Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Drawing/Views/MaterialGraphView.cs
2021-06-13 10:28:03 +02:00

1379 lines
58 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Graphing.Util;
using UnityEngine;
using UnityEditor.Graphing;
using Object = UnityEngine.Object;
using UnityEditor.Experimental.GraphView;
using UnityEditor.ShaderGraph.Drawing.Inspector.PropertyDrawers;
using UnityEditor.ShaderGraph.Drawing.Views.Blackboard;
using UnityEditor.ShaderGraph.Internal;
using UnityEditor.ShaderGraph.Serialization;
using UnityEngine.UIElements;
using Edge = UnityEditor.Experimental.GraphView.Edge;
using Node = UnityEditor.Experimental.GraphView.Node;
using UnityEngine.Pool;
namespace UnityEditor.ShaderGraph.Drawing
{
sealed class MaterialGraphView : GraphView, IInspectable
{
public MaterialGraphView()
{
styleSheets.Add(Resources.Load<StyleSheet>("Styles/MaterialGraphView"));
serializeGraphElements = SerializeGraphElementsImplementation;
canPasteSerializedData = CanPasteSerializedDataImplementation;
unserializeAndPaste = UnserializeAndPasteImplementation;
deleteSelection = DeleteSelectionImplementation;
elementsInsertedToStackNode = ElementsInsertedToStackNode;
RegisterCallback<DragUpdatedEvent>(OnDragUpdatedEvent);
RegisterCallback<DragPerformEvent>(OnDragPerformEvent);
RegisterCallback<MouseMoveEvent>(OnMouseMoveEvent);
}
protected override bool canCutSelection
{
get { return selection.OfType<IShaderNodeView>().Any(x => x.node.canCutNode) || selection.OfType<Group>().Any() || selection.OfType<BlackboardField>().Any(); }
}
protected override bool canCopySelection
{
get { return selection.OfType<IShaderNodeView>().Any(x => x.node.canCopyNode) || selection.OfType<Group>().Any() || selection.OfType<BlackboardField>().Any(); }
}
public MaterialGraphView(GraphData graph, Action previewUpdateDelegate) : this()
{
this.graph = graph;
this.m_PreviewManagerUpdateDelegate = previewUpdateDelegate;
}
[Inspectable("GraphData", null)]
public GraphData graph { get; private set; }
public Action blackboardFieldDropDelegate
{
get => m_BlackboardFieldDropDelegate;
set => m_BlackboardFieldDropDelegate = value;
}
Action m_BlackboardFieldDropDelegate;
Action m_InspectorUpdateDelegate;
Action m_PreviewManagerUpdateDelegate;
public string inspectorTitle => this.graph.path;
public object GetObjectToInspect()
{
return graph;
}
public void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate)
{
m_InspectorUpdateDelegate = inspectorUpdateDelegate;
if (propertyDrawer is GraphDataPropertyDrawer graphDataPropertyDrawer)
{
graphDataPropertyDrawer.GetPropertyData(this.ChangeTargetSettings, ChangeConcretePrecision);
}
}
void ChangeTargetSettings()
{
var activeBlocks = graph.GetActiveBlocksForAllActiveTargets();
if (ShaderGraphPreferences.autoAddRemoveBlocks)
{
graph.AddRemoveBlocksFromActiveList(activeBlocks);
}
graph.UpdateActiveBlocks(activeBlocks);
this.m_PreviewManagerUpdateDelegate();
this.m_InspectorUpdateDelegate();
}
void ChangeConcretePrecision(ConcretePrecision newValue)
{
var graphEditorView = this.GetFirstAncestorOfType<GraphEditorView>();
if (graphEditorView == null)
return;
graph.owner.RegisterCompleteObjectUndo("Change Precision");
if (graph.concretePrecision == newValue)
return;
graph.concretePrecision = newValue;
var nodeList = this.Query<MaterialNodeView>().ToList();
graphEditorView.colorManager.SetNodesDirty(nodeList);
graph.ValidateGraph();
graphEditorView.colorManager.UpdateNodeViews(nodeList);
foreach (var node in graph.GetNodes<AbstractMaterialNode>())
{
node.Dirty(ModificationScope.Graph);
}
}
public Action onConvertToSubgraphClick { get; set; }
public Vector2 cachedMousePosition { get; private set; }
// GraphView has UQueryState<Node> nodes built in to query for Nodes
// We need this for Contexts but we might as well cast it to a list once
public List<ContextView> contexts { get; set; }
// We have to manually update Contexts
// Currently only called during GraphEditorView ctor as our Contexts are static
public void UpdateContextList()
{
var contextQuery = contentViewContainer.Query<ContextView>().Build();
contexts = contextQuery.ToList();
}
// We need a way to access specific ContextViews
public ContextView GetContext(ContextData contextData)
{
return contexts.FirstOrDefault(s => s.contextData == contextData);
}
public override List<Port> GetCompatiblePorts(Port startAnchor, NodeAdapter nodeAdapter)
{
var compatibleAnchors = new List<Port>();
var startSlot = startAnchor.GetSlot();
if (startSlot == null)
return compatibleAnchors;
var startStage = startSlot.stageCapability;
if (startStage == ShaderStageCapability.All)
startStage = NodeUtils.GetEffectiveShaderStageCapability(startSlot, true) & NodeUtils.GetEffectiveShaderStageCapability(startSlot, false);
foreach (var candidateAnchor in ports.ToList())
{
var candidateSlot = candidateAnchor.GetSlot();
if (!startSlot.IsCompatibleWith(candidateSlot))
continue;
if (startStage != ShaderStageCapability.All)
{
var candidateStage = candidateSlot.stageCapability;
if (candidateStage == ShaderStageCapability.All)
candidateStage = NodeUtils.GetEffectiveShaderStageCapability(candidateSlot, true)
& NodeUtils.GetEffectiveShaderStageCapability(candidateSlot, false);
if (candidateStage != ShaderStageCapability.All && candidateStage != startStage)
continue;
}
compatibleAnchors.Add(candidateAnchor);
}
return compatibleAnchors;
}
internal bool ResetSelectedBlockNodes()
{
var selectedBlocknodes = selection.FindAll(e => e is MaterialNodeView && ((MaterialNodeView)e).node is BlockNode).Cast<MaterialNodeView>().ToArray();
foreach (var mNode in selectedBlocknodes)
{
var bNode = mNode.node as BlockNode;
var context = GetContext(bNode.contextData);
RemoveElement(mNode);
context.InsertBlock(mNode);
// TODO: StackNode in GraphView (Trunk) has no interface to reset drop previews. The least intrusive
// solution is to call its DragLeave until its interface can be improved.
