);
object invokeableCallList = field.GetValue(scrollbar.onValueChanged);
PropertyInfo property = invokeableCallList.GetType().GetProperty("Count", BindingFlags.Public | BindingFlags.Instance);
Assert.AreNotEqual(0, (int)property.GetValue(invokeableCallList, null));
scrollRect.enabled = false;
yield return null;
Assert.AreEqual(0, (int)property.GetValue(invokeableCallList, null));
}
[Test]
[TestCase(true)]
[TestCase(false)]
public void SettingScrollbarShouldRemoveThenAddListeners(bool testHorizontal)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
Scrollbar scrollbar = testHorizontal ? scrollRect.horizontalScrollbar : scrollRect.verticalScrollbar;
GameObject scrollBarGO = new GameObject("scrollBar", typeof(RectTransform), typeof(Scrollbar));
scrollBarGO.transform.SetParent(scrollRect.transform);
Scrollbar newScrollbar = scrollBarGO.GetComponent<Scrollbar>();
FieldInfo field = newScrollbar.onValueChanged.GetType().BaseType.BaseType.GetField("m_Calls", BindingFlags.NonPublic | BindingFlags.Instance);
PropertyInfo property = field.GetValue(newScrollbar.onValueChanged).GetType().GetProperty("Count", BindingFlags.Public | BindingFlags.Instance);
int newCallCount = (int)property.GetValue(field.GetValue(newScrollbar.onValueChanged), null);
if (testHorizontal)
scrollRect.horizontalScrollbar = newScrollbar;
else
scrollRect.verticalScrollbar = newScrollbar;
Assert.AreEqual(0, (int)property.GetValue(field.GetValue(scrollbar.onValueChanged), null), "The previous scrollbar should not have listeners anymore");
Assert.AreEqual(newCallCount + 1, (int)property.GetValue(field.GetValue(newScrollbar.onValueChanged), null), "The new scrollbar should have listeners now");
}
#endregion
#region Drag
[Test]
[TestCase(PointerEventData.InputButton.Left, true)]
[TestCase(PointerEventData.InputButton.Right, false)]
[TestCase(PointerEventData.InputButton.Middle, false)]
public void PotentialDragNeedsLeftClick(PointerEventData.InputButton button, bool expectedEqualsZero)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.velocity = Vector2.one;
Assert.AreNotEqual(Vector2.zero, scrollRect.velocity);
scrollRect.OnInitializePotentialDrag(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = button });
if (expectedEqualsZero)
Assert.AreEqual(Vector2.zero, scrollRect.velocity);
else
Assert.AreNotEqual(Vector2.zero, scrollRect.velocity);
}
[Test]
[TestCase(PointerEventData.InputButton.Left, true, true)]
[TestCase(PointerEventData.InputButton.Left, false, false)]
[TestCase(PointerEventData.InputButton.Right, true, false)]
[TestCase(PointerEventData.InputButton.Middle, true, false)]
public void LeftClickShouldStartDrag(PointerEventData.InputButton button, bool active, bool expectedIsDragging)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.enabled = active;
scrollRect.velocity = Vector2.one;
Assert.AreNotEqual(Vector2.zero, scrollRect.velocity);
var pointerEventData = new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = button };
scrollRect.OnInitializePotentialDrag(pointerEventData);
FieldInfo field = typeof(ScrollRect).GetField("m_Dragging", BindingFlags.NonPublic | BindingFlags.Instance);
Assert.IsFalse((bool)field.GetValue(scrollRect));
scrollRect.OnBeginDrag(pointerEventData);
Assert.AreEqual(expectedIsDragging, (bool)field.GetValue(scrollRect));
}
[Test]
[TestCase(PointerEventData.InputButton.Left, true, false)]
[TestCase(PointerEventData.InputButton.Left, false, false)]
[TestCase(PointerEventData.InputButton.Right, false, false)]
[TestCase(PointerEventData.InputButton.Right, true, true)]
[TestCase(PointerEventData.InputButton.Middle, true, true)]
[TestCase(PointerEventData.InputButton.Middle, false, false)]
public void LeftClickUpShouldEndDrag(PointerEventData.InputButton button, bool active, bool expectedIsDragging)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.velocity = Vector2.one;
Assert.AreNotEqual(Vector2.zero, scrollRect.velocity);
var startDragEventData = new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = PointerEventData.InputButton.Left };
scrollRect.OnInitializePotentialDrag(startDragEventData);
FieldInfo field = typeof(ScrollRect).GetField("m_Dragging", BindingFlags.NonPublic | BindingFlags.Instance);
Assert.IsFalse((bool)field.GetValue(scrollRect));
scrollRect.OnBeginDrag(startDragEventData);
Assert.IsTrue((bool)field.GetValue(scrollRect), "Prerequisite: dragging should be true to test if it is set to false later");
scrollRect.enabled = active;
var endDragEventData = new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>()) { button = button };
scrollRect.OnEndDrag(endDragEventData);
Assert.AreEqual(expectedIsDragging, (bool)field.GetValue(scrollRect));
}
#endregion
#region LateUpdate
[UnityTest]
public IEnumerator LateUpdateWithoutInertiaOrElasticShouldZeroVelocity()
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.velocity = Vector2.one;
scrollRect.inertia = false;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
yield return null;
Assert.AreEqual(Vector2.zero, scrollRect.velocity);
}
[UnityTest]
public IEnumerator LateUpdateWithInertiaShouldDecelerate()
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.velocity = Vector2.one;
scrollRect.inertia = true;
scrollRect.movementType = ScrollRect.MovementType.Clamped;
yield return null;
Assert.Less(scrollRect.velocity.magnitude, 1);
}
[UnityTest][Ignore("Fails")]
public IEnumerator LateUpdateWithElasticShouldDecelerate()
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.velocity = Vector2.one;
scrollRect.inertia = false;
scrollRect.content.anchoredPosition = Vector2.one * 2;
scrollRect.movementType = ScrollRect.MovementType.Elastic;
yield return null;
Assert.AreNotEqual(1, scrollRect.velocity.magnitude);
var newMagnitude = scrollRect.velocity.magnitude;
yield return null;
Assert.AreNotEqual(newMagnitude, scrollRect.velocity.magnitude);
}
[UnityTest]
public IEnumerator LateUpdateWithElasticNoOffsetShouldZeroVelocity()
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.velocity = Vector2.one;
scrollRect.inertia = false;
scrollRect.movementType = ScrollRect.MovementType.Elastic;
yield return null;
Assert.AreEqual(Vector2.zero, scrollRect.velocity);
}
#endregion
[Test]
public void SetNormalizedPositionShouldSetContentLocalPosition()
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
scrollRect.normalizedPosition = Vector2.one;
Assert.AreEqual(new Vector3(-1f, -1f, 0), scrollRect.content.localPosition);
}
#region Scroll, offset, ...
