Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Editor/ShaderGraph/UniversalBlockFields.cs
2021-06-13 10:28:03 +02:00

17 lines
592 B
C#

using UnityEngine;
using UnityEditor.ShaderGraph;
namespace UnityEditor.Rendering.Universal.ShaderGraph
{
static class UniversalBlockFields
{
[GenerateBlocks("Universal Render Pipeline")]
public struct SurfaceDescription
{
public static string name = "SurfaceDescription";
public static BlockFieldDescriptor SpriteMask = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteMask", "Sprite Mask", "SURFACEDESCRIPTION_SPRITEMASK",
new ColorRGBAControl(new Color(1, 1, 1, 1)), ShaderStage.Fragment);
}
}
}