Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ShaderGraph/Targets/UniversalLitSubTarget.cs
2021-06-13 10:28:03 +02:00

757 lines
33 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.ShaderGraph;
using UnityEngine.Rendering;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEditor.ShaderGraph.Legacy;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
sealed class UniversalLitSubTarget : SubTarget<UniversalTarget>, ILegacyTarget
{
static readonly GUID kSourceCodeGuid = new GUID("d6c78107b64145745805d963de80cc17"); // UniversalLitSubTarget.cs
[SerializeField]
WorkflowMode m_WorkflowMode = WorkflowMode.Metallic;
[SerializeField]
NormalDropOffSpace m_NormalDropOffSpace = NormalDropOffSpace.Tangent;
[SerializeField]
bool m_ClearCoat = false;
public UniversalLitSubTarget()
{
displayName = "Lit";
}
public WorkflowMode workflowMode
{
get => m_WorkflowMode;
set => m_WorkflowMode = value;
}
public NormalDropOffSpace normalDropOffSpace
{
get => m_NormalDropOffSpace;
set => m_NormalDropOffSpace = value;
}
public bool clearCoat
{
get => m_ClearCoat;
set => m_ClearCoat = value;
}
private bool complexLit
{
get
{
// Rules for switching to ComplexLit with forward only pass
return clearCoat; // && <complex feature>
}
}
public override bool IsActive() => true;
public override void Setup(ref TargetSetupContext context)
{
context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
if (!context.HasCustomEditorForRenderPipeline(typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)))
context.AddCustomEditorForRenderPipeline("ShaderGraph.PBRMasterGUI", typeof(UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset)); // TODO: This should be owned by URP
// Process SubShaders
SubShaderDescriptor[] litSubShaders = { SubShaders.LitComputeDOTS, SubShaders.LitGLES };
SubShaderDescriptor[] complexLitSubShaders = { SubShaders.ComplexLitComputeDOTS, SubShaders.LitGLESForwardOnly};
// TODO: In the future:
// We could take a copy of subshaders and dynamically modify them here.
// For example, toggle "ComplexLit.ForwardOnlyPass.defines.ClearCoat" index/enable/disable to dynamically
// remove clear coat code.
// Currently ClearCoat is always on for a ComplexLit, but it's only used when ClearCoat is on.
// An alternative is to rely on shader branches and reduce variants/unique graph generations.
SubShaderDescriptor[] subShaders = complexLit ? complexLitSubShaders : litSubShaders;
for (int i = 0; i < subShaders.Length; i++)
{
// Update Render State
subShaders[i].renderType = target.renderType;
subShaders[i].renderQueue = target.renderQueue;
context.AddSubShader(subShaders[i]);
}
}
public override void GetFields(ref TargetFieldContext context)
{
var descs = context.blocks.Select(x => x.descriptor);
// Surface Type & Blend Mode
// These must be set per SubTarget as Sprite SubTargets override them
context.AddField(UniversalFields.SurfaceOpaque, target.surfaceType == SurfaceType.Opaque);
context.AddField(UniversalFields.SurfaceTransparent, target.surfaceType != SurfaceType.Opaque);
context.AddField(UniversalFields.BlendAdd, target.surfaceType != SurfaceType.Opaque && target.alphaMode == AlphaMode.Additive);
context.AddField(Fields.BlendAlpha, target.surfaceType != SurfaceType.Opaque && target.alphaMode == AlphaMode.Alpha);
context.AddField(UniversalFields.BlendMultiply, target.surfaceType != SurfaceType.Opaque && target.alphaMode == AlphaMode.Multiply);