[Test]
[TestCase(1, 1, true, true, 1, -1, TestName = "Horizontal and vertical scroll")]
[TestCase(1, 1, false, true, 0, -1, TestName = "Vertical scroll")]
[TestCase(1, 1, true, false, 1, 0, TestName = "Horizontal scroll")]
public void OnScrollClampedShouldMoveContentAnchoredPosition(int scrollDeltaX, int scrollDeltaY, bool horizontal,
bool vertical, int expectedPosX, int expectedPosY)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
Vector2 scrollDelta = new Vector2(scrollDeltaX, scrollDeltaY);
var expected = new Vector2(expectedPosX, expectedPosY) * ScrollSensitivity;
scrollRect.horizontal = horizontal;
scrollRect.vertical = vertical;
scrollRect.OnScroll(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>())
{
scrollDelta = scrollDelta
});
Assert.AreEqual(expected, scrollRect.content.anchoredPosition);
}
[Test][Ignore("Tests fail without mocking")]
[TestCase(ScrollRect.MovementType.Clamped, 1f, 1f)]
[TestCase(ScrollRect.MovementType.Unrestricted, 150, 150)]
[TestCase(ScrollRect.MovementType.Elastic, 150, 150)]
public void OnScrollClampedShouldClampContentAnchoredPosition(ScrollRect.MovementType movementType, float anchoredPosX,
float anchoredPosY)
{
ScrollRect scrollRect = m_PrefabRoot.GetComponentInChildren<ScrollRect>();
Vector2 scrollDelta = new Vector2(50, -50);
scrollRect.movementType = movementType;
scrollRect.content.anchoredPosition = new Vector2(2.5f, 2.5f);
scrollRect.OnScroll(new PointerEventData(m_PrefabRoot.GetComponentInChildren<EventSystem>())
{
scrollDelta = scrollDelta
});
Assert.AreEqual(new Vector2(anchoredPosX, anchoredPosY), scrollRect.content.anchoredPosition);
}
[Test]
public void GetBoundsShouldEncapsulateAllCorners()
{
Matrix4x4 matrix = Matrix4x4.identity;
object[] arguments = new object[2]
{
new Vector3[] { Vector3.zero, Vector3.one, Vector3.one * 2, Vector3.one },
matrix
};
MethodInfo method = typeof(ScrollRect).GetMethod("InternalGetBounds", BindingFlags.NonPublic | BindingFlags.Static);
var bounds = (Bounds)method.Invoke(null, arguments);
Assert.AreEqual(Vector3.zero, bounds.min);
Assert.AreEqual(Vector3.one * 2, bounds.max);
}
[Test]
public void UpdateBoundsShouldPad()
{
Bounds viewBounds = new Bounds(Vector3.zero, Vector3.one * 2);
Vector3 contentSize = Vector3.one;
Vector3 contentPos = Vector3.one;
var contentPivot = new Vector2(0.5f, 0.5f);
object[] arguments = new object[] { viewBounds, contentPivot, contentSize, contentPos };
MethodInfo method = typeof(ScrollRect).GetMethod("AdjustBounds", BindingFlags.NonPublic | BindingFlags.Static);
method.Invoke(null, arguments);
//ScrollRect.AdjustBounds(ref viewBounds, ref contentPivot, ref contentSize, ref contentPos);
Assert.AreEqual(new Vector3(2, 2, 1), arguments[2]);
}
[Test]
[TestCase(true, true, 2, 4, -2, -2, TestName = "Should clamp offset")]
[TestCase(false, true, 2, 4, 0, -2, TestName = "Vertical should clamp offset on one axis")]
[TestCase(true, false, 2, 4, -2, 0, TestName = "Horizontal should clamp offset on one axis")]
[TestCase(false, false, 2, 4, 0, 0, TestName = "No axis should not clamp offset")]
[TestCase(true, true, 8, 10, 2, 2, TestName = "Should clamp negative offset")]
[TestCase(false, true, 8, 10, 0, 2, TestName = "Vertical should clamp negative offset on one axis")]
[TestCase(true, false, 8, 10, 2, 0, TestName = "Horizontal should clamp negative offset on one axis")]
[TestCase(false, false, 8, 10, 0, 0, TestName = "No axis should not clamp negative offset")]
public void CalculateOffsetShouldClamp(bool horizontal, bool vertical, int viewX, float viewY, float resX, float resY)
{
TestCalculateOffset(ScrollRect.MovementType.Clamped, horizontal, vertical, viewX, viewY, resX, resY, new Bounds(new Vector3(5, 7), new Vector3(4, 4)));
}
[Test]
[TestCase(true, true, 2, 4, -2, -2, TestName = "Should clamp offset")]
[TestCase(false, true, 2, 4, 0, -2, TestName = "Vertical should clamp offset on one axis")]
[TestCase(true, false, 2, 4, -2, 0, TestName = "Horizontal should clamp offset on one axis")]
[TestCase(false, false, 2, 4, 0, 0, TestName = "No axis should not clamp offset")]
[TestCase(true, true, 8, 10, 2, 2, TestName = "Should clamp negative offset")]
[TestCase(false, true, 8, 10, 0, 2, TestName = "Vertical should clamp negative offset on one axis")]
[TestCase(true, false, 8, 10, 2, 0, TestName = "Horizontal should clamp negative offset on one axis")]
[TestCase(false, false, 8, 10, 0, 0, TestName = "No axis should not clamp negative offset")]
public void CalculateOffsetUnrestrictedShouldNotClamp(bool horizontal, bool vertical, int viewX, float viewY, float resX, float resY)
{
TestCalculateOffset(ScrollRect.MovementType.Unrestricted, horizontal, vertical, viewX, viewY, 0, 0, new Bounds(new Vector3(5, 7), new Vector3(4, 4)));
}
private static void TestCalculateOffset(ScrollRect.MovementType movementType, bool horizontal, bool vertical, int viewX, float viewY, float resX, float resY, Bounds contentBounds)
{
Bounds viewBounds = new Bounds(new Vector3(viewX, viewY), new Vector3(2, 2));
// content is south east of view
Vector2 delta = Vector2.zero;
object[] arguments = new object[] { viewBounds, contentBounds, horizontal, vertical, movementType, delta };
MethodInfo method = typeof(ScrollRect).GetMethod("InternalCalculateOffset", BindingFlags.NonPublic | BindingFlags.Static);
var result = (Vector2)method.Invoke(null, arguments);
Console.WriteLine(result);
Assert.AreEqual(new Vector2(resX, resY), result);
}
#endregion
}

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using NUnit.Framework;
using UnityEngine.UI;
using UnityEngine;
[Category("Slider")]
public class SliderTests
{
private Slider slider;
private GameObject emptyGO;
private GameObject rootGO;
[SetUp]
public void Setup()
{
rootGO = new GameObject("root child");
rootGO.AddComponent<Canvas>();
var sliderGameObject = new GameObject("Slider");
slider = sliderGameObject.AddComponent<Slider>();
emptyGO = new GameObject("base", typeof(RectTransform));
sliderGameObject.transform.SetParent(rootGO.transform);
emptyGO.transform.SetParent(sliderGameObject.transform);
}
[TearDown]
public void TearDown()
{
GameObject.DestroyImmediate(rootGO);
}
[Test]
public void SetSliderValueWithoutNotifyWillNotNotify()
{
slider.value = 0;
bool calledOnValueChanged = false;
slider.onValueChanged.AddListener(f => { calledOnValueChanged = true; });
slider.SetValueWithoutNotify(1);
Assert.IsTrue(slider.value == 1);
Assert.IsFalse(calledOnValueChanged);
}
}

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using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
public class TextEditorBackspaceDelete
{
private const string kFailedToRemoveCharacterMessage = "Backspace or Delete Failed To Remove The Expected Character";
private const string kFailedToChangeCursor = "Backspace or Delete Failed To Move The Cursor To The Expected Index";
private const string kFailedToChangeSelect = "Backspace or Delete Failed To Move The Selection Index To The Expected Index";
[Test]
