Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Data/Attributes/NeverAllowedByTargetAttribute.cs
2021-06-13 10:28:03 +02:00

10 lines
230 B
C#

using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]
internal class NeverAllowedByTargetAttribute : ContextFilterableAttribute
{
}
}