context.AddField(UniversalFields.BlendPremultiply, target.surfaceType != SurfaceType.Opaque && target.alphaMode == AlphaMode.Premultiply);
// Lit
context.AddField(UniversalFields.NormalDropOffOS, normalDropOffSpace == NormalDropOffSpace.Object);
context.AddField(UniversalFields.NormalDropOffTS, normalDropOffSpace == NormalDropOffSpace.Tangent);
context.AddField(UniversalFields.NormalDropOffWS, normalDropOffSpace == NormalDropOffSpace.World);
context.AddField(UniversalFields.SpecularSetup, workflowMode == WorkflowMode.Specular);
context.AddField(UniversalFields.Normal, descs.Contains(BlockFields.SurfaceDescription.NormalOS) ||
descs.Contains(BlockFields.SurfaceDescription.NormalTS) ||
descs.Contains(BlockFields.SurfaceDescription.NormalWS));
// Complex Lit
// Template Predicates
//context.AddField(UniversalFields.PredicateClearCoat, clearCoat);
}
public override void GetActiveBlocks(ref TargetActiveBlockContext context)
{
context.AddBlock(BlockFields.SurfaceDescription.Smoothness);
context.AddBlock(BlockFields.SurfaceDescription.NormalOS, normalDropOffSpace == NormalDropOffSpace.Object);
context.AddBlock(BlockFields.SurfaceDescription.NormalTS, normalDropOffSpace == NormalDropOffSpace.Tangent);
context.AddBlock(BlockFields.SurfaceDescription.NormalWS, normalDropOffSpace == NormalDropOffSpace.World);
context.AddBlock(BlockFields.SurfaceDescription.Emission);
context.AddBlock(BlockFields.SurfaceDescription.Occlusion);
context.AddBlock(BlockFields.SurfaceDescription.Specular, workflowMode == WorkflowMode.Specular);
context.AddBlock(BlockFields.SurfaceDescription.Metallic, workflowMode == WorkflowMode.Metallic);
context.AddBlock(BlockFields.SurfaceDescription.Alpha, target.surfaceType == SurfaceType.Transparent || target.alphaClip);
context.AddBlock(BlockFields.SurfaceDescription.AlphaClipThreshold, target.alphaClip);
context.AddBlock(BlockFields.SurfaceDescription.CoatMask, clearCoat);
context.AddBlock(BlockFields.SurfaceDescription.CoatSmoothness, clearCoat);
}
public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
{
context.AddProperty("Workflow", new EnumField(WorkflowMode.Metallic) { value = workflowMode }, (evt) =>
{
if (Equals(workflowMode, evt.newValue))
return;
registerUndo("Change Workflow");
workflowMode = (WorkflowMode)evt.newValue;
onChange();
});
context.AddProperty("Surface", new EnumField(SurfaceType.Opaque) { value = target.surfaceType }, (evt) =>
{
if (Equals(target.surfaceType, evt.newValue))
return;
registerUndo("Change Surface");
target.surfaceType = (SurfaceType)evt.newValue;
onChange();
});
context.AddProperty("Blend", new EnumField(AlphaMode.Alpha) { value = target.alphaMode }, target.surfaceType == SurfaceType.Transparent, (evt) =>
{
if (Equals(target.alphaMode, evt.newValue))
return;
registerUndo("Change Blend");
target.alphaMode = (AlphaMode)evt.newValue;
onChange();
});
context.AddProperty("Alpha Clip", new Toggle() { value = target.alphaClip }, (evt) =>
{
if (Equals(target.alphaClip, evt.newValue))
return;
registerUndo("Change Alpha Clip");
target.alphaClip = evt.newValue;
onChange();
});
context.AddProperty("Two Sided", new Toggle() { value = target.twoSided }, (evt) =>
{
if (Equals(target.twoSided, evt.newValue))
return;
registerUndo("Change Two Sided");
target.twoSided = evt.newValue;
onChange();
});
context.AddProperty("Fragment Normal Space", new EnumField(NormalDropOffSpace.Tangent) { value = normalDropOffSpace }, (evt) =>
{
if (Equals(normalDropOffSpace, evt.newValue))
return;
registerUndo("Change Fragment Normal Space");