public void TextEditorWithUTF16_MiddleCursorOnBackspace_RemovesCharacter()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy",
cursorIndex = 4,
selectIndex = 4,
};
textBox.Backspace();
Assert.AreEqual("MikDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(3, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(3, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_MiddleCursorOnDelete_RemovesCharacter()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy",
cursorIndex = 3,
selectIndex = 3,
};
textBox.Delete();
Assert.AreEqual("MikDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(3, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(3, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_MiddleCursorOnBackspaceAndLeftSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "Mike🗘DeRoy",
cursorIndex = 5,
selectIndex = 5,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(4, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(4, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_MiddleCursorOnDeleteAndLeftSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "Mike🗘DeRoy",
cursorIndex = 4,
selectIndex = 4,
};
textBox.Delete();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(4, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(4, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_MiddleCursorOnBackspaceAndRightSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "Mike🗘DeRoy",
cursorIndex = 6,
selectIndex = 6,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(4, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(4, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_LeftCursorOnBackspace_DoesNotRemoveCharacter()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy",
cursorIndex = 0,
selectIndex = 0,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(0, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(0, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_LeftCursorOnDelete_RemovesCharacter()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy",
cursorIndex = 0,
selectIndex = 0,
};
textBox.Delete();
Assert.AreEqual("ikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(0, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(0, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_LeftCursorOnBackspaceAndLeftSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "🗘MikeDeRoy",
cursorIndex = 1,
selectIndex = 1,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(0, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(0, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_LeftCursorOnDeleteAndLeftSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "🗘MikeDeRoy",
cursorIndex = 0,
selectIndex = 0,
};
textBox.Delete();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(0, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(0, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_LeftCursorOnBackspaceAndRightSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "🗘MikeDeRoy",
cursorIndex = 2,
selectIndex = 2,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(0, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(0, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_RightCursorOnBackspace_RemovesCharacters()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy",
cursorIndex = 9,
selectIndex = 9,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRo", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(8, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(8, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_RightCursorOnDelete_DoesNotRemoveCharacter()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy",
cursorIndex = 9,
selectIndex = 9,
};
textBox.Delete();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(9, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(9, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_RightCursorOnBackspaceAndLeftSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy🗘",
cursorIndex = 10,
selectIndex = 10,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(9, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(9, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_RightCursorOnDeleteAndLeftSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy🗘",
cursorIndex = 9,
selectIndex = 9,
};
textBox.Delete();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(9, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(9, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_RightCursorOnBackspaceAndRightSurrogate_RemovesBothSurrogates()
{
var textBox = new TextEditor()
{
text = "MikeDeRoy🗘",
cursorIndex = 11,
selectIndex = 11,
};
textBox.Backspace();
Assert.AreEqual("MikeDeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(9, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(9, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_MiddleCursorOnBackspace_RemovesBothSurrogatesInSuccession()
{
var textBox = new TextEditor()
{
text = "Mike🗘🗘🗘DeRoy",
cursorIndex = 8,
selectIndex = 8,
};
textBox.Backspace();
Assert.AreEqual("Mike🗘🗘DeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(6, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(6, textBox.selectIndex, kFailedToChangeSelect);
textBox.Backspace();
Assert.AreEqual("Mike🗘DeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(4, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(4, textBox.selectIndex, kFailedToChangeSelect);
textBox.Backspace();
Assert.AreEqual("Mik🗘DeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(3, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(3, textBox.selectIndex, kFailedToChangeSelect);
}
[Test]
public void TextEditorWithUTF16_MiddleCursorOnDelete_RemovesBothSurrogatesInSuccession()
{
var textBox = new TextEditor()
{
text = "Mike🗘🗘🗘DeRoy",
cursorIndex = 6,
selectIndex = 6,
};
textBox.Delete();
Assert.AreEqual("Mike🗘🗘DeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(6, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(6, textBox.selectIndex, kFailedToChangeSelect);
textBox.Delete();
Assert.AreEqual("Mike🗘DeRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(6, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(6, textBox.selectIndex, kFailedToChangeSelect);
textBox.Delete();
Assert.AreEqual("Mike🗘eRoy", textBox.text, kFailedToRemoveCharacterMessage);
Assert.AreEqual(6, textBox.cursorIndex, kFailedToChangeCursor);
Assert.AreEqual(6, textBox.selectIndex, kFailedToChangeSelect);
}
}

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using System.Collections;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
public class TextEditorTests
{
TextEditor m_TextEditor;
static IEnumerable textWithCodePointBoundaryIndices
{
get
{
yield return new TestCaseData("", new[] { 0 });
yield return new TestCaseData("abc", new[] { 0, 1, 2, 3 });
yield return new TestCaseData("\U0001f642", new[] { 0, 2 }).SetName("(U+1F642)");
yield return new TestCaseData("\U0001f642\U0001f643", new[] { 0, 2, 4 }).SetName("(U+1F642)(U+1F643)");
