Files
PixelJumperHero/Library/PackageCache/com.unity.2d.psdimporter@5.0.1/Editor/PSDPlugin/PDNWrapper/BitmapLayer.cs
2021-06-13 10:28:03 +02:00

51 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace PDNWrapper
{
internal static class Layer
{
public static BitmapLayer CreateBackgroundLayer(int w, int h)
{
return new BitmapLayer(w, h);
}
}
internal class BitmapLayer
{
int width, height;
public Rectangle Bounds
{
get {return new Rectangle(0, 0, width, height); }
}
public void Dispose()
{
Surface.Dispose();
foreach (var layer in ChildLayer)
layer.Dispose();
}
public BitmapLayer(int w, int h)
{
Surface = new Surface(w, h);
width = w;
height = h;
ChildLayer = new List<BitmapLayer>();
IsGroup = false;
}
public int LayerID { get; set; }
public bool IsGroup {get; set; }
public BitmapLayer ParentLayer {get; set; }
public List<BitmapLayer> ChildLayer { get; set; }
public string Name { get; set; }
public byte Opacity { get; set; }
public bool Visible { get; set; }
public LayerBlendMode BlendMode { get; set; }
public Surface Surface { get; set; }
}
}