Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ShaderGraph/Targets/UniversalTarget.cs
2021-06-13 10:28:03 +02:00

865 lines
34 KiB
C#

using System;
using System.Linq;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using UnityEngine.UIElements;
using UnityEditor.ShaderGraph;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.UIElements;
using UnityEditor.ShaderGraph.Serialization;
using UnityEditor.ShaderGraph.Legacy;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
public enum MaterialType
{
Lit,
Unlit,
SpriteLit,
SpriteUnlit,
}
public enum WorkflowMode
{
Specular,
Metallic,
}
enum SurfaceType
{
Opaque,
Transparent,
}
enum AlphaMode
{
Alpha,
Premultiply,
Additive,
Multiply,
}
sealed class UniversalTarget : Target, ILegacyTarget
{
// Constants
static readonly GUID kSourceCodeGuid = new GUID("8c72f47fdde33b14a9340e325ce56f4d"); // UniversalTarget.cs
public const string kPipelineTag = "UniversalPipeline";
public const string kLitMaterialTypeTag = "\"UniversalMaterialType\" = \"Lit\"";
public const string kUnlitMaterialTypeTag = "\"UniversalMaterialType\" = \"Unlit\"";
// SubTarget
List<SubTarget> m_SubTargets;
List<string> m_SubTargetNames;
int activeSubTargetIndex => m_SubTargets.IndexOf(m_ActiveSubTarget);
// View
PopupField<string> m_SubTargetField;
TextField m_CustomGUIField;
[SerializeField]
JsonData<SubTarget> m_ActiveSubTarget;
[SerializeField]
SurfaceType m_SurfaceType = SurfaceType.Opaque;
[SerializeField]
AlphaMode m_AlphaMode = AlphaMode.Alpha;
[SerializeField]
bool m_TwoSided = false;
[SerializeField]
bool m_AlphaClip = false;
[SerializeField]
string m_CustomEditorGUI;
public UniversalTarget()
{
displayName = "Universal";
m_SubTargets = TargetUtils.GetSubTargets(this);
m_SubTargetNames = m_SubTargets.Select(x => x.displayName).ToList();
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
}
public string renderType
{
get
{
if (surfaceType == SurfaceType.Transparent)
return $"{RenderType.Transparent}";
else
return $"{RenderType.Opaque}";
}
}
public string renderQueue
{
get
{
if (surfaceType == SurfaceType.Transparent)
return $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}";
else if (alphaClip)
return $"{UnityEditor.ShaderGraph.RenderQueue.AlphaTest}";
else
return $"{UnityEditor.ShaderGraph.RenderQueue.Geometry}";
}
}
public SubTarget activeSubTarget
{
get => m_ActiveSubTarget;
set => m_ActiveSubTarget = value;
}
public SurfaceType surfaceType
{
get => m_SurfaceType;
set => m_SurfaceType = value;
}
public AlphaMode alphaMode
{
get => m_AlphaMode;
set => m_AlphaMode = value;
}
public bool twoSided
{
get => m_TwoSided;
set => m_TwoSided = value;
}
public bool alphaClip
{
get => m_AlphaClip;
set => m_AlphaClip = value;
}
public string customEditorGUI
{
get => m_CustomEditorGUI;
set => m_CustomEditorGUI = value;
}
public override bool IsActive()
{
bool isUniversalRenderPipeline = GraphicsSettings.currentRenderPipeline is UniversalRenderPipelineAsset;
return isUniversalRenderPipeline && activeSubTarget.IsActive();
}
public override bool IsNodeAllowedByTarget(Type nodeType)
{
SRPFilterAttribute srpFilter = NodeClassCache.GetAttributeOnNodeType<SRPFilterAttribute>(nodeType);
bool worksWithThisSrp = srpFilter == null || srpFilter.srpTypes.Contains(typeof(UniversalRenderPipeline));
return worksWithThisSrp && base.IsNodeAllowedByTarget(nodeType);
}
public override void Setup(ref TargetSetupContext context)
{
// Setup the Target
context.AddAssetDependency(kSourceCodeGuid, AssetCollection.Flags.SourceDependency);
// Override EditorGUI (replaces the URP material editor by a custom one)
if (!string.IsNullOrEmpty(m_CustomEditorGUI))
