Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Generation/Attributes/GenerateBlocksAttribute.cs
2021-06-13 10:28:03 +02:00

16 lines
308 B
C#

using System;
namespace UnityEditor.ShaderGraph
{
[AttributeUsage(AttributeTargets.Struct)]
class GenerateBlocksAttribute : Attribute
{
internal string path { get; set; }
public GenerateBlocksAttribute(string path = "")
{
this.path = path;
}
}
}