normalDropOffSpace = (NormalDropOffSpace)evt.newValue;
onChange();
});
context.AddProperty("Clear Coat", new Toggle() { value = clearCoat }, (evt) =>
{
if (Equals(clearCoat, evt.newValue))
return;
registerUndo("Change Clear Coat");
clearCoat = evt.newValue;
onChange();
});
}
public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
{
blockMap = null;
if (!(masterNode is PBRMasterNode1 pbrMasterNode))
return false;
m_WorkflowMode = (WorkflowMode)pbrMasterNode.m_Model;
m_NormalDropOffSpace = (NormalDropOffSpace)pbrMasterNode.m_NormalDropOffSpace;
// Handle mapping of Normal block specifically
BlockFieldDescriptor normalBlock;
switch (m_NormalDropOffSpace)
{
case NormalDropOffSpace.Object:
normalBlock = BlockFields.SurfaceDescription.NormalOS;
break;
case NormalDropOffSpace.World:
normalBlock = BlockFields.SurfaceDescription.NormalWS;
break;
default:
normalBlock = BlockFields.SurfaceDescription.NormalTS;
break;
}
// PBRMasterNode adds/removes Metallic/Specular based on settings
BlockFieldDescriptor specularMetallicBlock;
int specularMetallicId;
if (m_WorkflowMode == WorkflowMode.Specular)
{
specularMetallicBlock = BlockFields.SurfaceDescription.Specular;
specularMetallicId = 3;
}
else
{
specularMetallicBlock = BlockFields.SurfaceDescription.Metallic;
specularMetallicId = 2;
}
// Set blockmap
blockMap = new Dictionary<BlockFieldDescriptor, int>()
{
{ BlockFields.VertexDescription.Position, 9 },
{ BlockFields.VertexDescription.Normal, 10 },
{ BlockFields.VertexDescription.Tangent, 11 },
{ BlockFields.SurfaceDescription.BaseColor, 0 },
{ normalBlock, 1 },
{ specularMetallicBlock, specularMetallicId },
{ BlockFields.SurfaceDescription.Emission, 4 },
{ BlockFields.SurfaceDescription.Smoothness, 5 },
{ BlockFields.SurfaceDescription.Occlusion, 6 },
{ BlockFields.SurfaceDescription.Alpha, 7 },
{ BlockFields.SurfaceDescription.AlphaClipThreshold, 8 },
};
return true;
}
#region SubShader
static class SubShaders
{
// Overloads to do inline PassDescriptor modifications
// NOTE: param order should match PassDescriptor field order for consistency
#region PassVariant
private static PassDescriptor PassVariant(in PassDescriptor source, PragmaCollection pragmas)
{
var result = source;
result.pragmas = pragmas;
return result;
}
private static PassDescriptor PassVariant(in PassDescriptor source, BlockFieldDescriptor[] vertexBlocks, BlockFieldDescriptor[] pixelBlocks, PragmaCollection pragmas, DefineCollection defines)
{
var result = source;
result.validVertexBlocks = vertexBlocks;
result.validPixelBlocks = pixelBlocks;
result.pragmas = pragmas;
result.defines = defines;
return result;
}
#endregion
// SM 4.5, compute with dots instancing
public readonly static SubShaderDescriptor LitComputeDOTS = new SubShaderDescriptor()
{
pipelineTag = UniversalTarget.kPipelineTag,
customTags = UniversalTarget.kLitMaterialTypeTag,
generatesPreview = true,
passes = new PassCollection
{
{ PassVariant(LitPasses.Forward, CorePragmas.DOTSForward) },
{ LitPasses.GBuffer },
{ PassVariant(CorePasses.ShadowCaster, CorePragmas.DOTSInstanced) },
{ PassVariant(CorePasses.DepthOnly, CorePragmas.DOTSInstanced) },
{ PassVariant(LitPasses.DepthNormalOnly, CorePragmas.DOTSInstanced) },
{ PassVariant(LitPasses.Meta, CorePragmas.DOTSDefault) },
{ PassVariant(LitPasses._2D, CorePragmas.DOTSDefault) },
},
};
// Similar to lit, but handles complex material features.
// Always ForwardOnly and acts as forward fallback in deferred.
