Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Data/Legacy/SlotReference0.cs
2021-06-13 10:28:03 +02:00

14 lines
209 B
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Legacy
{
[Serializable]
class SlotReference0
{
public int m_SlotId;
public string m_NodeGUIDSerialized;
}
}