context.AddCustomEditorForRenderPipeline(m_CustomEditorGUI, typeof(UniversalRenderPipelineAsset));
// Setup the active SubTarget
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
m_ActiveSubTarget.value.target = this;
m_ActiveSubTarget.value.Setup(ref context);
}
public override void OnAfterMultiDeserialize(string json)
{
TargetUtils.ProcessSubTargetList(ref m_ActiveSubTarget, ref m_SubTargets);
m_ActiveSubTarget.value.target = this;
}
public override void GetFields(ref TargetFieldContext context)
{
var descs = context.blocks.Select(x => x.descriptor);
// Core fields
context.AddField(Fields.GraphVertex, descs.Contains(BlockFields.VertexDescription.Position) ||
descs.Contains(BlockFields.VertexDescription.Normal) ||
descs.Contains(BlockFields.VertexDescription.Tangent));
context.AddField(Fields.GraphPixel);
context.AddField(Fields.AlphaClip, alphaClip);
context.AddField(Fields.DoubleSided, twoSided);
// SubTarget fields
m_ActiveSubTarget.value.GetFields(ref context);
}
public override void GetActiveBlocks(ref TargetActiveBlockContext context)
{
// Core blocks
context.AddBlock(BlockFields.VertexDescription.Position);
context.AddBlock(BlockFields.VertexDescription.Normal);
context.AddBlock(BlockFields.VertexDescription.Tangent);
context.AddBlock(BlockFields.SurfaceDescription.BaseColor);
// SubTarget blocks
m_ActiveSubTarget.value.GetActiveBlocks(ref context);
}
public override void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
{
base.CollectShaderProperties(collector, generationMode);
collector.AddShaderProperty(LightmappingShaderProperties.kLightmapsArray);
collector.AddShaderProperty(LightmappingShaderProperties.kLightmapsIndirectionArray);
collector.AddShaderProperty(LightmappingShaderProperties.kShadowMasksArray);
}
public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
{
// Core properties
m_SubTargetField = new PopupField<string>(m_SubTargetNames, activeSubTargetIndex);
context.AddProperty("Material", m_SubTargetField, (evt) =>
{
if (Equals(activeSubTargetIndex, m_SubTargetField.index))
return;
registerUndo("Change Material");
m_ActiveSubTarget = m_SubTargets[m_SubTargetField.index];
onChange();
});
// SubTarget properties
m_ActiveSubTarget.value.GetPropertiesGUI(ref context, onChange, registerUndo);
// Custom Editor GUI
// Requires FocusOutEvent
m_CustomGUIField = new TextField("") { value = customEditorGUI };
m_CustomGUIField.RegisterCallback<FocusOutEvent>(s =>
{
if (Equals(customEditorGUI, m_CustomGUIField.value))
return;
registerUndo("Change Custom Editor GUI");
customEditorGUI = m_CustomGUIField.value;
onChange();
});
context.AddProperty("Custom Editor GUI", m_CustomGUIField, (evt) => {});
}
public bool TrySetActiveSubTarget(Type subTargetType)
{
if (!subTargetType.IsSubclassOf(typeof(SubTarget)))
return false;
foreach (var subTarget in m_SubTargets)
{
if (subTarget.GetType().Equals(subTargetType))
{
m_ActiveSubTarget = subTarget;
return true;
}
}
return false;
}
public bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap)
{
void UpgradeAlphaClip()
{
var clipThresholdId = 8;
var node = masterNode as AbstractMaterialNode;
var clipThresholdSlot = node.FindSlot<Vector1MaterialSlot>(clipThresholdId);
if (clipThresholdSlot == null)
return;
clipThresholdSlot.owner = node;
if (clipThresholdSlot.isConnected || clipThresholdSlot.value > 0.0f)
{
m_AlphaClip = true;
}
}
// Upgrade Target
switch (masterNode)
{
case PBRMasterNode1 pbrMasterNode:
m_SurfaceType = (SurfaceType)pbrMasterNode.m_SurfaceType;
m_AlphaMode = (AlphaMode)pbrMasterNode.m_AlphaMode;
m_TwoSided = pbrMasterNode.m_TwoSided;
UpgradeAlphaClip();
m_CustomEditorGUI = pbrMasterNode.m_OverrideEnabled ? pbrMasterNode.m_ShaderGUIOverride : "";
break;
