testss
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@@ -0,0 +1,17 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_0_0 : PluginChangelog
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{
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public Changelog_1_0_0(Plugin plugin) : base(plugin) { }
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public override string description => "Initial Release";
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public override SemanticVersion version => "1.0.0";
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public override DateTime date => new DateTime(2017, 07, 26);
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public override IEnumerable<string> changes => Enumerable.Empty<string>();
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_0_1 : PluginChangelog
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{
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public Changelog_1_0_1(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.0.1";
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public override DateTime date => new DateTime(2017, 08, 01);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] State header icon size on retina displays";
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yield return "[Fixed] Pasting into state transition";
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yield return "[Fixed] Transition events not being triggered from state entry";
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_0_2 : PluginChangelog
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{
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public Changelog_1_0_2(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.0.2";
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public override DateTime date => new DateTime(2017, 09, 08);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] Order-of-operations issues with transitions and updates";
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}
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}
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_1_1 : PluginChangelog
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{
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public Changelog_1_1_1(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.1.1";
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public override DateTime date => new DateTime(2017, 10, 10);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Changed] Default transitions to not include Update event anymore";
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yield return "[Fixed] Inactive states sometimes updating";
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yield return "[Optimized] Editor recursion performance";
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_1_2 : PluginChangelog
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{
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public Changelog_1_1_2(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.1.2";
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public override DateTime date => new DateTime(2017, 10, 16);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] Issue with dragging";
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}
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}
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}
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}
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@@ -0,0 +1,24 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_1_3 : PluginChangelog
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{
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public Changelog_1_1_3(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.1.3";
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public override DateTime date => new DateTime(2017, 10, 30);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] Deserialization error due to nester owner being serialized";
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yield return "[Fixed] Descriptor error with nested events";
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yield return "[Fixed] Event listening state being serialized";
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}
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}
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}
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}
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@@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_2_2 : PluginChangelog
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{
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public Changelog_1_2_2(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.2.2";
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public override DateTime date => new DateTime(2017, 12, 04);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Added] Any State";
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yield return "[Added] Droplet animations for transitions";
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}
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}
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}
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}
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@@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_2_3 : PluginChangelog
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{
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public Changelog_1_2_3(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.2.3";
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public override DateTime date => new DateTime(2018, 01, 25);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Added] Trigger enter / exit state events in transitions";
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yield return "[Fixed] Fixed Update and Late Update not firing in super states";
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_2_4 : PluginChangelog
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{
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public Changelog_1_2_4(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.2.4";
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public override DateTime date => new DateTime(2018, 02, 26);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] Manual events not triggering in state units";
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}
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}
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}
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}
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@@ -0,0 +1,22 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_3_0 : PluginChangelog
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{
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public Changelog_1_3_0(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.3.0";
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public override DateTime date => new DateTime(2018, 04, 06);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] State unit relations";
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}
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}
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}
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}
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@@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_4_0f6 : PluginChangelog
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{
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public Changelog_1_4_0f6(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.4.0f6";
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public override DateTime date => new DateTime(2018, 09, 06);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] On Enter State and On Exit State events not firing in super units";
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}
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}
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}
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[Plugin(BoltState.ID)]
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internal class Changelog_1_4_0f10 : PluginChangelog
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{
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public Changelog_1_4_0f10(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.4.0f10";
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public override DateTime date => new DateTime(2018, 10, 29);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Fixed] Inactive states starting to listen after undo";
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}
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}
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}
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}
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@@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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namespace Unity.VisualScripting
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{
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[Plugin(BoltState.ID)]
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internal class Changelog_1_4_1 : PluginChangelog
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{
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public Changelog_1_4_1(Plugin plugin) : base(plugin) { }
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public override SemanticVersion version => "1.4.1";
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public override DateTime date => new DateTime(2019, 01, 22);
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public override IEnumerable<string> changes
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{
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get
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{
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yield return "[Changed] Allowed state machines to receive Start, OnEnable and OnDisable events for consistency";
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yield return "[Fixed] Graph data type mismatch in event listening handlers for state graphs";
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yield return "[Fixed] Non instantiated state graphs showing force enter / force exit contextual menu options";
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yield return "[Fixed] Live-added Any States not sending transitions";
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yield return "[Fixed] Any States not exiting properly when stopping the graph";
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yield return "[Fixed] Live-added start states not getting automatically entered";
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yield return "[Fixed] Force Enter and Force Exit showing in Any State context menu";
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}
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}
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}
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}
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Reference in New Issue
Block a user