using UnityEngine; public class Parallax : MonoBehaviour { private float length, startPos; public GameObject cam; public float parallexEffect; void Start() { startPos = transform.position.x; length = GetComponent().bounds.size.x; } void FixedUpdate() { float temp = (cam.transform.position.x * (1 - parallexEffect)); float dist = (cam.transform.position.x * parallexEffect); transform.position = new Vector3(startPos + dist, transform.position.y, transform.position.z); if (temp > startPos + length) startPos += length; else if (temp < startPos - length) startPos -= length; } }