case UnlitMasterNode1 unlitMasterNode:
m_SurfaceType = (SurfaceType)unlitMasterNode.m_SurfaceType;
m_AlphaMode = (AlphaMode)unlitMasterNode.m_AlphaMode;
m_TwoSided = unlitMasterNode.m_TwoSided;
UpgradeAlphaClip();
m_CustomEditorGUI = unlitMasterNode.m_OverrideEnabled ? unlitMasterNode.m_ShaderGUIOverride : "";
break;
case SpriteLitMasterNode1 spriteLitMasterNode:
m_CustomEditorGUI = spriteLitMasterNode.m_OverrideEnabled ? spriteLitMasterNode.m_ShaderGUIOverride : "";
break;
case SpriteUnlitMasterNode1 spriteUnlitMasterNode:
m_CustomEditorGUI = spriteUnlitMasterNode.m_OverrideEnabled ? spriteUnlitMasterNode.m_ShaderGUIOverride : "";
break;
}
// Upgrade SubTarget
foreach (var subTarget in m_SubTargets)
{
if (!(subTarget is ILegacyTarget legacySubTarget))
continue;
if (legacySubTarget.TryUpgradeFromMasterNode(masterNode, out blockMap))
{
m_ActiveSubTarget = subTarget;
return true;
}
}
blockMap = null;
return false;
}
public override bool WorksWithSRP(RenderPipelineAsset scriptableRenderPipeline)
{
return scriptableRenderPipeline?.GetType() == typeof(UniversalRenderPipelineAsset);
}
}
#region Passes
static class CorePasses
{
public static readonly PassDescriptor DepthOnly = new PassDescriptor()
{
// Definition
displayName = "DepthOnly",
referenceName = "SHADERPASS_DEPTHONLY",
lightMode = "DepthOnly",
useInPreview = true,
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.DepthOnly,
pragmas = CorePragmas.Instanced,
includes = CoreIncludes.DepthOnly,
};
public static readonly PassDescriptor ShadowCaster = new PassDescriptor()
{
// Definition
displayName = "ShadowCaster",
referenceName = "SHADERPASS_SHADOWCASTER",
lightMode = "ShadowCaster",
// Template
passTemplatePath = GenerationUtils.GetDefaultTemplatePath("PassMesh.template"),
sharedTemplateDirectories = GenerationUtils.GetDefaultSharedTemplateDirectories(),
// Port Mask
validVertexBlocks = CoreBlockMasks.Vertex,
validPixelBlocks = CoreBlockMasks.FragmentAlphaOnly,
// Fields
structs = CoreStructCollections.Default,
requiredFields = CoreRequiredFields.ShadowCaster,
fieldDependencies = CoreFieldDependencies.Default,
// Conditional State
renderStates = CoreRenderStates.ShadowCaster,
pragmas = CorePragmas.Instanced,
keywords = CoreKeywords.ShadowCaster,
includes = CoreIncludes.ShadowCaster,
};
}
#endregion
#region PortMasks
class CoreBlockMasks
{
public static readonly BlockFieldDescriptor[] Vertex = new BlockFieldDescriptor[]
{
BlockFields.VertexDescription.Position,
BlockFields.VertexDescription.Normal,
BlockFields.VertexDescription.Tangent,
};
public static readonly BlockFieldDescriptor[] FragmentAlphaOnly = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
public static readonly BlockFieldDescriptor[] FragmentColorAlpha = new BlockFieldDescriptor[]
{
BlockFields.SurfaceDescription.BaseColor,
BlockFields.SurfaceDescription.Alpha,
BlockFields.SurfaceDescription.AlphaClipThreshold,
};
}
#endregion
#region StructCollections
static class CoreStructCollections
{
public static readonly StructCollection Default = new StructCollection
{
{ Structs.Attributes },
{ UniversalStructs.Varyings },
{ Structs.SurfaceDescriptionInputs },
{ Structs.VertexDescriptionInputs },
};
}
#endregion
#region RequiredFields
static class CoreRequiredFields
{
public static readonly FieldCollection ShadowCaster = new FieldCollection()
{
StructFields.Attributes.normalOS,
};
}
#endregion
#region FieldDependencies
static class CoreFieldDependencies
{
public static readonly DependencyCollection Default = new DependencyCollection()
{
{ FieldDependencies.Default },
new FieldDependency(UniversalStructFields.Varyings.stereoTargetEyeIndexAsRTArrayIdx, StructFields.Attributes.instanceID),
