Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Data/Legacy/ILegacyTarget.cs
2021-06-13 10:28:03 +02:00

10 lines
245 B
C#

using System.Collections.Generic;
namespace UnityEditor.ShaderGraph.Legacy
{
internal interface ILegacyTarget
{
bool TryUpgradeFromMasterNode(IMasterNode1 masterNode, out Dictionary<BlockFieldDescriptor, int> blockMap);
}
}