yield return new TestCaseData("a\U0001f642b\U0001f643c", new[] { 0, 1, 3, 4, 6, 7 }).SetName("a(U+1F642)b(U+1F643)c");
yield return new TestCaseData("Hello 😁 World", new[] { 0, 1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 13, 14 }).SetName("Hello (U+1F601) World");
yield return new TestCaseData("見ざる🙈、聞かざる🙉、言わざる🙊", new[] { 0, 1, 2, 3, 5, 6, 7, 8, 9, 10, 12, 13, 14, 15, 16, 17, 19 }).SetName("Three wise monkeys");
}
}
static IEnumerable textWithWordStartAndEndIndices
{
get
{
yield return new TestCaseData("", new int[0], new int[0]);
yield return new TestCaseData(" ", new int[0], new int[0]);
yield return new TestCaseData("one two three", new[] { 0, 4, 8 }, new[] { 3, 7, 13 });
yield return new TestCaseData("\U00010000 \U00010001 \U00010002\U00010003", new[] { 0, 3, 6 }, new[] { 2, 5, 10 }).SetName("(U+10000) (U+10001) (U+10002)(U+10003)");
yield return new TestCaseData("Hello 😁 World", new[] { 0, 6, 9 }, new[] { 5, 8, 14 }).SetName("Hello (U+1F601) World");
yield return new TestCaseData("見ざる🙈、聞かざる🙉、言わざる🙊", new[] { 0, 3, 6, 10, 13, 17 }, new[] { 3, 6, 10, 13, 17, 19 }).SetName("Three wise monkeys");
}
}
// A sequences of punctuation characters is currently considered a word when deleting
static IEnumerable textWithWordStartAndEndIndicesWherePunctuationIsAWord
{
get
{
yield return new TestCaseData(" ,. abc,. ", new[] { 1, 4, 7 }, new[] { 3, 7, 9 });
}
}
// but not when moving/selecting
static IEnumerable textWithWordStartAndEndIndicesWherePunctuationIsNotAWord
{
get
{
yield return new TestCaseData(" ,. abc,. ", new[] { 4 }, new[] { 7 });
}
}
static IEnumerable textWithLineStartIndices
{
get
{
yield return new TestCaseData("\n\na\nbc\n\U0001f642\n\U0001f642\U0001f643\n\n ", new[] { 0, 1, 2, 4, 7, 10, 15, 16 }).SetName("(LF)(LF)a(LF)bc(LF)(U+1F642)(LF)(U+1F642)(U+1F643)(LF)(LF) ");
yield return new TestCaseData("\n\na\nbc\n🙂\n🙂🙃\n\n ", new[] { 0, 1, 2, 4, 7, 10, 15, 16 }).SetName("(LF)(LF)a(LF)bc(LF)(U+1F642)(LF)(U+1F642)(U+1F643)(LF)(LF) ");
}
}
static IEnumerable textWithLineEndIndices
{
get
{
yield return new TestCaseData("\n\na\nbc\n\U0001f642\n\U0001f642\U0001f643\n\n ", new[] { 0, 1, 3, 6, 9, 14, 15, 17 }).SetName("(LF)(LF)a(LF)bc(LF)(U+1F642)(LF)(U+1F642)(U+1F643)(LF)(LF) ");
yield return new TestCaseData("\n\na\nbc\n🙂\n🙂🙃\n\n ", new[] { 0, 1, 3, 6, 9, 14, 15, 17 }).SetName("(LF)(LF)a(LF)bc(LF)(U+1F642)(LF)(U+1F642)(U+1F643)(LF)(LF) ");
}
}
static IEnumerable textWithExpectedCursorAndSelectIndicesWhenSelectingCurrentWordAtIndex
{
get
{
yield return new TestCaseData("", new[] { 0 }, new[] { 0 });
yield return new TestCaseData(" ", new[] { 1, 1 }, new[] { 0, 0 });
yield return new TestCaseData("a", new[] { 1, 1 }, new[] { 0, 0 });
yield return new TestCaseData("ab", new[] { 2, 2, 2 }, new[] { 0, 0, 0 });
yield return new TestCaseData("ab cd", new[] { 2, 2, 4, 4, 6, 6, 6 }, new[] { 0, 0, 2, 2, 4, 4, 4 });
yield return new TestCaseData("a,, ,, ,,b", new[] { 1, 3, 3, 5, 5, 7, 7, 9, 9, 11, 11, 12, 12 }, new[] { 0, 1, 1, 3, 3, 5, 5, 7, 7, 9, 9, 11, 11 });
}
}
[SetUp]
public void TestSetup()
{
m_TextEditor = new TextEditor();
m_TextEditor.DetectFocusChange();
}
[Test]
public void SetText_MovesCursorAndSelectIndicesToNextCodePointIndexIfInvalid()
{
m_TextEditor.text = "ab";
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = 1;
m_TextEditor.text = "\U0001f642";
Assert.AreEqual(2, m_TextEditor.cursorIndex, "cursorIndex at invalid code point index");
Assert.AreEqual(2, m_TextEditor.selectIndex, "selectIndex at invalid code point index");
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void SetCursorAndSelectIndices_MovesToNextCodePointIndexIfInvalid(string text, int[] codePointIndices)
{
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var nextCodePointIndex = index == text.Length ? index : codePointIndices.First(codePointIndex => codePointIndex > index);
if (codePointIndices.Contains(index))
Assert.AreEqual(index, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} should not change if it's already at a valid code point index", index));
else
Assert.AreEqual(nextCodePointIndex, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to next code point index", index));
if (codePointIndices.Contains(index))
Assert.AreEqual(index, m_TextEditor.selectIndex, string.Format("selectIndex {0} should not change if it's already at a valid code point index", index));
else
Assert.AreEqual(nextCodePointIndex, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to next code point index", index));
}
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsAWord")]
public void DeleteWordBack_DeletesBackToPreviousWordStart(string text, int[] wordStartIndices, int[] wordEndIndices)
{
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.DeleteWordBack();
var previousWordStart = wordStartIndices.Reverse().FirstOrDefault(i => i < oldCursorIndex);
Assert.AreEqual(previousWordStart, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to previous word start", oldCursorIndex));
Assert.AreEqual(previousWordStart, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to previous word start", oldSelectIndex));
Assert.AreEqual(text.Remove(previousWordStart, oldCursorIndex - previousWordStart), m_TextEditor.text, string.Format("wrong resulting text for cursorIndex {0}", oldCursorIndex));
}
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsAWord")]
public void DeleteWordForward_DeletesForwardToNextWordStart(string text, int[] wordStartIndices, int[] wordEndIndices)
{
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.DeleteWordForward();
var nextWordStart = oldCursorIndex == text.Length ? text.Length : wordStartIndices.Concat(new[] { text.Length }).First(i => i > oldCursorIndex);
Assert.AreEqual(oldCursorIndex, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} should not change", oldCursorIndex));
Assert.AreEqual(oldSelectIndex, m_TextEditor.selectIndex, string.Format("selectIndex {0} should not change", oldSelectIndex));
Assert.AreEqual(text.Remove(oldCursorIndex, nextWordStart - oldCursorIndex), m_TextEditor.text, string.Format("wrong resulting text for cursorIndex {0}", oldCursorIndex));
}
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void Delete_RemovesCodePointRightOfCursor(string text, int[] codePointIndices)
{
for (var i = 0; i < codePointIndices.Length; i++)
{
var codePointIndex = codePointIndices[i];
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = codePointIndex;
m_TextEditor.Delete();
var nextCodePointIndex = i < codePointIndices.Length - 1 ? codePointIndices[i + 1] : codePointIndex;
Assert.AreEqual(codePointIndex, m_TextEditor.cursorIndex, "cursorIndex should not change");
Assert.AreEqual(codePointIndex, m_TextEditor.selectIndex, "selectIndex should not change");
Assert.AreEqual(text.Remove(codePointIndex, nextCodePointIndex - codePointIndex), m_TextEditor.text, string.Format("wrong resulting text for cursorIndex {0}", codePointIndex));
}
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void Backspace_RemovesCodePointLeftOfCursor(string text, int[] codePointIndices)