new FieldDependency(UniversalStructFields.Varyings.stereoTargetEyeIndexAsBlendIdx0, StructFields.Attributes.instanceID),
};
}
#endregion
#region RenderStates
static class CoreRenderStates
{
public static readonly RenderStateCollection Default = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.ZWrite(ZWrite.Off), new FieldCondition(UniversalFields.SurfaceTransparent, true) },
{ RenderState.Cull(Cull.Back), new FieldCondition(Fields.DoubleSided, false) },
{ RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) },
{ RenderState.Blend(Blend.One, Blend.Zero), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(Fields.BlendAlpha, true) },
{ RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(UniversalFields.BlendPremultiply, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.One, Blend.One, Blend.One), new FieldCondition(UniversalFields.BlendAdd, true) },
{ RenderState.Blend(Blend.DstColor, Blend.Zero), new FieldCondition(UniversalFields.BlendMultiply, true) },
};
public static readonly RenderStateCollection Meta = new RenderStateCollection
{
{ RenderState.Cull(Cull.Off) },
};
public static readonly RenderStateCollection ShadowCaster = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On) },
{ RenderState.Cull(Cull.Back), new FieldCondition(Fields.DoubleSided, false) },
{ RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) },
{ RenderState.ColorMask("ColorMask 0") },
{ RenderState.Blend(Blend.One, Blend.Zero), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(Fields.BlendAlpha, true) },
{ RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(UniversalFields.BlendPremultiply, true) },
{ RenderState.Blend(Blend.One, Blend.One, Blend.One, Blend.One), new FieldCondition(UniversalFields.BlendAdd, true) },
{ RenderState.Blend(Blend.DstColor, Blend.Zero), new FieldCondition(UniversalFields.BlendMultiply, true) },
};
public static readonly RenderStateCollection DepthOnly = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On) },
{ RenderState.Cull(Cull.Back), new FieldCondition(Fields.DoubleSided, false) },
{ RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) },
{ RenderState.ColorMask("ColorMask 0") },
{ RenderState.Blend(Blend.One, Blend.Zero), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(Fields.BlendAlpha, true) },
{ RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(UniversalFields.BlendPremultiply, true) },
{ RenderState.Blend(Blend.One, Blend.One, Blend.One, Blend.One), new FieldCondition(UniversalFields.BlendAdd, true) },
{ RenderState.Blend(Blend.DstColor, Blend.Zero), new FieldCondition(UniversalFields.BlendMultiply, true) },
};
public static readonly RenderStateCollection DepthNormalsOnly = new RenderStateCollection
{
{ RenderState.ZTest(ZTest.LEqual) },
{ RenderState.ZWrite(ZWrite.On) },
{ RenderState.Cull(Cull.Back), new FieldCondition(Fields.DoubleSided, false) },
{ RenderState.Cull(Cull.Off), new FieldCondition(Fields.DoubleSided, true) },
{ RenderState.Blend(Blend.One, Blend.Zero), new FieldCondition(UniversalFields.SurfaceOpaque, true) },
{ RenderState.Blend(Blend.SrcAlpha, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(Fields.BlendAlpha, true) },
{ RenderState.Blend(Blend.One, Blend.OneMinusSrcAlpha, Blend.One, Blend.OneMinusSrcAlpha), new FieldCondition(UniversalFields.BlendPremultiply, true) },
{ RenderState.Blend(Blend.One, Blend.One, Blend.One, Blend.One), new FieldCondition(UniversalFields.BlendAdd, true) },
{ RenderState.Blend(Blend.DstColor, Blend.Zero), new FieldCondition(UniversalFields.BlendMultiply, true) },
};
}
#endregion
#region Pragmas
// TODO: should these be renamed and moved to UniversalPragmas/UniversalPragmas.cs ?
