Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ShaderGraph/AssetCallbacks/CreateLitShaderGraph.cs
2021-06-13 10:28:03 +02:00

31 lines
1.1 KiB
C#

using System;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class CreateLitShaderGraph
{
[MenuItem("Assets/Create/Shader/Universal Render Pipeline/Lit Shader Graph", false, 300)]
public static void CreateLitGraph()
{
var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
target.TrySetActiveSubTarget(typeof(UniversalLitSubTarget));
var blockDescriptors = new[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.NormalTS,
BlockFields.SurfaceDescription.Metallic,
BlockFields.SurfaceDescription.Smoothness,
BlockFields.SurfaceDescription.Emission,
BlockFields.SurfaceDescription.Occlusion,
};
GraphUtil.CreateNewGraphWithOutputs(new[] {target}, blockDescriptors);
}
}
}