context.DragLeave(null, null, null, null);
}
return selectedBlocknodes.Length > 0;
}
public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
{
Vector2 mousePosition = evt.mousePosition;
// If the target wasn't a block node, but there is one selected (and reset) by the time we reach this point,
// it means a block node was in an invalid configuration and that it may be unsafe to build the context menu.
bool targetIsBlockNode = evt.target is MaterialNodeView && ((MaterialNodeView)evt.target).node is BlockNode;
if (ResetSelectedBlockNodes() && !targetIsBlockNode)
{
return;
}
base.BuildContextualMenu(evt);
if (evt.target is GraphView)
{
evt.menu.InsertAction(1, "Create Sticky Note", (e) => { AddStickyNote(mousePosition); });
foreach (AbstractMaterialNode node in graph.GetNodes<AbstractMaterialNode>())
{
if (node.hasPreview && node.previewExpanded == true)
evt.menu.InsertAction(2, "Collapse All Previews", CollapsePreviews, (a) => DropdownMenuAction.Status.Normal);
if (node.hasPreview && node.previewExpanded == false)
evt.menu.InsertAction(2, "Expand All Previews", ExpandPreviews, (a) => DropdownMenuAction.Status.Normal);
}
evt.menu.AppendSeparator();
}
if (evt.target is GraphView || evt.target is Node)
{
if (evt.target is Node node)
{
if (!selection.Contains(node))
{
selection.Clear();
selection.Add(node);
}
}
evt.menu.AppendAction("Select/Unused Nodes", SelectUnusedNodes);
InitializeViewSubMenu(evt);
InitializePrecisionSubMenu(evt);
evt.menu.AppendAction("Convert To/Sub-graph", ConvertToSubgraph, ConvertToSubgraphStatus);
evt.menu.AppendAction("Convert To/Inline Node", ConvertToInlineNode, ConvertToInlineNodeStatus);
evt.menu.AppendAction("Convert To/Property", ConvertToProperty, ConvertToPropertyStatus);
evt.menu.AppendSeparator();
var editorView = GetFirstAncestorOfType<GraphEditorView>();
if (editorView.colorManager.activeSupportsCustom && selection.OfType<MaterialNodeView>().Any())
{
evt.menu.AppendSeparator();
evt.menu.AppendAction("Color/Change...", ChangeCustomNodeColor,
eventBase => DropdownMenuAction.Status.Normal);
evt.menu.AppendAction("Color/Reset", menuAction =>
{
graph.owner.RegisterCompleteObjectUndo("Reset Node Color");
foreach (var selectable in selection)
{
if (selectable is MaterialNodeView nodeView)
{
nodeView.node.ResetColor(editorView.colorManager.activeProviderName);
editorView.colorManager.UpdateNodeView(nodeView);
}
}
}, eventBase => DropdownMenuAction.Status.Normal);
}
if (selection.OfType<IShaderNodeView>().Count() == 1)
{
evt.menu.AppendSeparator();
evt.menu.AppendAction("Open Documentation _F1", SeeDocumentation, SeeDocumentationStatus);
}
if (selection.OfType<IShaderNodeView>().Count() == 1 && selection.OfType<IShaderNodeView>().First().node is SubGraphNode)
{
evt.menu.AppendSeparator();
evt.menu.AppendAction("Open Sub Graph", OpenSubGraph, (a) => DropdownMenuAction.Status.Normal);
}
}
evt.menu.AppendSeparator();
if (evt.target is StickyNote)
{
evt.menu.AppendAction("Select/Unused Nodes", SelectUnusedNodes);
evt.menu.AppendSeparator();
}
// This needs to work on nodes, groups and properties
if ((evt.target is Node) || (evt.target is StickyNote))
{
evt.menu.AppendAction("Group Selection %g", _ => GroupSelection(), (a) =>
{
List<ISelectable> filteredSelection = new List<ISelectable>();
foreach (ISelectable selectedObject in selection)
{
if (selectedObject is Group)
return DropdownMenuAction.Status.Disabled;
GraphElement ge = selectedObject as GraphElement;
if (ge.userData is BlockNode)
{
return DropdownMenuAction.Status.Disabled;
}
if (ge.userData is IGroupItem)
{
filteredSelection.Add(ge);
}
}
if (filteredSelection.Count > 0)
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
});
evt.menu.AppendAction("Ungroup Selection %u", _ => RemoveFromGroupNode(), (a) =>
{
List<ISelectable> filteredSelection = new List<ISelectable>();
foreach (ISelectable selectedObject in selection)
{
if (selectedObject is Group)
return DropdownMenuAction.Status.Disabled;
GraphElement ge = selectedObject as GraphElement;
if (ge.userData is IGroupItem)
{
if (ge.GetContainingScope() is Group)
filteredSelection.Add(ge);
}
}
if (filteredSelection.Count > 0)
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
});
}
if (evt.target is ShaderGroup shaderGroup)
{
evt.menu.AppendAction("Select/Unused Nodes", SelectUnusedNodes);
evt.menu.AppendSeparator();
if (!selection.Contains(shaderGroup))
{
selection.Add(shaderGroup);
}
var data = shaderGroup.userData;
int count = evt.menu.MenuItems().Count;
evt.menu.InsertAction(count, "Delete Group and Contents", (e) => RemoveNodesInsideGroup(e, data), DropdownMenuAction.AlwaysEnabled);
}
if (evt.target is BlackboardField)
{
evt.menu.AppendAction("Delete", (e) => DeleteSelectionImplementation("Delete", AskUser.DontAskUser), (e) => canDeleteSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
evt.menu.AppendAction("Duplicate %d", (e) => DuplicateSelection(), (a) => canDuplicateSelection ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Disabled);
}
// Contextual menu
if (evt.target is Edge)
