2021-06-13 10:28:03 +02:00

79 lines
3.6 KiB
C#

using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using UnityEngine.UI;
namespace AnimationImporter
{
public static class AnimationClipUtility
{
class AnimationClipSettings
{
SerializedProperty m_property;
private SerializedProperty Get(string property) { return m_property.FindPropertyRelative(property); }
public AnimationClipSettings(SerializedProperty prop) { m_property = prop; }
public float startTime { get { return Get("m_StartTime").floatValue; } set { Get("m_StartTime").floatValue = value; } }
public float stopTime { get { return Get("m_StopTime").floatValue; } set { Get("m_StopTime").floatValue = value; } }
public float orientationOffsetY { get { return Get("m_OrientationOffsetY").floatValue; } set { Get("m_OrientationOffsetY").floatValue = value; } }
public float level { get { return Get("m_Level").floatValue; } set { Get("m_Level").floatValue = value; } }
public float cycleOffset { get { return Get("m_CycleOffset").floatValue; } set { Get("m_CycleOffset").floatValue = value; } }
public bool loopTime { get { return Get("m_LoopTime").boolValue; } set { Get("m_LoopTime").boolValue = value; } }
public bool loopBlend { get { return Get("m_LoopBlend").boolValue; } set { Get("m_LoopBlend").boolValue = value; } }
public bool loopBlendOrientation { get { return Get("m_LoopBlendOrientation").boolValue; } set { Get("m_LoopBlendOrientation").boolValue = value; } }
public bool loopBlendPositionY { get { return Get("m_LoopBlendPositionY").boolValue; } set { Get("m_LoopBlendPositionY").boolValue = value; } }
public bool loopBlendPositionXZ { get { return Get("m_LoopBlendPositionXZ").boolValue; } set { Get("m_LoopBlendPositionXZ").boolValue = value; } }
public bool keepOriginalOrientation { get { return Get("m_KeepOriginalOrientation").boolValue; } set { Get("m_KeepOriginalOrientation").boolValue = value; } }
public bool keepOriginalPositionY { get { return Get("m_KeepOriginalPositionY").boolValue; } set { Get("m_KeepOriginalPositionY").boolValue = value; } }
public bool keepOriginalPositionXZ { get { return Get("m_KeepOriginalPositionXZ").boolValue; } set { Get("m_KeepOriginalPositionXZ").boolValue = value; } }
public bool heightFromFeet { get { return Get("m_HeightFromFeet").boolValue; } set { Get("m_HeightFromFeet").boolValue = value; } }
public bool mirror { get { return Get("m_Mirror").boolValue; } set { Get("m_Mirror").boolValue = value; } }
}
public static void SetLoop(this AnimationClip clip, bool value)
{
SerializedObject serializedClip = new SerializedObject(clip);
AnimationClipSettings clipSettings = new AnimationClipSettings(serializedClip.FindProperty("m_AnimationClipSettings"));
clipSettings.loopTime = value;
clipSettings.loopBlend = false;
serializedClip.ApplyModifiedProperties();
}
// ================================================================================
// curve bindings
// --------------------------------------------------------------------------------
public static EditorCurveBinding spriteRendererCurveBinding
{
get
{
return new EditorCurveBinding
{
path = "", // assume SpriteRenderer is at same GameObject as AnimationController
type = typeof(SpriteRenderer),
propertyName = "m_Sprite"
};
}
}
public static EditorCurveBinding imageCurveBinding
{
get
{
return new EditorCurveBinding
{
path = "", // assume Image is at same GameObject as AnimationController
type = typeof(Image),
propertyName = "m_Sprite"
};
}
}
}
}