{
for (var i = codePointIndices.Length - 1; i >= 0; i--)
{
var codePointIndex = codePointIndices[i];
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = codePointIndex;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.Backspace();
var previousCodePointIndex = i > 0 ? codePointIndices[i - 1] : codePointIndex;
var codePointLength = codePointIndex - previousCodePointIndex;
Assert.AreEqual(oldCursorIndex - codePointLength, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to before removed code point", oldCursorIndex));
Assert.AreEqual(oldSelectIndex - codePointLength, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to before removed code point", oldSelectIndex));
Assert.AreEqual(text.Remove(previousCodePointIndex, codePointLength), m_TextEditor.text);
}
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void MoveRight_SkipsInvalidCodePointIndices(string text, int[] codePointIndices)
{
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = 0;
foreach (var expectedIndex in codePointIndices.Skip(1))
{
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveRight();
Assert.AreEqual(expectedIndex, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to next code point index", oldCursorIndex));
Assert.AreEqual(expectedIndex, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to next code point index", oldSelectIndex));
}
Assert.AreEqual(text.Length, m_TextEditor.cursorIndex, "cursorIndex did not reach end");
Assert.AreEqual(text.Length, m_TextEditor.selectIndex, "selectIndex did not reach end");
m_TextEditor.MoveRight();
Assert.AreEqual(text.Length, m_TextEditor.cursorIndex, "cursorIndex at end should not change");
Assert.AreEqual(text.Length, m_TextEditor.selectIndex, "selectIndex at end should not change");
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void MoveLeft_SkipsInvalidCodePointIndices(string text, int[] codePointIndices)
{
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = text.Length;
foreach (var expectedIndex in codePointIndices.Reverse().Skip(1))
{
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveLeft();
Assert.AreEqual(expectedIndex, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to previous code point index", oldCursorIndex));
Assert.AreEqual(expectedIndex, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to previous code point index", oldSelectIndex));
}
Assert.AreEqual(0, m_TextEditor.cursorIndex, "cursorIndex did not reach start");
Assert.AreEqual(0, m_TextEditor.selectIndex, "selectIndex did not reach start");
m_TextEditor.MoveLeft();
Assert.AreEqual(0, m_TextEditor.cursorIndex, "cursorIndex at start should not change");
Assert.AreEqual(0, m_TextEditor.selectIndex, "selectIndex at start should not change");
}
[Test, TestCaseSource("textWithLineStartIndices")]
public void MoveLineStart_MovesCursorAfterPreviousLineFeed(string text, int[] lineStartIndices)
{
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveLineStart();
var lineStart = lineStartIndices.Reverse().FirstOrDefault(i => i <= oldCursorIndex);
Assert.AreEqual(lineStart, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to line start", oldCursorIndex));
Assert.AreEqual(lineStart, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to line start", oldSelectIndex));
}
}
[Test, TestCaseSource("textWithLineEndIndices")]
public void MoveLineEnd_MovesCursorBeforeNextLineFeed(string text, int[] lineEndIndices)
{
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveLineEnd();
var lineEnd = lineEndIndices.First(i => i >= oldCursorIndex);
Assert.AreEqual(lineEnd, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to line end", oldCursorIndex));
Assert.AreEqual(lineEnd, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to line end", oldSelectIndex));
}
}
[Test]
public void MoveTextStart_MovesCursorToStartOfText()
{
m_TextEditor.text = "Hello World";
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = 5;
m_TextEditor.MoveTextStart();
Assert.AreEqual(0, m_TextEditor.cursorIndex, "cursorIndex did not move to start of text");
Assert.AreEqual(0, m_TextEditor.selectIndex, "selectIndex did not move to start of text");
}
[Test]
public void MoveTextEnd_MovesCursorToEndOfText()
{
m_TextEditor.text = "Hello World";
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = 5;
m_TextEditor.MoveTextEnd();
Assert.AreEqual(m_TextEditor.text.Length, m_TextEditor.cursorIndex, "cursorIndex did not move to end of text");
Assert.AreEqual(m_TextEditor.text.Length, m_TextEditor.selectIndex, "selectIndex did not move to end of text");
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void SelectLeft_ExpandSelectionToPreviousCodePoint(string text, int[] codePointIndices)
{
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = text.Length;
foreach (var expectedCursorIndex in codePointIndices.Reverse().Skip(1))
{
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.SelectLeft();
Assert.AreEqual(expectedCursorIndex, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to previous code point index", oldCursorIndex));
Assert.AreEqual(oldSelectIndex, m_TextEditor.selectIndex, "selectIndex should not change");
}
Assert.AreEqual(0, m_TextEditor.cursorIndex, "cursorIndex did not reach start");
m_TextEditor.SelectLeft();
Assert.AreEqual(0, m_TextEditor.cursorIndex, "cursorIndex at start should not change");
}
[Test, TestCaseSource("textWithCodePointBoundaryIndices")]
public void SelectRight_ExpandSelectionToNextCodePoint(string text, int[] codePointIndices)
{
m_TextEditor.text = text;
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = 0;
foreach (var expectedCursorIndex in codePointIndices.Skip(1))
{
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.SelectRight();
Assert.AreEqual(expectedCursorIndex, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to next code point index", oldCursorIndex));
Assert.AreEqual(oldSelectIndex, m_TextEditor.selectIndex, "selectIndex should not change");
}
Assert.AreEqual(text.Length, m_TextEditor.cursorIndex, "cursorIndex did not reach end");
m_TextEditor.SelectRight();
Assert.AreEqual(text.Length, m_TextEditor.cursorIndex, "cursorIndex at end should not change");
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsNotAWord")]
public void MoveWordRight_MovesCursorToNextWordEnd(string text, int[] wordStartIndices, int[] wordEndIndices)
{
if (text.Any(char.IsSurrogate))
Assert.Ignore("char.IsLetterOrDigit(string, int) does not currently work correctly with surrogates");
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveWordRight();
var nextWordEnd = wordEndIndices.FirstOrDefault(i => i > oldCursorIndex);
if (nextWordEnd == 0)
nextWordEnd = text.Length;
Assert.AreEqual(nextWordEnd, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to next word start", oldCursorIndex));
Assert.AreEqual(nextWordEnd, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to next word start", oldSelectIndex));
}
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsAWord")]