{
var target = evt.target as Edge;
var pos = evt.mousePosition;
evt.menu.AppendSeparator();
evt.menu.AppendAction("Add Redirect Node", e => CreateRedirectNode(pos, target));
}
}
public void CreateRedirectNode(Vector2 position, Edge edgeTarget)
{
var outputSlot = edgeTarget.output.GetSlot();
var inputSlot = edgeTarget.input.GetSlot();
// Need to check if the Nodes that are connected are in a group or not
// If they are in the same group we also add in the Redirect Node
// var groupGuidOutputNode = graph.GetNodeFromGuid(outputSlot.slotReference.nodeGuid).groupGuid;
// var groupGuidInputNode = graph.GetNodeFromGuid(inputSlot.slotReference.nodeGuid).groupGuid;
GroupData group = null;
if (outputSlot.owner.group == inputSlot.owner.group)
{
group = inputSlot.owner.group;
}
RedirectNodeData.Create(graph, outputSlot.valueType, contentViewContainer.WorldToLocal(position), inputSlot.slotReference,
outputSlot.slotReference, group);
}
void SelectUnusedNodes(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Select Unused Nodes");
ClearSelection();
List<AbstractMaterialNode> endNodes = new List<AbstractMaterialNode>();
if (!graph.isSubGraph)
{
var nodeView = graph.GetNodes<BlockNode>();
foreach (BlockNode blockNode in nodeView)
{
endNodes.Add(blockNode as AbstractMaterialNode);
}
}
else
{
var nodes = graph.GetNodes<SubGraphOutputNode>();
foreach (var node in nodes)
{
endNodes.Add(node);
}
}
var nodesConnectedToAMasterNode = new List<AbstractMaterialNode>();
// Get the list of nodes from Master nodes or SubGraphOutputNode
foreach (var abs in endNodes)
{
NodeUtils.DepthFirstCollectNodesFromNode(nodesConnectedToAMasterNode, abs);
}
selection.Clear();
// Get all nodes and then compare with the master nodes list
var nodesConnectedHash = new HashSet<AbstractMaterialNode>(nodesConnectedToAMasterNode);
var allNodes = nodes.ToList().OfType<IShaderNodeView>();
foreach (IShaderNodeView materialNodeView in allNodes)
{
if (!nodesConnectedHash.Contains(materialNodeView.node))
{
var nd = materialNodeView as GraphElement;
AddToSelection(nd);
}
}
}
public delegate void SelectionChanged(List<ISelectable> selection);
public SelectionChanged OnSelectionChange;
public override void AddToSelection(ISelectable selectable)
{
base.AddToSelection(selectable);
if (OnSelectionChange != null)
OnSelectionChange(selection);
}
public override void RemoveFromSelection(ISelectable selectable)
{
base.RemoveFromSelection(selectable);
if (OnSelectionChange != null)
OnSelectionChange(selection);
}
public override void ClearSelection()
{
base.ClearSelection();
if (OnSelectionChange != null)
OnSelectionChange(selection);
}
private void RemoveNodesInsideGroup(DropdownMenuAction action, GroupData data)
{
graph.owner.RegisterCompleteObjectUndo("Delete Group and Contents");
var groupItems = graph.GetItemsInGroup(data);
graph.RemoveElements(groupItems.OfType<AbstractMaterialNode>().ToArray(), new IEdge[] {}, new[] {data}, groupItems.OfType<StickyNoteData>().ToArray());
}
private void InitializePrecisionSubMenu(ContextualMenuPopulateEvent evt)
{
// Default the menu buttons to disabled
DropdownMenuAction.Status inheritPrecisionAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status floatPrecisionAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status halfPrecisionAction = DropdownMenuAction.Status.Disabled;
// Check which precisions are available to switch to
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
if (selectedNode.node.precision != Precision.Inherit)
inheritPrecisionAction = DropdownMenuAction.Status.Normal;
if (selectedNode.node.precision != Precision.Single)
floatPrecisionAction = DropdownMenuAction.Status.Normal;
if (selectedNode.node.precision != Precision.Half)
halfPrecisionAction = DropdownMenuAction.Status.Normal;
}
// Create the menu options
evt.menu.AppendAction("Precision/Inherit", _ => SetNodePrecisionOnSelection(Precision.Inherit), (a) => inheritPrecisionAction);
evt.menu.AppendAction("Precision/Single", _ => SetNodePrecisionOnSelection(Precision.Single), (a) => floatPrecisionAction);
evt.menu.AppendAction("Precision/Half", _ => SetNodePrecisionOnSelection(Precision.Half), (a) => halfPrecisionAction);
}
private void InitializeViewSubMenu(ContextualMenuPopulateEvent evt)
{
// Default the menu buttons to disabled
DropdownMenuAction.Status expandPreviewAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status collapsePreviewAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status minimizeAction = DropdownMenuAction.Status.Disabled;
DropdownMenuAction.Status maximizeAction = DropdownMenuAction.Status.Disabled;
// Initialize strings
string expandPreviewText = "View/Expand Previews";
string collapsePreviewText = "View/Collapse Previews";
string expandPortText = "View/Expand Ports";
string collapsePortText = "View/Collapse Ports";
if (selection.Count == 1)
{
collapsePreviewText = "View/Collapse Preview";
expandPreviewText = "View/Expand Preview";
}
// Check if we can expand or collapse the ports/previews