// SM 4.5, compute with dots instancing
public readonly static SubShaderDescriptor ComplexLitComputeDOTS = new SubShaderDescriptor()
{
pipelineTag = UniversalTarget.kPipelineTag,
customTags = UniversalTarget.kLitMaterialTypeTag,
generatesPreview = true,
passes = new PassCollection
{
{ PassVariant(LitPasses.ForwardOnly, CoreBlockMasks.Vertex, LitBlockMasks.FragmentComplexLit, CorePragmas.DOTSForward, LitDefines.ComplexLit) },
{ PassVariant(CorePasses.ShadowCaster, CorePragmas.DOTSInstanced) },
{ PassVariant(CorePasses.DepthOnly, CorePragmas.DOTSInstanced) },
{ PassVariant(LitPasses.DepthNormalOnly, CorePragmas.DOTSInstanced) },
{ PassVariant(LitPasses.Meta, CorePragmas.DOTSDefault) },
{ PassVariant(LitPasses._2D, CorePragmas.DOTSDefault) },
},
};
// SM 2.0, GLES
public readonly static SubShaderDescriptor LitGLES = new SubShaderDescriptor()
{
pipelineTag = UniversalTarget.kPipelineTag,
customTags = UniversalTarget.kLitMaterialTypeTag,
generatesPreview = true,
passes = new PassCollection
{
{ LitPasses.Forward },
{ CorePasses.ShadowCaster },
{ CorePasses.DepthOnly },
{ LitPasses.DepthNormalOnly },
{ LitPasses.Meta },
{ LitPasses._2D },
},
};
// ForwardOnly pass for SM 2.0, GLES
// Used as complex Lit SM 2.0 fallback for GLES. Drops advanced features and renders materials as Lit.
public readonly static SubShaderDescriptor LitGLESForwardOnly = new SubShaderDescriptor()
{
pipelineTag = UniversalTarget.kPipelineTag,
customTags = UniversalTarget.kLitMaterialTypeTag,
generatesPreview = true,
passes = new PassCollection
{
{ LitPasses.ForwardOnly },
{ CorePasses.ShadowCaster },
{ CorePasses.DepthOnly },
{ LitPasses.DepthNormalOnly },
{ LitPasses.Meta },
{ LitPasses._2D },
},
};
}
#endregion
#region Passes
static class LitPasses
{
public static PassDescriptor Forward = new PassDescriptor
{
// Definition
displayName = "Universal Forward",
referenceName = "SHADERPASS_FORWARD",
lightMode = "UniversalForward",
useInPreview = true,
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = LitBlockMasks.FragmentLit,
// Fields
structs = CoreStructCollections.Default,
requiredFields = LitRequiredFields.Forward,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.Default,
pragmas = CorePragmas.Forward, // NOTE: SM 2.0 only GL
keywords = LitKeywords.Forward,
includes = LitIncludes.Forward,
};
public static PassDescriptor ForwardOnly = new PassDescriptor
{
// Definition
displayName = "Universal Forward Only",
referenceName = "SHADERPASS_FORWARDONLY",
lightMode = "UniversalForwardOnly",
useInPreview = true,
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = LitBlockMasks.FragmentLit,
// Fields
structs = CoreStructCollections.Default,
requiredFields = LitRequiredFields.Forward,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.Default,
pragmas = CorePragmas.Forward, // NOTE: SM 2.0 only GL
keywords = LitKeywords.Forward,
includes = LitIncludes.Forward,
};
// Deferred only in SM4.5, MRT not supported in GLES2
public static PassDescriptor GBuffer = new PassDescriptor
{
// Definition
displayName = "GBuffer",
referenceName = "SHADERPASS_GBUFFER",
lightMode = "UniversalGBuffer",
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = LitBlockMasks.FragmentLit,
// Fields
structs = CoreStructCollections.Default,
requiredFields = LitRequiredFields.GBuffer,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.Default,
pragmas = CorePragmas.DOTSGBuffer,
keywords = LitKeywords.GBuffer,
includes = LitIncludes.GBuffer,
};
public static PassDescriptor Meta = new PassDescriptor()
{
// Definition
displayName = "Meta",
referenceName = "SHADERPASS_META",
lightMode = "Meta",
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = LitBlockMasks.FragmentMeta,
// Fields
structs = CoreStructCollections.Default,
requiredFields = LitRequiredFields.Meta,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.Meta,
pragmas = CorePragmas.Default,
