using UnityEngine; using System.Collections; using System.Collections.Generic; namespace AnimationImporter { public class ImportedAnimationFrame { // ================================================================================ // naming // -------------------------------------------------------------------------------- private string _name; public string name { get { return _name; } set { _name = value; } } // ================================================================================ // properties // -------------------------------------------------------------------------------- public int x; public int y; public int width; public int height; public int duration; // in milliseconds as part of an animation // reference to the Sprite that was created with this frame information public Sprite sprite = null; } }