25 lines
663 B
C#
25 lines
663 B
C#
using System.Collections;
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using System.Collections.Generic;
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namespace UnityEngine.U2D.Animation
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{
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internal class SpriteLibrarySourceAsset : ScriptableObject
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{
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[SerializeField]
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private List<SpriteLibCategoryOverride> m_Library = new List<SpriteLibCategoryOverride>();
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[SerializeField]
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private string m_PrimaryLibraryGUID;
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public List<SpriteLibCategoryOverride> library
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{
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get => m_Library;
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set => m_Library = value;
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}
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public string primaryLibraryID
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{
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get => m_PrimaryLibraryGUID;
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set => m_PrimaryLibraryGUID = value;
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}
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}
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} |