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PixelJumperHero/Library/PackageCache/com.unity.2d.animation@6.0.1/Runtime/SpriteLib/SpriteLibrarySourceAsset.cs
2021-06-13 10:28:03 +02:00

25 lines
663 B
C#

using System.Collections;
using System.Collections.Generic;
namespace UnityEngine.U2D.Animation
{
internal class SpriteLibrarySourceAsset : ScriptableObject
{
[SerializeField]
private List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>();
[SerializeField]
private string m_PrimaryLibraryGUID;
public List<SpriteLibCategoryOverride> library
{
get => m_Library;
set => m_Library = value;
}
public string primaryLibraryID
{
get => m_PrimaryLibraryGUID;
set => m_PrimaryLibraryGUID = value;
}
}
}