Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Importers/ShaderGraphMetadata.cs
2021-06-13 10:28:03 +02:00

15 lines
408 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
class ShaderGraphMetadata : ScriptableObject
{
public string outputNodeTypeName;
// these asset dependencies are stored here as a way for "Export Package..." to discover them
// and automatically pull them in to the .unitypackage
public List<Object> assetDependencies;
}
}