25 lines
923 B
C#
25 lines
923 B
C#
using System;
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using System.Text;
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using UnityEditor.Graphing;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph.Internal
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{
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[Serializable]
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public abstract class VectorShaderProperty : AbstractShaderProperty<Vector4>
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{
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internal override bool isExposable => true;
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internal override bool isRenamable => true;
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internal override string GetPropertyBlockString()
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{
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return $"{hideTagString}{referenceName}(\"{displayName}\", Vector) = ({NodeUtils.FloatToShaderValueShaderLabSafe(value.x)}, {NodeUtils.FloatToShaderValueShaderLabSafe(value.y)}, {NodeUtils.FloatToShaderValueShaderLabSafe(value.z)}, {NodeUtils.FloatToShaderValueShaderLabSafe(value.w)})";
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}
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internal override string GetPropertyAsArgumentString()
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{
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return $"{concreteShaderValueType.ToShaderString(concretePrecision.ToShaderString())} {referenceName}";
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}
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}
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}
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