Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/RendererFeatures/NewRendererFeatureDropdownItem.cs
2021-06-13 10:28:03 +02:00

17 lines
667 B
C#

using UnityEditor.Rendering.Universal.Internal;
namespace UnityEditor.Rendering.Universal
{
internal static class NewRendererFeatureDropdownItem
{
static readonly string defaultNewClassName = "CustomRenderPassFeature.cs";
[MenuItem("Assets/Create/Rendering/Universal Render Pipeline/Renderer Feature", priority = EditorUtils.lwrpAssetCreateMenuPriorityGroup2)]
internal static void CreateNewRendererFeature()
{
string templatePath = AssetDatabase.GUIDToAssetPath(ResourceGuid.rendererTemplate);
ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultNewClassName);
}
}
}