Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ScriptableRendererFeatureEditor.cs
2021-06-13 10:28:03 +02:00

15 lines
368 B
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(ScriptableRendererFeature), true)]
public class ScriptableRendererFeatureEditor : Editor
{
public override void OnInspectorGUI()
{
DrawPropertiesExcluding(serializedObject, "m_Script");
}
}
}