51 lines
1.2 KiB
C#
51 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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namespace PDNWrapper
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{
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internal static class Layer
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{
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public static BitmapLayer CreateBackgroundLayer(int w, int h)
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{
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return new BitmapLayer(w, h);
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}
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}
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internal class BitmapLayer
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{
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int width, height;
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public Rectangle Bounds
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{
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get {return new Rectangle(0, 0, width, height); }
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}
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public void Dispose()
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{
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Surface.Dispose();
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foreach (var layer in ChildLayer)
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layer.Dispose();
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}
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public BitmapLayer(int w, int h)
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{
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Surface = new Surface(w, h);
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width = w;
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height = h;
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ChildLayer = new List<BitmapLayer>();
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IsGroup = false;
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}
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public int LayerID { get; set; }
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public bool IsGroup {get; set; }
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public BitmapLayer ParentLayer {get; set; }
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public List<BitmapLayer> ChildLayer { get; set; }
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public string Name { get; set; }
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public byte Opacity { get; set; }
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public bool Visible { get; set; }
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public LayerBlendMode BlendMode { get; set; }
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public Surface Surface { get; set; }
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}
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}
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