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PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl
2021-06-13 10:28:03 +02:00

33 lines
938 B
HLSL

#ifndef SG_LIT_META_INCLUDED
#define SG_LIT_META_INCLUDED
PackedVaryings vert(Attributes input)
{
Varyings output = (Varyings)0;
output = BuildVaryings(input);
PackedVaryings packedOutput = (PackedVaryings)0;
packedOutput = PackVaryings(output);
return packedOutput;
}
half4 frag(PackedVaryings packedInput) : SV_TARGET
{
Varyings unpacked = UnpackVaryings(packedInput);
UNITY_SETUP_INSTANCE_ID(unpacked);
SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked);
SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs);
#if _AlphaClip
clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold);
#endif
MetaInput metaInput = (MetaInput)0;
metaInput.Albedo = surfaceDescription.BaseColor;
metaInput.Emission = surfaceDescription.Emission;
return MetaFragment(metaInput);
}
#endif