// TODO: these aren't "core" as HDRP doesn't use them
// TODO: and the same for the rest "Core" things
static class CorePragmas
{
public static readonly PragmaCollection Default = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection Instanced = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection Forward = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.OnlyRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore, Platform.D3D11 }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.MultiCompileFog },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection _2DDefault = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target20) },
{ Pragma.ExcludeRenderers(new[] { Platform.D3D9 }) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSDefault = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSInstanced = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.DOTSInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSForward = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.MultiCompileFog },
{ Pragma.DOTSInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
public static readonly PragmaCollection DOTSGBuffer = new PragmaCollection
{
{ Pragma.Target(ShaderModel.Target45) },
{ Pragma.ExcludeRenderers(new[] { Platform.GLES, Platform.GLES3, Platform.GLCore }) },
{ Pragma.MultiCompileInstancing },
{ Pragma.MultiCompileFog },
{ Pragma.DOTSInstancing },
{ Pragma.Vertex("vert") },
{ Pragma.Fragment("frag") },
};
}
#endregion
#region Includes
static class CoreIncludes
{
const string kColor = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl";
const string kTexture = "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl";
const string kCore = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl";
const string kLighting = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl";
const string kGraphFunctions = "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl";
const string kVaryings = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl";
const string kShaderPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl";
const string kDepthOnlyPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl";
const string kDepthNormalsOnlyPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl";
const string kShadowCasterPass = "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl";
const string kTextureStack = "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl";
public static readonly IncludeCollection CorePregraph = new IncludeCollection
{
{ kColor, IncludeLocation.Pregraph },
{ kTexture, IncludeLocation.Pregraph },
{ kCore, IncludeLocation.Pregraph },
{ kLighting, IncludeLocation.Pregraph },
{ kTextureStack, IncludeLocation.Pregraph }, // TODO: put this on a conditional
};
public static readonly IncludeCollection ShaderGraphPregraph = new IncludeCollection
{
{ kGraphFunctions, IncludeLocation.Pregraph },
};
public static readonly IncludeCollection CorePostgraph = new IncludeCollection
{
{ kShaderPass, IncludeLocation.Postgraph },
{ kVaryings, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection DepthOnly = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kDepthOnlyPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection DepthNormalsOnly = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kDepthNormalsOnlyPass, IncludeLocation.Postgraph },
};
public static readonly IncludeCollection ShadowCaster = new IncludeCollection
{
// Pre-graph
{ CorePregraph },
{ ShaderGraphPregraph },
// Post-graph
{ CorePostgraph },
{ kShadowCasterPass, IncludeLocation.Postgraph },
};
}
#endregion
#region Defines
static class CoreDefines
{
public static readonly DefineCollection UseLegacySpriteBlocks = new DefineCollection
{
{ CoreKeywordDescriptors.UseLegacySpriteBlocks, 1, new FieldCondition(CoreFields.UseLegacySpriteBlocks, true) },
};
}
#endregion
#region KeywordDescriptors
// TODO: should these be renamed and moved to UniversalKeywordDescriptors/UniversalKeywords.cs ?
