12 lines
431 B
C#
12 lines
431 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.U2D.Animation
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{
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internal interface ITriangulator
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{
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void Triangulate(IList<Vector2> vertices, IList<Edge> edges, IList<int> indices);
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void Tessellate(float minAngle, float maxAngle, float meshAreaFactor, float largestTriangleAreaFactor, int smoothIterations, IList<Vector2> vertices, IList<Edge> edges, IList<int> indices);
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}
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}
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