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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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namespace AnimationImporter
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{
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[CustomEditor(typeof(AnimationImporterSharedConfig))]
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public class AnimationImporterSharedConfigEditor : Editor
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{
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public override void OnInspectorGUI ()
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{
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GUI.enabled = false;
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base.OnInspectorGUI ();
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GUI.enabled = true;
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}
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}
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}
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