32 lines
902 B
C#
32 lines
902 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.ShaderGraph.Drawing;
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using UnityEditor.Searcher;
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namespace UnityEditor.ShaderGraph
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{
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public class SearchWindowAdapter : SearcherAdapter
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{
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readonly VisualTreeAsset m_DefaultItemTemplate;
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public override bool HasDetailsPanel => false;
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public SearchWindowAdapter(string title) : base(title)
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{
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m_DefaultItemTemplate = Resources.Load<VisualTreeAsset>("SearcherItem");
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}
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}
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internal class SearchNodeItem : SearcherItem
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{
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public NodeEntry NodeGUID;
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public SearchNodeItem(string name, NodeEntry nodeGUID, string[] synonyms,
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string help = " ", List<SearchNodeItem> children = null) : base(name)
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{
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NodeGUID = nodeGUID;
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Synonyms = synonyms;
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}
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}
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}
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