9 lines
460 B
C#
9 lines
460 B
C#
using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.Tests")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.GraphicsTests")]
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[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor.GraphicsTests")]
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[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Editor")]
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[assembly: InternalsVisibleTo("Unity.VisualEffectGraph.Editor")]
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