15 lines
408 B
C#
15 lines
408 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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class ShaderGraphMetadata : ScriptableObject
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{
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public string outputNodeTypeName;
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// these asset dependencies are stored here as a way for "Export Package..." to discover them
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// and automatically pull them in to the .unitypackage
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public List<Object> assetDependencies;
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}
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}
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