94 lines
3.3 KiB
C#
94 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Profiling;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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[InitializeOnLoad]
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internal static class NodeClassCache
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{
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private static Dictionary<Type, List<ContextFilterableAttribute>> m_KnownTypeLookupTable;
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public static IEnumerable<Type> knownNodeTypes
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{
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get => m_KnownTypeLookupTable.Keys;
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}
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public static IEnumerable<ContextFilterableAttribute> GetFilterableAttributesOnNodeType(Type nodeType)
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{
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if (nodeType == null)
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{
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throw new ArgumentNullException("Cannot get attributes on a null Type");
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}
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if (m_KnownTypeLookupTable.TryGetValue(nodeType, out List<ContextFilterableAttribute> filterableAttributes))
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{
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return filterableAttributes;
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}
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else
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{
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throw new ArgumentException($"The passed in Type {nodeType.FullName} was not found in the loaded assemblies as a child class of AbstractMaterialNode");
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}
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}
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public static T GetAttributeOnNodeType<T>(Type nodeType) where T : ContextFilterableAttribute
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{
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var filterableAttributes = GetFilterableAttributesOnNodeType(nodeType);
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foreach (var attr in filterableAttributes)
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{
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if (attr is T searchTypeAttr)
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{
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return searchTypeAttr;
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}
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}
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return null;
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}
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private static void ReCacheKnownNodeTypes()
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{
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Profiler.BeginSample("NodeClassCache: Re-caching all known node types");
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m_KnownTypeLookupTable = new Dictionary<Type, List<ContextFilterableAttribute>>();
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foreach (Type nodeType in TypeCache.GetTypesDerivedFrom<AbstractMaterialNode>())
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{
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if (!nodeType.IsAbstract)
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{
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List<ContextFilterableAttribute> filterableAttributes = new List<ContextFilterableAttribute>();
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foreach (Attribute attribute in Attribute.GetCustomAttributes(nodeType))
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{
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Type attributeType = attribute.GetType();
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if (!attributeType.IsAbstract && attribute is ContextFilterableAttribute contextFilterableAttribute)
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{
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filterableAttributes.Add(contextFilterableAttribute);
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}
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}
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m_KnownTypeLookupTable.Add(nodeType, filterableAttributes);
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}
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}
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Profiler.EndSample();
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}
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private static void DebugPrintKnownNodes()
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{
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foreach (var entry in m_KnownTypeLookupTable)
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{
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var nodeType = entry.Key;
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var filterableAttributes = entry.Value;
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String attrs = "";
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foreach (var filterable in filterableAttributes)
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{
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attrs += filterable.ToString() + ", ";
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}
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Debug.Log(nodeType.ToString() + $": [{attrs}]");
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}
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}
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static NodeClassCache()
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{
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ReCacheKnownNodeTypes();
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//DebugPrintKnownNodes();
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}
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}
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}
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