Files
PixelJumperHero/Library/PackageCache/com.unity.render-pipelines.universal@11.0.0/Runtime/2D/Shadows/ShadowCasterGroup2D.cs
2021-06-13 10:28:03 +02:00

32 lines
906 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.Experimental.Rendering.Universal
{
public abstract class ShadowCasterGroup2D : MonoBehaviour
{
[SerializeField] internal int m_ShadowGroup = 0;
List<ShadowCaster2D> m_ShadowCasters;
public List<ShadowCaster2D> GetShadowCasters() { return m_ShadowCasters; }
public int GetShadowGroup() { return m_ShadowGroup; }
public void RegisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
if (m_ShadowCasters == null)
m_ShadowCasters = new List<ShadowCaster2D>();
m_ShadowCasters.Add(shadowCaster2D);
}
public void UnregisterShadowCaster2D(ShadowCaster2D shadowCaster2D)
{
if (m_ShadowCasters != null)
m_ShadowCasters.Remove(shadowCaster2D);
}
}
}