// This file should be used as a container for things on its // way to being deprecated and removed in future releases using System; using System.ComponentModel; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { public abstract partial class ScriptableRenderPass { // This callback method will be removed. Please use OnCameraCleanup() instead. [EditorBrowsable(EditorBrowsableState.Never)] public virtual void FrameCleanup(CommandBuffer cmd) => OnCameraCleanup(cmd); } namespace Internal { public partial class AdditionalLightsShadowCasterPass { [Obsolete("AdditionalLightsShadowCasterPass.m_AdditionalShadowsBufferId was deprecated. Shadow slice matrix is now passed to the GPU using an entry in buffer m_AdditionalLightsWorldToShadow_SSBO", false)] public static int m_AdditionalShadowsBufferId; [Obsolete("AdditionalLightsShadowCasterPass.m_AdditionalShadowsIndicesId was deprecated. Shadow slice index is now passed to the GPU using last member of an entry in buffer m_AdditionalShadowParams_SSBO", false)] public static int m_AdditionalShadowsIndicesId; } } [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum ShadowCascadesOption { NoCascades, TwoCascades, FourCascades, } public partial class UniversalRenderPipelineAsset { #pragma warning disable 618 // Obsolete warning [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] [SerializeField] ShadowCascadesOption m_ShadowCascades = ShadowCascadesOption.NoCascades; [Obsolete("This is obsolete, please use shadowCascadeCount instead.", false)] public ShadowCascadesOption shadowCascadeOption { get { switch (shadowCascadeCount) { case 1: return ShadowCascadesOption.NoCascades; case 2: return ShadowCascadesOption.TwoCascades; case 4: return ShadowCascadesOption.FourCascades; default: throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead."); } ; } set { switch (value) { case ShadowCascadesOption.NoCascades: shadowCascadeCount = 1; break; case ShadowCascadesOption.TwoCascades: shadowCascadeCount = 2; break; case ShadowCascadesOption.FourCascades: shadowCascadeCount = 4; break; default: throw new InvalidOperationException("Cascade count is not compatible with obsolete API, please use shadowCascadeCount instead."); } } } #pragma warning restore 618 // Obsolete warning } [MovedFrom("UnityEngine.Rendering.LWRP")] public abstract partial class ScriptableRenderer { // Deprecated in 10.x [Obsolete("cameraDepth has been renamed to cameraDepthTarget. (UnityUpgradable) -> cameraDepthTarget")] [EditorBrowsable(EditorBrowsableState.Never)] public RenderTargetIdentifier cameraDepth { get => m_CameraDepthTarget; } } }