PackedVaryings vert(Attributes input) { Varyings output = (Varyings)0; output = BuildVaryings(input); PackedVaryings packedOutput = PackVaryings(output); return packedOutput; } half4 frag(PackedVaryings packedInput) : SV_TARGET { Varyings unpacked = UnpackVaryings(packedInput); UNITY_SETUP_INSTANCE_ID(unpacked); UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(unpacked); SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked); SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs); #if _AlphaClip half alpha = surfaceDescription.Alpha; clip(alpha - surfaceDescription.AlphaClipThreshold); #elif _SURFACE_TYPE_TRANSPARENT half alpha = surfaceDescription.Alpha; #else half alpha = 1; #endif #ifdef _ALPHAPREMULTIPLY_ON surfaceDescription.BaseColor *= surfaceDescription.Alpha; #endif return half4(surfaceDescription.BaseColor, alpha); }