Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Data/Legacy/SpriteUnlitMasterNode1.cs
2021-06-13 10:28:03 +02:00

15 lines
455 B
C#

using System;
using System.Collections.Generic;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.Legacy
{
[FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteUnlitMasterNode")]
[FormerName("UnityEditor.Experimental.Rendering.LWRP.SpriteUnlitMasterNode")]
class SpriteUnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
{
public string m_ShaderGUIOverride;
public bool m_OverrideEnabled;
}
}