keywords = LitKeywords.Meta,
includes = LitIncludes.Meta,
};
public static readonly PassDescriptor _2D = new PassDescriptor()
{
// Definition
referenceName = "SHADERPASS_2D",
lightMode = "Universal2D",
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentColorAlpha,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.Default,
pragmas = CorePragmas.Instanced,
includes = LitIncludes._2D,
};
public static readonly PassDescriptor DepthNormalOnly = new PassDescriptor()
{
// Definition
displayName = "DepthNormals",
referenceName = "SHADERPASS_DEPTHNORMALSONLY",
lightMode = "DepthNormals",
useInPreview = false,
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = LitBlockMasks.FragmentDepthNormals,
// Fields
structs = CoreStructCollections.Default,
requiredFields = LitRequiredFields.DepthNormals,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.DepthNormalsOnly,
pragmas = CorePragmas.Instanced,
includes = CoreIncludes.DepthNormalsOnly,
};
}
#endregion
#region PortMasks
static class LitBlockMasks
{
public static readonly BlockFieldDescriptor[] FragmentLit = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.NormalOS,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.NormalWS,
BlockFields.SurfaceDescription.Emission,
BlockFields.SurfaceDescription.Metallic,
BlockFields.SurfaceDescription.Specular,
BlockFields.SurfaceDescription.Smoothness,
BlockFields.SurfaceDescription.Occlusion,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
public static readonly BlockFieldDescriptor[] FragmentComplexLit = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.NormalOS,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.NormalWS,
BlockFields.SurfaceDescription.Emission,
BlockFields.SurfaceDescription.Metallic,
BlockFields.SurfaceDescription.Specular,
BlockFields.SurfaceDescription.Smoothness,
BlockFields.SurfaceDescription.Occlusion,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
BlockFields.SurfaceDescription.CoatMask,
BlockFields.SurfaceDescription.CoatSmoothness,
};
public static readonly BlockFieldDescriptor[] FragmentMeta = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.Emission,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
public static readonly BlockFieldDescriptor[] FragmentDepthNormals = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.NormalOS,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.NormalWS,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
}
#endregion
#region RequiredFields
static class LitRequiredFields
{
public static readonly FieldCollection Forward = new FieldCollection()
{
StructFields.Attributes.uv1, // needed for meta vertex position
StructFields.Varyings.positionWS,
StructFields.Varyings.normalWS,
StructFields.Varyings.tangentWS, // needed for vertex lighting
StructFields.Varyings.viewDirectionWS,
UniversalStructFields.Varyings.lightmapUV,
UniversalStructFields.Varyings.sh,
UniversalStructFields.Varyings.fogFactorAndVertexLight, // fog and vertex lighting, vert input is dependency
UniversalStructFields.Varyings.shadowCoord, // shadow coord, vert input is dependency
};
public static readonly FieldCollection GBuffer = new FieldCollection()
{
StructFields.Attributes.uv1, // needed for meta vertex position
StructFields.Varyings.positionWS,
StructFields.Varyings.normalWS,
StructFields.Varyings.tangentWS, // needed for vertex lighting
StructFields.Varyings.viewDirectionWS,
UniversalStructFields.Varyings.lightmapUV,
UniversalStructFields.Varyings.sh,
UniversalStructFields.Varyings.fogFactorAndVertexLight, // fog and vertex lighting, vert input is dependency
UniversalStructFields.Varyings.shadowCoord, // shadow coord, vert input is dependency
};
public static readonly FieldCollection DepthNormals = new FieldCollection()
{
StructFields.Attributes.uv1, // needed for meta vertex position
StructFields.Varyings.normalWS,
