Add loot tables
This commit is contained in:
parent
3487a054cc
commit
2395fa83ff
@ -6,7 +6,7 @@ minecraft_version=1.21.1
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yarn_mappings=1.21.1+build.3
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loader_version=0.16.0
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# Mod Properties
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mod_version=1.9.5
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mod_version=1.9.6
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maven_group=systems.brn
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archives_base_name=plasticgun
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# Dependencies
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@ -14,6 +14,7 @@ import net.minecraft.entity.EntityType;
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import net.minecraft.entity.SpawnGroup;
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import net.minecraft.entity.effect.StatusEffect;
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import net.minecraft.item.Item;
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import net.minecraft.loot.LootTables;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.registry.entry.RegistryEntry;
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@ -57,6 +58,8 @@ public class PlasticGun implements ModInitializer {
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public static final ArrayList<CraftingItem> craftingItems = new ArrayList<>();
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public static final ArrayList<WeaponArmor> weaponArmors = new ArrayList<>();
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public static Map<Item, Gun> itemGunMap;
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public static Map<Item, BulletItem> itemBulletItemMap;
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public static Map<Item, GrenadeItem> itemGrenadeItemMap;
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@ -74,8 +77,6 @@ public class PlasticGun implements ModInitializer {
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EntityType.Builder.<GrenadeEntity>create(GrenadeEntity::new, SpawnGroup.MISC).build()
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);
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public static final ArrayList<WeaponArmor> weaponArmors = new ArrayList<>();
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public static final EntityType<ShurikenEntity> SHURIKEN_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("shuriken"),
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@ -183,6 +184,129 @@ public class PlasticGun implements ModInitializer {
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craftingItems.add(new CraftingItem("titanium_alloy"));
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craftingItems.add(new CraftingItem("trigger_mechanism"));
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for (Item craftingItem : craftingItems) {
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addItemToLootTable(LootTables.ABANDONED_MINESHAFT_CHEST, craftingItem, 2);
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addItemToLootTable(LootTables.ANCIENT_CITY_CHEST, craftingItem, 6);
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addItemToLootTable(LootTables.ANCIENT_CITY_ICE_BOX_CHEST, craftingItem, 6);
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addItemToLootTable(LootTables.END_CITY_TREASURE_CHEST, craftingItem, 5);
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addItemToLootTable(LootTables.BASTION_BRIDGE_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.BASTION_HOGLIN_STABLE_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.BASTION_OTHER_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.BASTION_TREASURE_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.BURIED_TREASURE_CHEST, craftingItem, 2);
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_ARMORER_GIFT_GAMEPLAY, craftingItem, 1);
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_WEAPONSMITH_GIFT_GAMEPLAY, craftingItem, 2);
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addItemToLootTable(LootTables.VILLAGE_WEAPONSMITH_CHEST, craftingItem, 10);
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addItemToLootTable(LootTables.VILLAGE_ARMORER_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.DESERT_PYRAMID_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.WOODLAND_MANSION_CHEST, craftingItem, 4);
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addItemToLootTable(LootTables.TRIAL_CHAMBERS_REWARD_CHEST, craftingItem, 4);
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}
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int i = 0;
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for (Item shuriken : shurikens) {
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float weightCoeff = (float) i / shurikens.size();
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addItemToLootTable(LootTables.ABANDONED_MINESHAFT_CHEST, shuriken, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.ANCIENT_CITY_CHEST, shuriken, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.ANCIENT_CITY_ICE_BOX_CHEST, shuriken, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.END_CITY_TREASURE_CHEST, shuriken, getAfterWeight(weightCoeff, 5));
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addItemToLootTable(LootTables.BASTION_BRIDGE_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_HOGLIN_STABLE_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_OTHER_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_TREASURE_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BURIED_TREASURE_CHEST, shuriken, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_WEAPONSMITH_GIFT_GAMEPLAY, shuriken, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.VILLAGE_WEAPONSMITH_CHEST, shuriken, getAfterWeight(weightCoeff, 10));
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addItemToLootTable(LootTables.VILLAGE_ARMORER_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.DESERT_PYRAMID_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.WOODLAND_MANSION_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.TRIAL_CHAMBERS_REWARD_CHEST, shuriken, getAfterWeight(weightCoeff, 4));
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i++;
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}
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for (Item weaponArmor : weaponArmors) {
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addItemToLootTable(LootTables.ABANDONED_MINESHAFT_CHEST, weaponArmor, 4);
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addItemToLootTable(LootTables.ANCIENT_CITY_CHEST, weaponArmor, 12);