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
if (selectedNode.node.hasPreview)
{
if (selectedNode.node.previewExpanded)
collapsePreviewAction = DropdownMenuAction.Status.Normal;
else
expandPreviewAction = DropdownMenuAction.Status.Normal;
}
if (selectedNode.CanToggleNodeExpanded())
{
if (selectedNode.expanded)
minimizeAction = DropdownMenuAction.Status.Normal;
else
maximizeAction = DropdownMenuAction.Status.Normal;
}
}
// Create the menu options
evt.menu.AppendAction(collapsePortText, _ => SetNodeExpandedForSelectedNodes(false), (a) => minimizeAction);
evt.menu.AppendAction(expandPortText, _ => SetNodeExpandedForSelectedNodes(true), (a) => maximizeAction);
evt.menu.AppendSeparator("View/");
evt.menu.AppendAction(expandPreviewText, _ => SetPreviewExpandedForSelectedNodes(true), (a) => expandPreviewAction);
evt.menu.AppendAction(collapsePreviewText, _ => SetPreviewExpandedForSelectedNodes(false), (a) => collapsePreviewAction);
}
void ChangeCustomNodeColor(DropdownMenuAction menuAction)
{
// Color Picker is internal :(
var t = typeof(EditorWindow).Assembly.GetTypes().FirstOrDefault(ty => ty.Name == "ColorPicker");
var m = t?.GetMethod("Show", new[] {typeof(Action<Color>), typeof(Color), typeof(bool), typeof(bool)});
if (m == null)
{
Debug.LogWarning("Could not invoke Color Picker for ShaderGraph.");
return;
}
var editorView = GetFirstAncestorOfType<GraphEditorView>();
var defaultColor = Color.gray;
if (selection.FirstOrDefault(sel => sel is MaterialNodeView) is MaterialNodeView selNode1)
{
defaultColor = selNode1.GetColor();
defaultColor.a = 1.0f;
}
void ApplyColor(Color pickedColor)
{
foreach (var selectable in selection)
{
if (selectable is MaterialNodeView nodeView)
{
nodeView.node.SetColor(editorView.colorManager.activeProviderName, pickedColor);
editorView.colorManager.UpdateNodeView(nodeView);
}
}
}
graph.owner.RegisterCompleteObjectUndo("Change Node Color");
m.Invoke(null, new object[] {(Action<Color>)ApplyColor, defaultColor, true, false});
}
protected override bool canDeleteSelection
{
get
{
return selection.Any(x => !(x is IShaderNodeView nodeView) || nodeView.node.canDeleteNode);
}
}
public void GroupSelection()
{
var title = "New Group";
var groupData = new GroupData(title, new Vector2(10f, 10f));
graph.owner.RegisterCompleteObjectUndo("Create Group Node");
graph.CreateGroup(groupData);
foreach (var element in selection.OfType<GraphElement>())
{
if (element.userData is IGroupItem groupItem)
{
graph.SetGroup(groupItem, groupData);
}
}
}
public void AddStickyNote(Vector2 position)
{
position = contentViewContainer.WorldToLocal(position);
string title = "New Note";
string content = "Write something here";
var stickyNoteData = new StickyNoteData(title, content, new Rect(position.x, position.y, 200, 160));
graph.owner.RegisterCompleteObjectUndo("Create Sticky Note");
graph.AddStickyNote(stickyNoteData);
}
public void RemoveFromGroupNode()
{
graph.owner.RegisterCompleteObjectUndo("Ungroup Node(s)");
foreach (var element in selection.OfType<GraphElement>())
{
if (element.userData is IGroupItem)
{
Group group = element.GetContainingScope() as Group;
if (group != null)
{
group.RemoveElement(element);
}
}
}
}
public void SetNodeExpandedForSelectedNodes(bool state, bool recordUndo = true)
{
if (recordUndo)
{
graph.owner.RegisterCompleteObjectUndo(state ? "Expand Nodes" : "Collapse Nodes");
}
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
if (selectedNode.CanToggleNodeExpanded() && selectedNode.expanded != state)
{
selectedNode.expanded = state;
selectedNode.node.Dirty(ModificationScope.Topological);
}
}
}
public void SetPreviewExpandedForSelectedNodes(bool state)
{
graph.owner.RegisterCompleteObjectUndo(state ? "Expand Nodes" : "Collapse Nodes");
foreach (MaterialNodeView selectedNode in selection.Where(x => x is MaterialNodeView).Select(x => x as MaterialNodeView))
{
selectedNode.node.previewExpanded = state;
}
}
public void SetNodePrecisionOnSelection(Precision inPrecision)
{
var editorView = GetFirstAncestorOfType<GraphEditorView>();
IEnumerable<MaterialNodeView> nodes = selection.Where(x => x is MaterialNodeView node && node.node.canSetPrecision).Select(x => x as MaterialNodeView);
graph.owner.RegisterCompleteObjectUndo("Set Precisions");
editorView.colorManager.SetNodesDirty(nodes);
foreach (MaterialNodeView selectedNode in nodes)
{
selectedNode.node.precision = inPrecision;
}
// Reflect the data down
graph.ValidateGraph();
editorView.colorManager.UpdateNodeViews(nodes);
// Update the views
foreach (MaterialNodeView selectedNode in nodes)
selectedNode.node.Dirty(ModificationScope.Topological);
}
void CollapsePreviews(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Collapse Previews");
foreach (AbstractMaterialNode node in graph.GetNodes<AbstractMaterialNode>())
{
node.previewExpanded = false;
}
}
void ExpandPreviews(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Expand Previews");
foreach (AbstractMaterialNode node in graph.GetNodes<AbstractMaterialNode>())
{
node.previewExpanded = true;
}
}
