Files
PixelJumperHero/Library/PackageCache/com.unity.shadergraph@11.0.0/Tests/Editor/UnitTests/MaterialGraphTests.cs
2021-06-13 10:28:03 +02:00

28 lines
590 B
C#

using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEditor.Graphing;
namespace UnityEditor.ShaderGraph.UnitTests
{
[TestFixture]
class MaterialGraphTests
{
[OneTimeSetUp]
public void RunBeforeAnyTests()
{
Debug.unityLogger.logHandler = new ConsoleLogHandler();
}
[Test]
public void TestCreateMaterialGraph()
{
var graph = new GraphData();
Assert.IsNotNull(graph);
Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count());
}
}
}