StructFields.Varyings.tangentWS, // needed for vertex lighting
};
public static readonly FieldCollection Meta = new FieldCollection()
{
StructFields.Attributes.uv1, // needed for meta vertex position
StructFields.Attributes.uv2, //needed for meta vertex position
};
}
#endregion
#region Defines
static class LitDefines
{
public static readonly KeywordDescriptor ClearCoat = new KeywordDescriptor()
{
displayName = "Clear Coat",
referenceName = "_CLEARCOAT 1",
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Local,
};
public static readonly DefineCollection ComplexLit = new DefineCollection()
{
{ClearCoat, 1},
};
}
#endregion
#region Keywords
static class LitKeywords
{
public static readonly KeywordDescriptor GBufferNormalsOct = new KeywordDescriptor()
{
displayName = "GBuffer normal octaedron encoding",
referenceName = "_GBUFFER_NORMALS_OCT",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ScreenSpaceAmbientOcclusion = new KeywordDescriptor()
{
displayName = "Screen Space Ambient Occlusion",
referenceName = "_SCREEN_SPACE_OCCLUSION",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordCollection Forward = new KeywordCollection
{
{ ScreenSpaceAmbientOcclusion },
{ CoreKeywordDescriptors.Lightmap },
{ CoreKeywordDescriptors.DirectionalLightmapCombined },
{ CoreKeywordDescriptors.MainLightShadows },
{ CoreKeywordDescriptors.AdditionalLights },
{ CoreKeywordDescriptors.AdditionalLightShadows },
{ CoreKeywordDescriptors.ShadowsSoft },
{ CoreKeywordDescriptors.LightmapShadowMixing },
{ CoreKeywordDescriptors.ShadowsShadowmask },
};
public static readonly KeywordCollection GBuffer = new KeywordCollection
{
{ CoreKeywordDescriptors.Lightmap },
{ CoreKeywordDescriptors.DirectionalLightmapCombined },
{ CoreKeywordDescriptors.MainLightShadows },
{ CoreKeywordDescriptors.ShadowsSoft },
{ CoreKeywordDescriptors.MixedLightingSubtractive },
{ GBufferNormalsOct },
};
public static readonly KeywordCollection Meta = new KeywordCollection
{
{ CoreKeywordDescriptors.SmoothnessChannel },
};
}
#endregion
#region Includes
static class LitIncludes
{
const string kShadows = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Shadows.hlsl";
const string kMetaInput = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/MetaInput.hlsl";
const string kForwardPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRForwardPass.hlsl";
const string kGBuffer = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/UnityGBuffer.hlsl";
const string kPBRGBufferPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBRGBufferPass.hlsl";
const string kLightingMetaPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/LightingMetaPass.hlsl";
const string k2DPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/PBR2DPass.hlsl";
public static readonly IncludeCollection Forward = new IncludeCollection
{
// Pre-graph
{ CoreIncludes.CorePregraph },
{ kShadows, IncludeLocation.Pregraph },
{ CoreIncludes.ShaderGraphPregraph },
// Post-graph
{ CoreIncludes.CorePostgraph },
{ kForwardPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection GBuffer = new IncludeCollection
{
// Pre-graph
{ CoreIncludes.CorePregraph },
{ kShadows, IncludeLocation.Pregraph },
{ CoreIncludes.ShaderGraphPregraph },
// Post-graph
{ CoreIncludes.CorePostgraph },
{ kGBuffer, IncludeLocation.Postgraph },
{ kPBRGBufferPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection Meta = new IncludeCollection
{
// Pre-graph
{ CoreIncludes.CorePregraph },
{ CoreIncludes.ShaderGraphPregraph },
{ kMetaInput, IncludeLocation.Pregraph },
// Post-graph
{ CoreIncludes.CorePostgraph },
{ kLightingMetaPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection _2D = new IncludeCollection
{
// Pre-graph
{ CoreIncludes.CorePregraph },
{ CoreIncludes.ShaderGraphPregraph },
// Post-graph
{ CoreIncludes.CorePostgraph },
{ k2DPass, IncludeLocation.Postgraph },
};
}
#endregion
}
}