public void MoveToStartOfNextWord_MovesCursorToNextWordStart(string text, int[] wordStartIndices, int[] wordEndIndices)
{
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveToStartOfNextWord();
var nextWordStart = oldCursorIndex == text.Length ? text.Length : wordStartIndices.Concat(new[] { text.Length }).First(i => i > oldCursorIndex);
Assert.AreEqual(nextWordStart, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to start of next word", oldCursorIndex));
Assert.AreEqual(nextWordStart, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to start of next word", oldSelectIndex));
}
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsAWord")]
public void MoveToEndOfPreviousWord_MovesCursorToPreviousWordStart(string text, int[] wordStartIndices, int[] wordEndIndices)
{
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveToEndOfPreviousWord();
var previousWordStart = wordStartIndices.Reverse().FirstOrDefault(i => i < oldCursorIndex);
Assert.AreEqual(previousWordStart, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to previous word start", oldCursorIndex));
Assert.AreEqual(previousWordStart, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to previous word start", oldSelectIndex));
}
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsAWord")]
public void FindStartOfNextWord_ReturnsIndexOfNextWordStart(string text, int[] wordStartIndices, int[] wordEndIndices)
{
if (text.Any(char.IsSurrogate))
Assert.Ignore("char.IsLetterOrDigit(string, int) does not currently work correctly with surrogates");
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
var nextWordStart = index == text.Length ? text.Length : wordStartIndices.Concat(new[] {text.Length}).First(i => i > index);
Assert.AreEqual(nextWordStart, m_TextEditor.FindStartOfNextWord(index));
}
}
[Test]
[TestCaseSource("textWithWordStartAndEndIndices")]
[TestCaseSource("textWithWordStartAndEndIndicesWherePunctuationIsNotAWord")]
public void MoveWordLeft_MovesCursorToPreviousWordStart(string text, int[] wordStartIndices, int[] wordEndIndices)
{
if (text.Any(char.IsSurrogate))
Assert.Ignore("char.IsLetterOrDigit(string, int) does not currently work correctly with surrogates");
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
var oldSelectIndex = m_TextEditor.selectIndex;
m_TextEditor.MoveWordLeft();
var previousWordStart = wordStartIndices.Reverse().FirstOrDefault(i => i < oldCursorIndex);
Assert.AreEqual(previousWordStart, m_TextEditor.cursorIndex, string.Format("cursorIndex {0} did not move to previous word start", oldCursorIndex));
Assert.AreEqual(previousWordStart, m_TextEditor.selectIndex, string.Format("selectIndex {0} did not move to previous word start", oldSelectIndex));
}
}
[Test, TestCaseSource("textWithExpectedCursorAndSelectIndicesWhenSelectingCurrentWordAtIndex")]
public void SelectCurrentWord(string text, int[] expectedCursorIndices, int[] expectedSelectIndices)
{
m_TextEditor.text = text;
for (var index = 0; index <= text.Length; index++)
{
m_TextEditor.cursorIndex = m_TextEditor.selectIndex = index;
var oldCursorIndex = m_TextEditor.cursorIndex;
m_TextEditor.SelectCurrentWord();
Assert.AreEqual(expectedCursorIndices[index], m_TextEditor.cursorIndex, string.Format("wrong cursorIndex for initial cursorIndex {0}", oldCursorIndex));
Assert.AreEqual(expectedSelectIndices[index], m_TextEditor.selectIndex, string.Format("wrong selectIndex for initial cursorIndex {0}", oldCursorIndex));
}
}
[Test]
public void HandleKeyEvent_WithControlAKeyDownEvent_MovesCursorToStartOfLineOnMacOS_SelectsAllElsewhere()
{
const string text = "foo";
m_TextEditor.text = text;
m_TextEditor.MoveLineEnd();
var controlAKeyDownEvent = new Event { type = EventType.KeyDown, keyCode = KeyCode.A, modifiers = EventModifiers.Control };
m_TextEditor.HandleKeyEvent(controlAKeyDownEvent);
if (SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX)
{
Assert.That(m_TextEditor.SelectedText, Is.Empty, "Selected text was not empty");
Assert.That(m_TextEditor.cursorIndex, Is.EqualTo(0), "Cursor did not move to start of line");
}
else
Assert.That(m_TextEditor.SelectedText, Is.EqualTo(text), "Text was not selected");
}
[Test]
public void HandleKeyEvent_WithCommandAKeyDownEvent_SelectsAllOnMacOS()
{
if (SystemInfo.operatingSystemFamily != OperatingSystemFamily.MacOSX)
Assert.Ignore("Test is only applicable on macOS");
const string text = "foo";
m_TextEditor.text = text;
var commandAKeyDownEvent = new Event { type = EventType.KeyDown, keyCode = KeyCode.A, modifiers = EventModifiers.Command };
m_TextEditor.HandleKeyEvent(commandAKeyDownEvent);
Assert.That(m_TextEditor.SelectedText, Is.EqualTo(text), "Text was not selected");
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
class TestableToggleGroup : ToggleGroup
{
public bool ToggleListContains(Toggle toggle)
{
return m_Toggles.Contains(toggle);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
class ToggleGroupTests : IPrebuildSetup
{
const string kPrefabToggleGroupPath = "Assets/Resources/TestToggleGroup.prefab";
protected GameObject m_PrefabRoot;
protected List<Toggle> m_toggle = new List<Toggle>();
protected static int nbToggleInGroup = 2;
private TestableToggleGroup m_toggleGroup;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var toggleGroupGO = new GameObject("ToggleGroup", typeof(RectTransform), typeof(TestableToggleGroup));
toggleGroupGO.transform.SetParent(canvasGO.transform);
toggleGroupGO.AddComponent(typeof(TestableToggleGroup));
var toggle0GO = new GameObject("TestToggle0", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggle0GO.transform.SetParent(toggleGroupGO.transform);
var toggle1GO = new GameObject("TestToggle1", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggle1GO.transform.SetParent(toggleGroupGO.transform);
var toggle = toggle0GO.GetComponent<Toggle>();
toggle.graphic = toggle0GO.GetComponent<Image>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
var toggle1 = toggle1GO.GetComponent<Toggle>();
toggle1.graphic = toggle1GO.GetComponent<Image>();
toggle1.graphic.canvasRenderer.SetColor(Color.white);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabToggleGroupPath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggleGroup")) as GameObject;
m_toggleGroup = m_PrefabRoot.GetComponentInChildren<TestableToggleGroup>();
m_toggle.AddRange(m_PrefabRoot.GetComponentsInChildren<Toggle>());
}
[TearDown]
public void TearDown()
{
m_toggle.Clear();
m_toggleGroup = null;
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabToggleGroupPath);
#endif
}
[Test]
public void TogglingOneShouldDisableOthersInGroup()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
m_toggle[1].isOn = true;
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsTrue(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldKeepToggleOnWhenClicking()
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[Test]
public void DisallowSwitchOffShouldDisableToggleWhenClicking()
{
m_toggleGroup.allowSwitchOff = true;