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addItemToLootTable(LootTables.ANCIENT_CITY_ICE_BOX_CHEST, weaponArmor, 12);
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addItemToLootTable(LootTables.END_CITY_TREASURE_CHEST, weaponArmor, 10);
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addItemToLootTable(LootTables.BASTION_BRIDGE_CHEST, weaponArmor, 8);
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addItemToLootTable(LootTables.BASTION_HOGLIN_STABLE_CHEST, weaponArmor, 2);
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addItemToLootTable(LootTables.BASTION_OTHER_CHEST, weaponArmor, 4);
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addItemToLootTable(LootTables.BASTION_TREASURE_CHEST, weaponArmor, 4);
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addItemToLootTable(LootTables.BURIED_TREASURE_CHEST, weaponArmor, 2);
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_ARMORER_GIFT_GAMEPLAY, weaponArmor, 10);
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_WEAPONSMITH_GIFT_GAMEPLAY, weaponArmor, 2);
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addItemToLootTable(LootTables.VILLAGE_WEAPONSMITH_CHEST, weaponArmor, 10);
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addItemToLootTable(LootTables.VILLAGE_ARMORER_CHEST, weaponArmor, 20);
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addItemToLootTable(LootTables.DESERT_PYRAMID_CHEST, weaponArmor, 4);
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addItemToLootTable(LootTables.WOODLAND_MANSION_CHEST, weaponArmor, 4);
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addItemToLootTable(LootTables.TRIAL_CHAMBERS_REWARD_CHEST, weaponArmor, 4);
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}
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i = 0;
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for (Item gun : guns) {
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float weightCoeff = (float) i / guns.size();
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weightCoeff *= 5;
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addItemToLootTable(LootTables.ABANDONED_MINESHAFT_CHEST, gun, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.ANCIENT_CITY_CHEST, gun, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.ANCIENT_CITY_ICE_BOX_CHEST, gun, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.END_CITY_TREASURE_CHEST, gun, getAfterWeight(weightCoeff, 5));
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addItemToLootTable(LootTables.BASTION_BRIDGE_CHEST, gun, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_HOGLIN_STABLE_CHEST, gun, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_OTHER_CHEST, gun, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_TREASURE_CHEST, gun, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BURIED_TREASURE_CHEST, gun, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_WEAPONSMITH_GIFT_GAMEPLAY, gun, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.VILLAGE_WEAPONSMITH_CHEST, gun, getAfterWeight(weightCoeff, 10));
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addItemToLootTable(LootTables.DESERT_PYRAMID_CHEST, gun, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.WOODLAND_MANSION_CHEST, gun, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.TRIAL_CHAMBERS_REWARD_CHEST, gun, getAfterWeight(weightCoeff, 4));
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i++;
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}
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i = 0;
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for (Item grenade : grenades) {
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float weightCoeff = (float) i / grenades.size();
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weightCoeff *= 6;
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addItemToLootTable(LootTables.ABANDONED_MINESHAFT_CHEST, grenade, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.ANCIENT_CITY_CHEST, grenade, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.ANCIENT_CITY_ICE_BOX_CHEST, grenade, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.END_CITY_TREASURE_CHEST, grenade, getAfterWeight(weightCoeff, 5));
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addItemToLootTable(LootTables.BASTION_BRIDGE_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_HOGLIN_STABLE_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_OTHER_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_TREASURE_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BURIED_TREASURE_CHEST, grenade, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_WEAPONSMITH_GIFT_GAMEPLAY, grenade, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.VILLAGE_WEAPONSMITH_CHEST, grenade, getAfterWeight(weightCoeff, 10));
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addItemToLootTable(LootTables.DESERT_PYRAMID_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.WOODLAND_MANSION_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.TRIAL_CHAMBERS_REWARD_CHEST, grenade, getAfterWeight(weightCoeff, 4));
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i++;
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}
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i = 0;
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for (Item bullet : bullets) {
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float weightCoeff = (float) i / bullets.size();
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weightCoeff *= 8;
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addItemToLootTable(LootTables.ABANDONED_MINESHAFT_CHEST, bullet, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.ANCIENT_CITY_CHEST, bullet, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.ANCIENT_CITY_ICE_BOX_CHEST, bullet, getAfterWeight(weightCoeff, 6));
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addItemToLootTable(LootTables.END_CITY_TREASURE_CHEST, bullet, getAfterWeight(weightCoeff, 5));
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addItemToLootTable(LootTables.BASTION_BRIDGE_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_HOGLIN_STABLE_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_OTHER_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BASTION_TREASURE_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.BURIED_TREASURE_CHEST, bullet, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.HERO_OF_THE_VILLAGE_WEAPONSMITH_GIFT_GAMEPLAY, bullet, getAfterWeight(weightCoeff, 2));
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addItemToLootTable(LootTables.VILLAGE_WEAPONSMITH_CHEST, bullet, getAfterWeight(weightCoeff, 10));