void SeeDocumentation(DropdownMenuAction action)
{
var node = selection.OfType<IShaderNodeView>().First().node;
if (node.documentationURL != null)
System.Diagnostics.Process.Start(node.documentationURL);
}
void OpenSubGraph(DropdownMenuAction action)
{
SubGraphNode subgraphNode = selection.OfType<IShaderNodeView>().First().node as SubGraphNode;
var path = AssetDatabase.GetAssetPath(subgraphNode.asset);
ShaderGraphImporterEditor.ShowGraphEditWindow(path);
}
DropdownMenuAction.Status SeeDocumentationStatus(DropdownMenuAction action)
{
if (selection.OfType<IShaderNodeView>().First().node.documentationURL == null)
return DropdownMenuAction.Status.Disabled;
return DropdownMenuAction.Status.Normal;
}
DropdownMenuAction.Status ConvertToPropertyStatus(DropdownMenuAction action)
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node != null))
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node is IPropertyFromNode))
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
}
return DropdownMenuAction.Status.Hidden;
}
void ConvertToProperty(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Convert to Property");
var selectedNodeViews = selection.OfType<IShaderNodeView>().Select(x => x.node).ToList();
foreach (var node in selectedNodeViews)
{
if (!(node is IPropertyFromNode))
continue;
var converter = node as IPropertyFromNode;
var prop = converter.AsShaderProperty();
graph.AddGraphInput(prop);
var propNode = new PropertyNode();
propNode.drawState = node.drawState;
propNode.group = node.group;
graph.AddNode(propNode);
propNode.property = prop;
var oldSlot = node.FindSlot<MaterialSlot>(converter.outputSlotId);
var newSlot = propNode.FindSlot<MaterialSlot>(PropertyNode.OutputSlotId);
foreach (var edge in graph.GetEdges(oldSlot.slotReference))
graph.Connect(newSlot.slotReference, edge.inputSlot);
graph.RemoveNode(node);
}
}
DropdownMenuAction.Status ConvertToInlineNodeStatus(DropdownMenuAction action)
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node != null))
{
if (selection.OfType<IShaderNodeView>().Any(v => v.node is PropertyNode))
return DropdownMenuAction.Status.Normal;
return DropdownMenuAction.Status.Disabled;
}
return DropdownMenuAction.Status.Hidden;
}
void ConvertToInlineNode(DropdownMenuAction action)
{
graph.owner.RegisterCompleteObjectUndo("Convert to Inline Node");
var selectedNodeViews = selection.OfType<IShaderNodeView>()
.Select(x => x.node)
.OfType<PropertyNode>();
foreach (var propNode in selectedNodeViews)
((GraphData)propNode.owner).ReplacePropertyNodeWithConcreteNode(propNode);
}
void DuplicateSelection()
{
graph.owner.RegisterCompleteObjectUndo("Duplicate Blackboard Property");
List<ShaderInput> selectedProperties = new List<ShaderInput>();
foreach (var selectable in selection)
{
ShaderInput shaderProp = (ShaderInput)((BlackboardField)selectable).userData;
if (shaderProp != null)
{
selectedProperties.Add(shaderProp);
}
}
// Sort so that the ShaderInputs are in the correct order
selectedProperties.Sort((x, y) => graph.GetGraphInputIndex(x) > graph.GetGraphInputIndex(y) ? 1 : -1);
CopyPasteGraph copiedProperties = new CopyPasteGraph(null, null, null, selectedProperties,
null, null, null);
GraphViewExtensions.InsertCopyPasteGraph(this, copiedProperties);
}
DropdownMenuAction.Status ConvertToSubgraphStatus(DropdownMenuAction action)
{
if (onConvertToSubgraphClick == null) return DropdownMenuAction.Status.Hidden;
return selection.OfType<IShaderNodeView>().Any(v => v.node != null && v.node.allowedInSubGraph && !(v.node is SubGraphOutputNode)) ? DropdownMenuAction.Status.Normal : DropdownMenuAction.Status.Hidden;
}
void ConvertToSubgraph(DropdownMenuAction action)
{
onConvertToSubgraphClick();
}
string SerializeGraphElementsImplementation(IEnumerable<GraphElement> elements)
{
var groups = elements.OfType<ShaderGroup>().Select(x => x.userData);
var nodes = elements.OfType<IShaderNodeView>().Select(x => x.node).Where(x => x.canCopyNode);
var edges = elements.OfType<Edge>().Select(x => (Graphing.Edge)x.userData);
var inputs = selection.OfType<BlackboardField>().Select(x => x.userData as ShaderInput).ToList();
var notes = elements.OfType<StickyNote>().Select(x => x.userData);
// Collect the property nodes and get the corresponding properties
var metaProperties = new HashSet<AbstractShaderProperty>(nodes.OfType<PropertyNode>().Select(x => x.property).Concat(inputs.OfType<AbstractShaderProperty>()));
// Collect the keyword nodes and get the corresponding keywords
var metaKeywords = new HashSet<ShaderKeyword>(nodes.OfType<KeywordNode>().Select(x => x.keyword).Concat(inputs.OfType<ShaderKeyword>()));
// Sort so that the ShaderInputs are in the correct order
inputs.Sort((x, y) => graph.GetGraphInputIndex(x) > graph.GetGraphInputIndex(y) ? 1 : -1);
var copyPasteGraph = new CopyPasteGraph(groups, nodes, edges, inputs, metaProperties, metaKeywords, notes);
return MultiJson.Serialize(copyPasteGraph);
}
bool CanPasteSerializedDataImplementation(string serializedData)
{
return CopyPasteGraph.FromJson(serializedData, graph) != null;
}