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].OnPointerClick(new PointerEventData(EventSystem.current) { button = PointerEventData.InputButton.Left });
Assert.IsFalse(m_toggle[0].isOn);
Assert.IsFalse(m_toggle[1].isOn);
}
[TestCase(0)]
[TestCase(1)]
public void ReEnablingGameObjectWithToggleGroupRetainsPreviouslySelectedToggle(int toggleIndex)
{
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[toggleIndex].isOn = true;
m_PrefabRoot.SetActive(false);
m_PrefabRoot.SetActive(true);
Assert.IsTrue(m_toggle[toggleIndex].isOn);
}
[Test]
public void ChangingToggleGroupUnregistersFromOriginalGroup()
{
m_toggle[0].group = m_toggleGroup;
Assert.IsTrue(m_toggleGroup.ToggleListContains(m_toggle[0]));
m_toggle[0].group = null;
Assert.IsFalse(m_toggleGroup.ToggleListContains(m_toggle[0]));
}
[Test]
public void DisabledToggleGroupDoesntControlChildren()
{
m_toggleGroup.enabled = false;
m_toggle[0].group = m_toggleGroup;
m_toggle[1].group = m_toggleGroup;
m_toggle[0].isOn = true;
m_toggle[1].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsTrue(m_toggle[1].isOn);
m_toggleGroup.enabled = true;
IEnumerable<Toggle> activeToggles = m_toggleGroup.ActiveToggles();
Assert.IsTrue(activeToggles.Count() == 1);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.TestTools;
using UnityEngine.UI;
using UnityEngine.UI.Tests;
using Object = UnityEngine.Object;
namespace ToggleTest
{
class ToggleTests : IPrebuildSetup
{
const string kPrefabTogglePath = "Assets/Resources/TestToggle.prefab";
protected GameObject m_PrefabRoot;
protected List<Toggle> m_toggle = new List<Toggle>();
protected static int nbToggleInGroup = 2;
public void Setup()
{
#if UNITY_EDITOR
var rootGO = new GameObject("rootGo");
GameObject canvasGO = new GameObject("Canvas", typeof(RectTransform), typeof(Canvas));
canvasGO.transform.SetParent(rootGO.transform);
var canvas = canvasGO.GetComponent<Canvas>();
canvas.referencePixelsPerUnit = 100;
var toggleGO = new GameObject("TestToggle", typeof(RectTransform), typeof(Toggle), typeof(Image));
toggleGO.transform.SetParent(canvasGO.transform);
var toggle = toggleGO.GetComponent<Toggle>();
toggle.enabled = true;
toggle.graphic = toggleGO.GetComponent<Image>();
toggle.graphic.canvasRenderer.SetColor(Color.white);
if (!Directory.Exists("Assets/Resources/"))
Directory.CreateDirectory("Assets/Resources/");
PrefabUtility.SaveAsPrefabAsset(rootGO, kPrefabTogglePath);
GameObject.DestroyImmediate(rootGO);
#endif
}
[SetUp]
public virtual void TestSetup()
{
m_PrefabRoot = Object.Instantiate(Resources.Load("TestToggle")) as GameObject;
m_toggle.Add(m_PrefabRoot.GetComponentInChildren<Toggle>());
}
[TearDown]
public virtual void TearDown()
{
m_toggle.Clear();
Object.DestroyImmediate(m_PrefabRoot);
}
[OneTimeTearDown]
public void OneTimeTearDown()
{
#if UNITY_EDITOR
AssetDatabase.DeleteAsset(kPrefabTogglePath);
#endif
}
[Test]
public void SetIsOnWithoutNotifyWillNotNotify()
{
m_toggle[0].isOn = false;
bool calledOnValueChanged = false;
m_toggle[0].onValueChanged.AddListener(b => { calledOnValueChanged = true; });
m_toggle[0].SetIsOnWithoutNotify(true);
Assert.IsTrue(m_toggle[0].isOn);
Assert.IsFalse(calledOnValueChanged);
}
[Test]
public void NonInteractableCantBeToggled()
{
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].interactable = false;
m_toggle[0].OnSubmit(null);
Assert.IsTrue(m_toggle[0].isOn);
}
[Test]
public void InactiveCantBeToggled()
{
m_toggle[0].isOn = true;
Assert.IsTrue(m_toggle[0].isOn);
m_toggle[0].enabled = false;
m_toggle[0].OnSubmit(null);
Assert.IsTrue(m_toggle[0].isOn);
}
}
}

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{
"name": "UnityEngine.UI.Tests",
"references": [
"UnityEngine.UI",
"UnityEngine.TestRunner",
"UnityEditor.TestRunner"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [
"nunit.framework.dll"
],
"autoReferenced": false,
"defineConstraints": [
"UNITY_INCLUDE_TESTS"
],
"versionDefines": [
{
"name": "com.unity.modules.physics",
"expression": "1.0.0",
"define": "PACKAGE_PHYSICS"
},
{
"name": "com.unity.modules.physics2d",
"expression": "1.0.0",
"define": "PACKAGE_PHYSICS2D"
},
{
"name": "com.unity.modules.animation",
"expression": "1.0.0",
"define": "PACKAGE_ANIMATION"
}
],
"noEngineReferences": false
}

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using UnityEngine.UI;
namespace UnityEngine.UI.Tests
{
// Make a non-abstract Graphic.
public class ConcreteGraphic : Graphic
{
public override string ToString()
{
return string.Format("{0} '{1}'", GetType().Name, this.gameObject.name);
}
}
}

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using System;
using System.Runtime.Serialization;
namespace UnityEngine.UI.Tests.Utils
{
class ExceptionUtils
{
public static void PreserveStackTrace(Exception e)
{
var ctx = new StreamingContext(StreamingContextStates.CrossAppDomain);
var mgr = new ObjectManager(null, ctx);
var si = new SerializationInfo(e.GetType(), new FormatterConverter());
e.GetObjectData(si, ctx);
mgr.RegisterObject(e, 1, si); // prepare for SetObjectData
mgr.DoFixups(); // ObjectManager calls SetObjectData
// voila, e is unmodified save for _remoteStackTraceString
}
}
}

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using System.Collections.Generic;
using NUnit.Framework;
namespace UnityEngine.UI.Tests
{
static class GraphicTestHelper
{
public static void TestOnPopulateMeshDefaultBehavior(Graphic graphic, VertexHelper vh)
{
Assert.AreEqual(4, vh.currentVertCount);
List<UIVertex> verts = new List<UIVertex>();
vh.GetUIVertexStream(verts);
// The vertices for the 2 triangles of the canvas
UIVertex[] expectedVertices =
{
new UIVertex
{
color = graphic.color,
position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y),
uv0 = new Vector2(0f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = graphic.color,
position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
uv0 = new Vector2(0f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = graphic.color,
position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
uv0 = new Vector2(1f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = graphic.color,
position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y + graphic.rectTransform.rect.height),
uv0 = new Vector2(1f, 1f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = graphic.color,
position = new Vector3(graphic.rectTransform.rect.x + graphic.rectTransform.rect.width, graphic.rectTransform.rect.y),
uv0 = new Vector2(1f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
new UIVertex
{
color = graphic.color,
position = new Vector3(graphic.rectTransform.rect.x, graphic.rectTransform.rect.y),
uv0 = new Vector2(0f, 0f),
normal = new Vector3(0, 0, -1),
tangent = new Vector4(1, 0, 0, -1)
},
};
for (int i = 0; i < verts.Count; i++)
{
Assert.AreEqual(expectedVertices[i], verts[i]);
}
}
}
}

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using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace UnityEngine.UI.Tests
{
// Hook into the graphic callback so we can do our check.
