Files
PixelJumperHero/Library/PackageCache/com.unity.2d.animation@6.0.1/Runtime/SkeletonAsset.cs
2021-06-13 10:28:03 +02:00

23 lines
471 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.U2D.Animation
{
public class SkeletonAsset : ScriptableObject
{
[SerializeField] private SpriteBone[] m_SpriteBones;
public SpriteBone[] GetSpriteBones()
{
return m_SpriteBones;
}
public void SetSpriteBones(SpriteBone[] spriteBones)
{
m_SpriteBones = spriteBones;
}
}
}