// TODO: these aren't "core" as they aren't used by HDRP
static class CoreKeywordDescriptors
{
public static readonly KeywordDescriptor Lightmap = new KeywordDescriptor()
{
displayName = "Lightmap",
referenceName = "LIGHTMAP_ON",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor DirectionalLightmapCombined = new KeywordDescriptor()
{
displayName = "Directional Lightmap Combined",
referenceName = "DIRLIGHTMAP_COMBINED",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor SampleGI = new KeywordDescriptor()
{
displayName = "Sample GI",
referenceName = "_SAMPLE_GI",
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor MainLightShadows = new KeywordDescriptor()
{
displayName = "Main Light Shadows",
referenceName = "",
type = KeywordType.Enum,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
entries = new KeywordEntry[]
{
new KeywordEntry() { displayName = "Off", referenceName = "" },
new KeywordEntry() { displayName = "No Cascade", referenceName = "MAIN_LIGHT_SHADOWS" },
new KeywordEntry() { displayName = "Cascade", referenceName = "MAIN_LIGHT_SHADOWS_CASCADE" },
new KeywordEntry() { displayName = "Screen", referenceName = "MAIN_LIGHT_SHADOWS_SCREEN" },
}
};
public static readonly KeywordDescriptor CastingPunctualLightShadow = new KeywordDescriptor()
{
displayName = "Casting Punctual Light Shadow",
referenceName = "_CASTING_PUNCTUAL_LIGHT_SHADOW",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor AdditionalLights = new KeywordDescriptor()
{
displayName = "Additional Lights",
referenceName = "_ADDITIONAL",
type = KeywordType.Enum,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
entries = new KeywordEntry[]
{
new KeywordEntry() { displayName = "Vertex", referenceName = "LIGHTS_VERTEX" },
new KeywordEntry() { displayName = "Fragment", referenceName = "LIGHTS" },
new KeywordEntry() { displayName = "Off", referenceName = "OFF" },
}
};
public static readonly KeywordDescriptor AdditionalLightShadows = new KeywordDescriptor()
{
displayName = "Additional Light Shadows",
referenceName = "_ADDITIONAL_LIGHT_SHADOWS",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShadowsSoft = new KeywordDescriptor()
{
displayName = "Shadows Soft",
referenceName = "_SHADOWS_SOFT",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor MixedLightingSubtractive = new KeywordDescriptor()
{
displayName = "Mixed Lighting Subtractive",
referenceName = "_MIXED_LIGHTING_SUBTRACTIVE",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor LightmapShadowMixing = new KeywordDescriptor()
{
displayName = "Lightmap Shadow Mixing",
referenceName = "LIGHTMAP_SHADOW_MIXING",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShadowsShadowmask = new KeywordDescriptor()
{
displayName = "Shadows Shadowmask",
referenceName = "SHADOWS_SHADOWMASK",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor SmoothnessChannel = new KeywordDescriptor()
{
displayName = "Smoothness Channel",
referenceName = "_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A",
type = KeywordType.Boolean,
definition = KeywordDefinition.ShaderFeature,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType0 = new KeywordDescriptor()
{
displayName = "Shape Light Type 0",
referenceName = "USE_SHAPE_LIGHT_TYPE_0",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType1 = new KeywordDescriptor()
{
displayName = "Shape Light Type 1",
referenceName = "USE_SHAPE_LIGHT_TYPE_1",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType2 = new KeywordDescriptor()
{
displayName = "Shape Light Type 2",
referenceName = "USE_SHAPE_LIGHT_TYPE_2",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor ShapeLightType3 = new KeywordDescriptor()
{
displayName = "Shape Light Type 3",
referenceName = "USE_SHAPE_LIGHT_TYPE_3",
type = KeywordType.Boolean,
definition = KeywordDefinition.MultiCompile,
scope = KeywordScope.Global,
};
public static readonly KeywordDescriptor UseLegacySpriteBlocks = new KeywordDescriptor()
{
displayName = "UseLegacySpriteBlocks",
referenceName = "USELEGACYSPRITEBLOCKS",
type = KeywordType.Boolean,
};
}
#endregion
#region Keywords
static class CoreKeywords
{
public static readonly KeywordCollection ShadowCaster = new KeywordCollection
{
{ CoreKeywordDescriptors.CastingPunctualLightShadow },
};
}
#endregion
#region FieldDescriptors
static class CoreFields
{
public static readonly FieldDescriptor UseLegacySpriteBlocks = new FieldDescriptor("Universal", "UseLegacySpriteBlocks", "UNIVERSAL_USELEGACYSPRITEBLOCKS");
}
#endregion
}