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PixelJumperHero/Library/PackageCache/com.unity.2d.animation@6.0.1/Editor/SkinningModule/SkinningCache/SkinningEnums.cs
2021-06-13 10:28:03 +02:00

33 lines
550 B
C#

using System;
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal enum SkinningMode
{
SpriteSheet,
Character
}
internal enum Tools
{
EditGeometry,
CreateVertex,
CreateEdge,
SplitEdge,
GenerateGeometry,
EditPose,
EditJoints,
CreateBone,
SplitBone,
ReparentBone,
WeightSlider,
WeightBrush,
GenerateWeights,
BoneInfluence,
CopyPaste,
Visibility,
SwitchMode
}
}