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addItemToLootTable(LootTables.DESERT_PYRAMID_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.WOODLAND_MANSION_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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addItemToLootTable(LootTables.TRIAL_CHAMBERS_REWARD_CHEST, bullet, getAfterWeight(weightCoeff, 4));
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i++;
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}
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itemGunMap = generateItemMap(guns);
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itemBulletItemMap = generateItemMap(bullets);
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itemGrenadeItemMap = generateItemMap(grenades);
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@ -5,6 +5,7 @@ import dev.emi.trinkets.api.TrinketComponent;
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import dev.emi.trinkets.api.TrinketInventory;
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import dev.emi.trinkets.api.TrinketsApi;
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import eu.pb4.polymer.virtualentity.api.tracker.DisplayTrackedData;
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import net.fabricmc.fabric.api.loot.v3.LootTableEvents;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.render.model.json.ModelTransformationMode;
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@ -17,8 +18,11 @@ import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.loot.LootTable;
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import net.minecraft.loot.entry.ItemEntry;
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import net.minecraft.particle.BlockStateParticleEffect;
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import net.minecraft.particle.ParticleTypes;
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import net.minecraft.registry.RegistryKey;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.SoundEvents;
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@ -300,4 +304,14 @@ public class Util {
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}
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}
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}
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public static void addItemToLootTable(RegistryKey<LootTable> tableId, Item item, Integer weight) {
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LootTableEvents.MODIFY.register((key, tableBuilder, source, wrapperLookup) -> {
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if (source.isBuiltin() && tableId.equals(key)) {
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tableBuilder.modifyPools(poolBuilder -> poolBuilder.with(ItemEntry.builder(item).weight(weight)));
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}
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});
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}
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public static int getAfterWeight(float coeff, int weight) {
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return (int) Math.ceil(coeff * weight);
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}
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}
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@ -1,6 +1,263 @@
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{
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"parent": "minecraft:item/handheld",
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"texture_size": [4, 4],
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"textures": {
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"layer0": "plasticgun:item/ak_47"
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"1": "plasticgun:item/ak_47_body",
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"3": "plasticgun:item/ak_47_magazine_1",
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"4": "plasticgun:item/ak_47_magazine_2",
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"5": "plasticgun:item/ak_47_magazine_3",
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"particle": "plasticgun:item/ak_47_body"
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},
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"elements": [
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{
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"name": "barrel",
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"from": [7, 9, -16],
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"to": [8, 10, -5],
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"rotation": {"angle": 0, "axis": "y", "origin": [7.5, 9.5, -9.5]},
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"faces": {
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"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
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}
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},
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{
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"name": "sight part 1",
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"from": [7.35, 9.55, -16],
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"to": [7.6, 10.3, -14],
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"rotation": {"angle": -22.5, "axis": "x", "origin": [7.35, 10, -15]},
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"faces": {
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"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
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}
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},
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{
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"name": "sight part 2",
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"from": [7, 11, 12],
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"to": [8, 11.5, 14],
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"rotation": {"angle": 0, "axis": "y", "origin": [7, 10, 12]},
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"faces": {
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"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
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}
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},
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{
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"name": "sight part 3",
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"from": [7.25, 10, 11.75],
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"to": [7.75, 11, 13.75],
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"rotation": {"angle": -22.5, "axis": "x", "origin": [6, 11, 12]},
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"faces": {
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"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
