using System; using UnityEditor.ShaderGraph; namespace UnityEditor.Rendering.Universal.ShaderGraph { static class CreateSpriteUnlitShaderGraph { [MenuItem("Assets/Create/Shader/Universal Render Pipeline/Sprite Unlit Shader Graph", false, 300)] public static void CreateSpriteUnlitGraph() { var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget)); target.TrySetActiveSubTarget(typeof(UniversalSpriteUnlitSubTarget)); var blockDescriptors = new[] { BlockFields.VertexDescription.Position, BlockFields.VertexDescription.Normal, BlockFields.VertexDescription.Tangent, BlockFields.SurfaceDescription.BaseColor, BlockFields.SurfaceDescription.Alpha, }; GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors); } } }