public class ImageHook : Image
{
public bool isGeometryUpdated;
public bool isLayoutRebuild;
public bool isMaterialRebuilt;
public Rect cachedClipRect;
public void ResetTest()
{
isGeometryUpdated = false;
isLayoutRebuild = false;
isMaterialRebuilt = false;
}
public override void SetLayoutDirty()
{
base.SetLayoutDirty();
isLayoutRebuild = true;
}
public override void SetMaterialDirty()
{
base.SetMaterialDirty();
isMaterialRebuilt = true;
}
protected override void UpdateGeometry()
{
base.UpdateGeometry();
isGeometryUpdated = true;
}
public override void SetClipRect(Rect clipRect, bool validRect)
{
cachedClipRect = clipRect;
if (validRect)
canvasRenderer.EnableRectClipping(clipRect);
else
canvasRenderer.DisableRectClipping();
}
}
}

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using System;
using System.Reflection;
namespace UnityEngine.UI.Tests
{
class PrivateFieldSetter<T> : IDisposable
{
private object m_Obj;
private FieldInfo m_FieldInfo;
private object m_OldValue;
public PrivateFieldSetter(object obj, string field, object value)
{
m_Obj = obj;
m_FieldInfo = typeof(T).GetField(field, BindingFlags.NonPublic | BindingFlags.Instance);
m_OldValue = m_FieldInfo.GetValue(obj);
m_FieldInfo.SetValue(obj, value);
}
public void Dispose()
{
m_FieldInfo.SetValue(m_Obj, m_OldValue);
}
}
static class PrivateStaticField
{
public static T GetValue<T>(Type staticType, string fieldName)
{
var type = staticType;
FieldInfo field = null;
while (field == null && type != null)
{
field = type.GetField(fieldName, BindingFlags.Static | BindingFlags.NonPublic);
type = type.BaseType;
}
return (T)field.GetValue(null);
}
}
static class PrivateField
{
public static T GetValue<T>(this object o, string fieldName)
{
var type = o.GetType();
FieldInfo field = null;
while (field == null && type != null)
{
field = type.GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic);
type = type.BaseType;
}
return field != null ? (T)field.GetValue(o) : default(T);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using NUnit.Framework;
using UnityEngine.EventSystems;
namespace UnityEngine.UI.Tests
{
public static class UIBehaviourExtensions
{
private static object InvokeMethodAndRethrow(Type type, Object obj, string methodName, params object[] args)
{
BindingFlags flags = BindingFlags.Default;
flags |= BindingFlags.Public;
flags |= BindingFlags.NonPublic;
if (obj != null)
flags |= BindingFlags.Instance;
else
flags |= BindingFlags.Static;
MethodInfo method;
try
{
// Attempt to get the method plainly at first
method = type.GetMethod(methodName, flags);
}
catch (AmbiguousMatchException)
{
// If it's ambiguous, then attempt to get it using its params (though nulls would mess things up).
method = type.GetMethod(methodName, flags, null, args.Select(a => a != null ? a.GetType() : null).Where(a => a != null).ToArray(), new ParameterModifier[0]);
}
Assert.NotNull(method, string.Format("Not method {0} found on object {1}", methodName, obj));
return method.Invoke(obj, args);
}
public static object InvokeMethodAndRethrow<T>(Object obj, string methodName, params object[] args)
{
return InvokeMethodAndRethrow(typeof(T), obj, methodName, args);
}
public static object InvokeMethodAndRethrow(Object obj, string methodName, params object[] args)
{
return InvokeMethodAndRethrow(obj.GetType(), obj, methodName, args);
}
public static void InvokeOnEnable(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnEnable");
}
public static void InvokeOnDisable(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnDisable");
}
public static void InvokeAwake(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "Awake");
}
public static void InvokeRebuild(this UIBehaviour behaviour, CanvasUpdate type)
{
InvokeMethodAndRethrow(behaviour, "Rebuild", type);
}
public static void InvokeLateUpdate(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "LateUpdate");
}
public static void InvokeUpdate(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "Update");
}
public static void InvokeOnRectTransformDimensionsChange(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnRectTransformDimensionsChange");
}
public static void InvokeOnCanvasGroupChanged(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnCanvasGroupChanged");
}
public static void InvokeOnDidApplyAnimationProperties(this UIBehaviour behaviour)
{
InvokeMethodAndRethrow(behaviour, "OnDidApplyAnimationProperties");
}
}
public static class SelectableExtensions
{
public static void InvokeOnPointerDown(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerDown", data);
}
public static void InvokeOnPointerUp(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerUp", data);
}
public static void InvokeOnPointerEnter(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerEnter", data);
}
public static void InvokeOnPointerExit(this Selectable selectable, PointerEventData data)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnPointerExit", data);
}
public static void InvokeTriggerAnimation(this Selectable selectable, string triggerName)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "TriggerAnimation", triggerName);
}
public static void InvokeOnSelect(this Selectable selectable, string triggerName)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<Selectable>(selectable, "OnSelect", triggerName);
}
}
public static class GraphicExtension
{
public static void InvokeOnPopulateMesh(this Graphic graphic, VertexHelper vh)
{
UIBehaviourExtensions.InvokeMethodAndRethrow(graphic, "OnPopulateMesh", vh);
}
}
public static class GraphicRaycasterExtension
{
public static void InvokeRaycast(Canvas canvas, Camera eventCamera, Vector2 pointerPosition, List<Graphic> results)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<GraphicRaycaster>(null, "Raycast", canvas, eventCamera, pointerPosition, results);
}
}
public static class ToggleGroupExtension
{
public static void InvokeValidateToggleIsInGroup(this ToggleGroup tgroup, Toggle toggle)
{
UIBehaviourExtensions.InvokeMethodAndRethrow<ToggleGroup>(tgroup, "ValidateToggleIsInGroup", toggle);
}
}
}