void UnserializeAndPasteImplementation(string operationName, string serializedData)
{
graph.owner.RegisterCompleteObjectUndo(operationName);
var pastedGraph = CopyPasteGraph.FromJson(serializedData, graph);
this.InsertCopyPasteGraph(pastedGraph);
}
void DeleteSelectionImplementation(string operationName, GraphView.AskUser askUser)
{
bool containsProperty = false;
// Keywords need to be tested against variant limit based on multiple factors
bool keywordsDirty = false;
// Track dependent keyword nodes to remove them
List<KeywordNode> keywordNodes = new List<KeywordNode>();
foreach (var selectable in selection)
{
var field = selectable as BlackboardField;
if (field != null && field.userData != null)
{
switch (field.userData)
{
case AbstractShaderProperty property:
containsProperty = true;
break;
case ShaderKeyword keyword:
keywordNodes.AddRange(graph.GetNodes<KeywordNode>().Where(x => x.keyword == keyword));
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
if (containsProperty)
{
if (graph.isSubGraph)
{
if (!EditorUtility.DisplayDialog("Sub Graph Will Change", "If you remove a property and save the sub graph, you might change other graphs that are using this sub graph.\n\nDo you want to continue?", "Yes", "No"))
return;
}
}
// Filter nodes that cannot be deleted
var nodesToDelete = selection.OfType<IShaderNodeView>().Where(v => !(v.node is SubGraphOutputNode) && v.node.canDeleteNode).Select(x => x.node);
// Add keyword nodes dependent on deleted keywords
nodesToDelete = nodesToDelete.Union(keywordNodes);
// If deleting a Sub Graph node whose asset contains Keywords test variant limit
foreach (SubGraphNode subGraphNode in nodesToDelete.OfType<SubGraphNode>())
{
if (subGraphNode.asset == null)
{
continue;
}
if (subGraphNode.asset.keywords.Any())
{
keywordsDirty = true;
}
}
graph.owner.RegisterCompleteObjectUndo(operationName);
graph.RemoveElements(nodesToDelete.ToArray(),
selection.OfType<Edge>().Select(x => x.userData).OfType<IEdge>().ToArray(),
selection.OfType<ShaderGroup>().Select(x => x.userData).ToArray(),
selection.OfType<StickyNote>().Select(x => x.userData).ToArray());
foreach (var selectable in selection)
{
var field = selectable as BlackboardField;
if (field != null && field.userData != null)
{
var input = (ShaderInput)field.userData;
graph.RemoveGraphInput(input);
// If deleting a Keyword test variant limit
if (input is ShaderKeyword keyword)
{
keywordsDirty = true;
}
}
}
// Test Keywords against variant limit
if (keywordsDirty)
{
graph.OnKeywordChangedNoValidate();
}
selection.Clear();
}
// Gets the index after the currently selected shader input per row.
public static List<int> GetIndicesToInsert(SGBlackboard blackboard, int numberOfSections = 2)
{
List<int> indexPerSection = new List<int>();
for (int x = 0; x < numberOfSections; x++)
indexPerSection.Add(-1);
if (blackboard == null || !blackboard.selection.Any())
return indexPerSection;
foreach (ISelectable selection in blackboard.selection)
{
BlackboardField selectedBlackboardField = selection as BlackboardField;
if (selectedBlackboardField != null)
{
BlackboardRow row = selectedBlackboardField.GetFirstAncestorOfType<BlackboardRow>();
SGBlackboardSection section = selectedBlackboardField.GetFirstAncestorOfType<SGBlackboardSection>();
if (row == null || section == null)
continue;
VisualElement sectionContainer = section.parent;
int sectionIndex = sectionContainer.IndexOf(section);
if (sectionIndex > numberOfSections)
continue;
int rowAfterIndex = section.IndexOf(row) + 1;
if (rowAfterIndex > indexPerSection[sectionIndex])
{
indexPerSection[sectionIndex] = rowAfterIndex;
}
}
}
return indexPerSection;
}
#region Drag and drop
bool ValidateObjectForDrop(Object obj)
{
return EditorUtility.IsPersistent(obj) && (
obj is Texture2D ||
obj is Cubemap ||
obj is SubGraphAsset asset && !asset.descendents.Contains(graph.assetGuid) && asset.assetGuid != graph.assetGuid ||
obj is Texture2DArray ||
obj is Texture3D);
}
void OnDragUpdatedEvent(DragUpdatedEvent e)
{
var selection = DragAndDrop.GetGenericData("DragSelection") as List<ISelectable>;
bool dragging = false;
if (selection != null)
{
// Blackboard
bool validFields = false;
foreach (BlackboardField field in selection.OfType<BlackboardField>())
{
if ((field != null) && !(field.userData is MultiJsonInternal.UnknownShaderPropertyType))
validFields = true;
}
dragging = validFields;
}
else
{
// Handle unity objects
var objects = DragAndDrop.objectReferences;
foreach (Object obj in objects)
{
if (ValidateObjectForDrop(obj))
{
dragging = true;
break;
}
}
}
if (dragging)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
}
}
void OnDragPerformEvent(DragPerformEvent e)
{
Vector2 localPos = (e.currentTarget as VisualElement).ChangeCoordinatesTo(contentViewContainer, e.localMousePosition);
var selection = DragAndDrop.GetGenericData("DragSelection") as List<ISelectable>;
if (selection != null)
{
// Blackboard
if (selection.OfType<BlackboardField>().Any())
{
IEnumerable<BlackboardField> fields = selection.OfType<BlackboardField>();