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"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
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}
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},
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{
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"name": "back 1",
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"from": [6, 6, 22],
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"to": [9, 8, 31],
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"rotation": {"angle": 0, "axis": "y", "origin": [0, 5, 0]},
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"faces": {
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"north": {"uv": [0, 0, 0, 0], "texture": "#1"},
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"east": {"uv": [0, 0, 0, 0], "texture": "#1"},
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"south": {"uv": [0, 0, 0, 0], "texture": "#1"},
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"west": {"uv": [0, 0, 0, 0], "texture": "#1"},
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"up": {"uv": [0, 0, 0, 0], "texture": "#1"},
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"down": {"uv": [0, 0, 0, 0], "texture": "#1"}
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}
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},
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{
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"name": "back 2",
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"from": [6, 3.5, 24],
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"to": [9, 6.5, 31],
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"rotation": {"angle": 0, "axis": "y", "origin": [-23, 5, 0]},
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"faces": {
|
||||
"north": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"east": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"south": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"up": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"down": {"uv": [0, 0, 0, 0], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "back 3",
|
||||
"from": [6.01, 4, 23],
|
||||
"to": [8.99, 11, 25],
|
||||
"rotation": {"angle": -45, "axis": "x", "origin": [7.5, 5, 24]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"east": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"south": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"west": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"up": {"uv": [0, 0, 0, 0], "texture": "#1"},
|
||||
"down": {"uv": [0, 0, 0, 0], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "body",
|
||||
"from": [6, 8, -5],
|
||||
"to": [9, 11, 31],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [0, 5, 0]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.66667, 2.28572, 4.00001, 3.42857], "texture": "#1"},
|
||||
"east": {"uv": [0, 0, 16.00002, 1.1428575], "texture": "#1"},
|
||||
"south": {"uv": [2.66667, 3.42857, 4.00001, 4.57142], "texture": "#1"},
|
||||
"west": {"uv": [0, 1.1428575, 16.00002, 2.28572], "texture": "#1"},
|
||||
"up": {"uv": [1.333335, 16.000005, 0, 2.28572], "texture": "#1"},
|
||||
"down": {"uv": [2.66667, 2.28572, 1.333335, 16.000005], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "magazine part 1",
|
||||
"from": [6.5, 4.85, 4],
|
||||
"to": [8.5, 8, 7],
|
||||
"faces": {
|
||||
"north": {"uv": [0, 8, 4, 14.5], "texture": "#3"},
|
||||
"east": {"uv": [0, 0, 6, 6.5], "texture": "#3"},
|
||||
"south": {"uv": [4, 8, 8, 14.5], "texture": "#3"},
|
||||
"west": {"uv": [6, 0, 12, 6.5], "texture": "#3"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "magazine part 2",
|
||||
"from": [6.5, 3, 3.25],
|
||||
"to": [8.5, 6, 6.425],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [6, 4, 4]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 6, 2, 9], "texture": "#4"},
|
||||
"east": {"uv": [0, 0, 3.25, 3], "texture": "#4"},
|
||||
"south": {"uv": [6, 0, 8, 3], "texture": "#4"},
|
||||
"west": {"uv": [0, 3, 3.25, 6], "texture": "#4"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "magazine part 3",
|
||||
"from": [6.5, 1, 1.7],
|
||||
"to": [8.5, 5, 4.55],
|
||||
"rotation": {"angle": 45, "axis": "x", "origin": [6, 2, 2]},
|
||||
"faces": {
|
||||
"north": {"uv": [0, 8, 4, 16], "texture": "#5"},
|
||||
"east": {"uv": [0, 0, 5.5, 8], "texture": "#5"},
|
||||
"south": {"uv": [4, 8, 8, 16], "texture": "#5"},
|
||||
"west": {"uv": [6, 0, 11.5, 8], "texture": "#5"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [16, 0, 12, 5.5], "texture": "#5"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "clutch",
|
||||
"from": [4, 9.5, 1],
|
||||
"to": [6, 10.5, 2],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [4, 9, 1]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "handle part 1",
|
||||
"from": [6.5, 2, 14],
|
||||
"to": [8.5, 9, 16],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [6.5, 6, 13]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"east": {"uv": [4, 2.29, 6, 7.8], "texture": "#1"},
|
||||
"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"west": {"uv": [6, 2.29, 4, 7.8], "texture": "#1"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "trigger part 1",
|
||||
"from": [7, 7, 13],
|
||||
"to": [8, 9, 13.5],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [6, 7, 12]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "trigger part 2",
|
||||
"from": [7, 6.5, 12.5],
|
||||
"to": [8, 7.5, 13],
|
||||
"rotation": {"angle": 22.5, "axis": "x", "origin": [6, 6, 12]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "trigger cover part 3",
|
||||
"from": [7, 5.5, 12],
|
||||
"to": [8, 6, 15],
|
||||
"rotation": {"angle": 0, "axis": "y", "origin": [6, 5, 12]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "trigger cover part 4",
|
||||
"from": [7, 5, 11.5],
|
||||
"to": [8, 9, 12],
|
||||
"rotation": {"angle": -22.5, "axis": "x", "origin": [7, 6, 11]},
|
||||
"faces": {
|
||||
"north": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"east": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"south": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"west": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"up": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"},
|
||||
"down": {"uv": [2.7, 1.4, 2.7, 1.4], "texture": "#1"}
|
||||
}
|
||||
}
|
||||
],
|
||||
"display": {
|
||||
"thirdperson_righthand": {
|
||||
"translation": [0, 0, -0.75],
|
||||
"scale": [0.5, 0.5, 0.5]
|
||||
},
|
||||
"firstperson_righthand": {
|
||||
"rotation": [2, -10, 0],
|
||||
"translation": [-0.5, 2.25, -0.5]
|
||||
},
|
||||
"firstperson_lefthand": {
|
||||
"rotation": [4, 0, 0],
|
||||
"translation": [-9.75, 3.5, 0]
|
||||
}
|
||||
}
|
||||
}
|
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Loading…
Reference in New Issue
Block a user