Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Editor/Utilities/AssemblyInfo.cs
2021-06-13 10:28:03 +02:00

4 lines
99 B
C#

using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ShaderGraph.Editor")]