foreach (BlackboardField field in fields)
{
CreateNode(field, localPos);
}
// Call this delegate so blackboard can respond to blackboard field being dropped
blackboardFieldDropDelegate?.Invoke();
}
}
else
{
// Handle unity objects
var objects = DragAndDrop.objectReferences;
foreach (Object obj in objects)
{
if (ValidateObjectForDrop(obj))
{
CreateNode(obj, localPos);
}
}
}
}
void OnMouseMoveEvent(MouseMoveEvent evt)
{
this.cachedMousePosition = evt.mousePosition;
}
void CreateNode(object obj, Vector2 nodePosition)
{
var texture2D = obj as Texture2D;
if (texture2D != null)
{
graph.owner.RegisterCompleteObjectUndo("Drag Texture");
bool isNormalMap = false;
if (EditorUtility.IsPersistent(texture2D) && !string.IsNullOrEmpty(AssetDatabase.GetAssetPath(texture2D)))
{
var importer = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture2D)) as TextureImporter;
if (importer != null)
isNormalMap = importer.textureType == TextureImporterType.NormalMap;
}
var node = new SampleTexture2DNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
graph.AddNode(node);
if (isNormalMap)
node.textureType = TextureType.Normal;
var inputslot = node.FindInputSlot<Texture2DInputMaterialSlot>(SampleTexture2DNode.TextureInputId);
if (inputslot != null)
inputslot.texture = texture2D;
}
var textureArray = obj as Texture2DArray;
if (textureArray != null)
{
graph.owner.RegisterCompleteObjectUndo("Drag Texture Array");
var node = new SampleTexture2DArrayNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
graph.AddNode(node);
var inputslot = node.FindSlot<Texture2DArrayInputMaterialSlot>(SampleTexture2DArrayNode.TextureInputId);
if (inputslot != null)
inputslot.textureArray = textureArray;
}
var texture3D = obj as Texture3D;
if (texture3D != null)
{
graph.owner.RegisterCompleteObjectUndo("Drag Texture 3D");
var node = new SampleTexture3DNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
graph.AddNode(node);
var inputslot = node.FindSlot<Texture3DInputMaterialSlot>(SampleTexture3DNode.TextureInputId);
if (inputslot != null)
inputslot.texture = texture3D;
}
var cubemap = obj as Cubemap;
if (cubemap != null)
{
graph.owner.RegisterCompleteObjectUndo("Drag Cubemap");
var node = new SampleCubemapNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
graph.AddNode(node);
var inputslot = node.FindInputSlot<CubemapInputMaterialSlot>(SampleCubemapNode.CubemapInputId);
if (inputslot != null)
inputslot.cubemap = cubemap;
}
var subGraphAsset = obj as SubGraphAsset;
if (subGraphAsset != null)
{
graph.owner.RegisterCompleteObjectUndo("Drag Sub-Graph");
var node = new SubGraphNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
node.asset = subGraphAsset;
graph.AddNode(node);
}
var blackboardFieldView = obj as BlackboardFieldView;
if (blackboardFieldView != null)
{
graph.owner.RegisterCompleteObjectUndo("Drag Graph Input");
switch (blackboardFieldView.userData)
{
case AbstractShaderProperty property:
{
if (property is MultiJsonInternal.UnknownShaderPropertyType)
break;
// This could be from another graph, in which case we add a copy of the ShaderInput to this graph.
if (graph.properties.FirstOrDefault(p => p == property) == null)
{
property = (AbstractShaderProperty)graph.AddCopyOfShaderInput(property);
}
var node = new PropertyNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
graph.AddNode(node);
// Setting the guid requires the graph to be set first.
node.property = property;
break;
}
case ShaderKeyword keyword:
{
// This could be from another graph, in which case we add a copy of the ShaderInput to this graph.
if (graph.keywords.FirstOrDefault(k => k == keyword) == null)
{
keyword = (ShaderKeyword)graph.AddCopyOfShaderInput(keyword);
}
var node = new KeywordNode();
var drawState = node.drawState;
drawState.position = new Rect(nodePosition, drawState.position.size);
node.drawState = drawState;
graph.AddNode(node);
// Setting the guid requires the graph to be set first.
node.keyword = keyword;
break;
}
default:
throw new ArgumentOutOfRangeException();
}
}
}
#endregion
void ElementsInsertedToStackNode(StackNode stackNode, int insertIndex, IEnumerable<GraphElement> elements)
{
var contextView = stackNode as ContextView;
contextView.InsertElements(insertIndex, elements);
}
}
static class GraphViewExtensions
{
// Sorts based on their position on the blackboard
internal class PropertyOrder : IComparer<ShaderInput>
{
GraphData graphData;
internal PropertyOrder(GraphData data)
{
graphData = data;
}
public int Compare(ShaderInput x, ShaderInput y)
{
if (graphData.GetGraphInputIndex(x) > graphData.GetGraphInputIndex(y)) return 1;
else return -1;
}
}
internal static void InsertCopyPasteGraph(this MaterialGraphView graphView, CopyPasteGraph copyGraph)
{
if (copyGraph == null)
return;
// Keywords need to be tested against variant limit based on multiple factors
bool keywordsDirty = false;
SGBlackboard blackboard = graphView.GetFirstAncestorOfType<GraphEditorView>().blackboardProvider.blackboard;
// Get the position to insert the new shader inputs per section.
