Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl
2021-06-13 10:28:03 +02:00

29 lines
774 B
HLSL

#ifndef SG_SHADOW_PASS_INCLUDED
#define SG_SHADOW_PASS_INCLUDED
PackedVaryings vert(Attributes input)
{
Varyings output = (Varyings)0;
output = BuildVaryings(input);
PackedVaryings packedOutput = (PackedVaryings)0;
packedOutput = PackVaryings(output);
return packedOutput;
}
half4 frag(PackedVaryings packedInput) : SV_TARGET
{
Varyings unpacked = UnpackVaryings(packedInput);
UNITY_SETUP_INSTANCE_ID(unpacked);
SurfaceDescriptionInputs surfaceDescriptionInputs = BuildSurfaceDescriptionInputs(unpacked);
SurfaceDescription surfaceDescription = SurfaceDescriptionFunction(surfaceDescriptionInputs);
#if _AlphaClip
clip(surfaceDescription.Alpha - surfaceDescription.AlphaClipThreshold);
#endif
return 0;
}
#endif