Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Data/SubGraph/SubGraphAsset.cs
2021-06-13 10:28:03 +02:00

147 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
#if UNITY_2020_2_OR_NEWER
using UnityEditor.AssetImporters;
#else
using UnityEditor.Experimental.AssetImporters;
#endif
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
struct FunctionPair
{
public string key;
public string value;
public FunctionPair(string key, string value)
{
this.key = key;
this.value = value;
}
}
class SubGraphData : JsonObject
{
public List<JsonData<AbstractShaderProperty>> inputs = new List<JsonData<AbstractShaderProperty>>();
public List<JsonData<ShaderKeyword>> keywords = new List<JsonData<ShaderKeyword>>();
public List<JsonData<AbstractShaderProperty>> nodeProperties = new List<JsonData<AbstractShaderProperty>>();
public List<JsonData<MaterialSlot>> outputs = new List<JsonData<MaterialSlot>>();
public List<JsonData<Target>> unsupportedTargets = new List<JsonData<Target>>();
}
class SubGraphAsset : ScriptableObject, ISerializationCallbackReceiver
{
public bool isValid;
public long processedAt;
public string functionName;
public string inputStructName;
public string hlslName;
public string assetGuid;
public ShaderGraphRequirements requirements;
public string path;
public List<FunctionPair> functions = new List<FunctionPair>();
public List<string> vtFeedbackVariables = new List<string>();
private SubGraphData m_SubGraphData;
[SerializeField]
private SerializationHelper.JSONSerializedElement m_SerializedSubGraphData;
public DataValueEnumerable<AbstractShaderProperty> inputs => m_SubGraphData.inputs.SelectValue();
public DataValueEnumerable<ShaderKeyword> keywords => m_SubGraphData.keywords.SelectValue();
public DataValueEnumerable<AbstractShaderProperty> nodeProperties => m_SubGraphData.nodeProperties.SelectValue();
public DataValueEnumerable<MaterialSlot> outputs => m_SubGraphData.outputs.SelectValue();
public DataValueEnumerable<Target> unsupportedTargets => m_SubGraphData.unsupportedTargets.SelectValue();
public List<string> children = new List<string>(); // guids of direct USED SUBGRAPH file dependencies
public List<string> descendents = new List<string>(); // guids of ALL file dependencies at any level, SHOULD LIST EVEN MISSING DESCENDENTS
public ShaderStageCapability effectiveShaderStage;
public ConcretePrecision graphPrecision;
public ConcretePrecision outputPrecision;
public PreviewMode previewMode;
public void WriteData(IEnumerable<AbstractShaderProperty> inputs, IEnumerable<ShaderKeyword> keywords, IEnumerable<AbstractShaderProperty> nodeProperties, IEnumerable<MaterialSlot> outputs, IEnumerable<Target> unsupportedTargets)
{
if (m_SubGraphData == null)
{
m_SubGraphData = new SubGraphData();
m_SubGraphData.OverrideObjectId(assetGuid, "_subGraphData");
}
m_SubGraphData.inputs.Clear();
m_SubGraphData.keywords.Clear();
m_SubGraphData.nodeProperties.Clear();
m_SubGraphData.outputs.Clear();
m_SubGraphData.unsupportedTargets.Clear();
foreach (var input in inputs)
{
m_SubGraphData.inputs.Add(input);
}
foreach (var keyword in keywords)
{
m_SubGraphData.keywords.Add(keyword);
}
foreach (var nodeProperty in nodeProperties)
{
m_SubGraphData.nodeProperties.Add(nodeProperty);
}
foreach (var output in outputs)
{
m_SubGraphData.outputs.Add(output);
}
foreach (var unsupportedTarget in unsupportedTargets)
{
m_SubGraphData.unsupportedTargets.Add(unsupportedTarget);
}
var json = MultiJson.Serialize(m_SubGraphData);
m_SerializedSubGraphData = new SerializationHelper.JSONSerializedElement() { JSONnodeData = json };
m_SubGraphData = null;
}
public void OnBeforeSerialize()
{
}
public void OnAfterDeserialize()
{
}
public void LoadGraphData()
{
m_SubGraphData = new SubGraphData();
if (!String.IsNullOrEmpty(m_SerializedSubGraphData.JSONnodeData))
{
MultiJson.Deserialize(m_SubGraphData, m_SerializedSubGraphData.JSONnodeData);
}
}
}
}