List<int> indicies = MaterialGraphView.GetIndicesToInsert(blackboard);
// Make new inputs from the copied graph
foreach (ShaderInput input in copyGraph.inputs)
{
switch (input)
{
case AbstractShaderProperty property:
var copiedProperty = (AbstractShaderProperty)graphView.graph.AddCopyOfShaderInput(input, indicies[BlackboardProvider.k_PropertySectionIndex]);
if (copiedProperty != null) // some property types cannot be duplicated (unknown types)
{
// Increment for next within the same section
if (indicies[BlackboardProvider.k_PropertySectionIndex] >= 0)
indicies[BlackboardProvider.k_PropertySectionIndex]++;
// Update the property nodes that depends on the copied node
var dependentPropertyNodes = copyGraph.GetNodes<PropertyNode>().Where(x => x.property == input);
foreach (var node in dependentPropertyNodes)
{
node.owner = graphView.graph;
node.property = copiedProperty;
}
}
break;
case ShaderKeyword shaderKeyword:
// Don't duplicate built-in keywords within the same graph
if ((input as ShaderKeyword).isBuiltIn && graphView.graph.keywords.Where(p => p.referenceName == input.referenceName).Any())
continue;
var copiedKeyword = (ShaderKeyword)graphView.graph.AddCopyOfShaderInput(input, indicies[BlackboardProvider.k_KeywordSectionIndex]);
// Increment for next within the same section
if (indicies[BlackboardProvider.k_KeywordSectionIndex] >= 0)
indicies[BlackboardProvider.k_KeywordSectionIndex]++;
// Update the keyword nodes that depends on the copied node
var dependentKeywordNodes = copyGraph.GetNodes<KeywordNode>().Where(x => x.keyword == input);
foreach (var node in dependentKeywordNodes)
{
node.owner = graphView.graph;
node.keyword = copiedKeyword;
}
// Pasting a new Keyword so need to test against variant limit
keywordsDirty = true;
break;
default:
throw new ArgumentOutOfRangeException();
}
}
// Pasting a Sub Graph node that contains Keywords so need to test against variant limit
foreach (SubGraphNode subGraphNode in copyGraph.GetNodes<SubGraphNode>())
{
if (subGraphNode.asset.keywords.Any())
{
keywordsDirty = true;
}
}
// Test Keywords against variant limit
if (keywordsDirty)
{
graphView.graph.OnKeywordChangedNoValidate();
}
using (ListPool<AbstractMaterialNode>.Get(out var remappedNodes))
{
using (ListPool<Graphing.Edge>.Get(out var remappedEdges))
{
var nodeList = copyGraph.GetNodes<AbstractMaterialNode>();
ClampNodesWithinView(graphView, nodeList);
graphView.graph.PasteGraph(copyGraph, remappedNodes, remappedEdges);
// Add new elements to selection
graphView.ClearSelection();
graphView.graphElements.ForEach(element =>
{
if (element is Edge edge && remappedEdges.Contains(edge.userData as IEdge))
graphView.AddToSelection(edge);
if (element is IShaderNodeView nodeView && remappedNodes.Contains(nodeView.node))
graphView.AddToSelection((Node)nodeView);
});
}
}
}
private static void ClampNodesWithinView(MaterialGraphView graphView, IEnumerable<AbstractMaterialNode> nodeList)
{
// Compute the centroid of the copied nodes at their original positions
var nodePositions = nodeList.Select(n => n.drawState.position.position);
var centroid = UIUtilities.CalculateCentroid(nodePositions);
/* Ensure nodes get pasted at cursor */
var graphMousePosition = graphView.contentViewContainer.WorldToLocal(graphView.cachedMousePosition);
var copiedNodesOrigin = graphMousePosition;
float xMin = float.MaxValue, xMax = float.MinValue, yMin = float.MaxValue, yMax = float.MinValue;
// Calculate bounding rectangle min and max coordinates for these nodes, to use in clamping later
foreach (var node in nodeList)
{
var drawState = node.drawState;
var position = drawState.position;
xMin = Mathf.Min(xMin, position.x);
yMin = Mathf.Min(yMin, position.y);
xMax = Mathf.Max(xMax, position.x);
yMax = Mathf.Max(yMax, position.y);
}
// Get center of the current view
var center = graphView.contentViewContainer.WorldToLocal(graphView.layout.center);
// Get offset from center of view to mouse position
var mouseOffset = center - graphMousePosition;
var zoomAdjustedViewScale = 1.0f / graphView.scale;
var graphViewScaledHalfWidth = (graphView.layout.width * zoomAdjustedViewScale) / 2.0f;
var graphViewScaledHalfHeight = (graphView.layout.height * zoomAdjustedViewScale) / 2.0f;
const float widthThreshold = 40.0f;
const float heightThreshold = 20.0f;
if ((Mathf.Abs(mouseOffset.x) + widthThreshold > graphViewScaledHalfWidth ||
(Mathf.Abs(mouseOffset.y) + heightThreshold > graphViewScaledHalfHeight)))
{
// Out of bounds - Adjust taking into account the size of the bounding box around nodes and the current graph zoom level
var adjustedPositionX = (xMax - xMin) + widthThreshold * zoomAdjustedViewScale;
var adjustedPositionY = (yMax - yMin) + heightThreshold * zoomAdjustedViewScale;
adjustedPositionY *= -1.0f * Mathf.Sign(copiedNodesOrigin.y);
adjustedPositionX *= -1.0f * Mathf.Sign(copiedNodesOrigin.x);
copiedNodesOrigin.x += adjustedPositionX;
copiedNodesOrigin.y += adjustedPositionY;
}
foreach (var node in nodeList)
{
var drawState = node.drawState;
var position = drawState.position;
// Get the relative offset from the calculated centroid
var relativeOffsetFromCentroid = position.position - centroid;
// Reapply that offset to ensure node positions are consistent when multiple nodes are copied
position.x = copiedNodesOrigin.x + relativeOffsetFromCentroid.x;
position.y = copiedNodesOrigin.y + relativeOffsetFromCentroid.y;
drawState.position = position;
node.drawState = drawState;
}
}
}
}