Update
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@@ -1,5 +1,7 @@
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package systems.brn.plasticgun.lib;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.Inventory;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayerEntity;
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@@ -28,4 +30,71 @@ public class Util {
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}
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return ItemStack.EMPTY;
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}
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public static int canInsertItemIntoInventory(Inventory inventory, ItemStack itemStack) {
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// Get the player's inventory
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int maxInsert = 0;
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if (inventory instanceof PlayerInventory playerInventory) {
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// Iterate through the slots in the player's inventory
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for (int i = 0; i < playerInventory.main.size(); i++) {
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ItemStack slotStack = playerInventory.main.get(i);
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maxInsert = canInsertToStack(slotStack, itemStack, maxInsert);
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}
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} else {
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for (int i = 0; i < inventory.size(); i++) {
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ItemStack slotStack = inventory.getStack(i);
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maxInsert = canInsertToStack(slotStack, itemStack, maxInsert);
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}
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}
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return maxInsert; // Return the maximum insertion count
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}
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public static int canInsertToStack(ItemStack stack1, ItemStack stack2, int maxInsert) {
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if (stack1.isEmpty() || ItemStack.areItemsEqual(stack1, stack2)) {
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int remainingSpace = stack1.isEmpty() ? stack2.getMaxCount() : stack1.getMaxCount() - stack1.getCount();
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maxInsert += remainingSpace;
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// If the maximum insertion count is greater than or equal to the item count, return the item count
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if (maxInsert >= stack2.getCount()) {
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return stack2.getCount();
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}
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}
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return maxInsert;
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}
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public static boolean canCombine(ItemStack stack1, ItemStack stack2) {
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return !stack1.isEmpty() && stack1.getItem() == stack2.getItem() && ItemStack.areItemsAndComponentsEqual(stack1, stack2);
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}
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public static ItemStack insertStackIntoInventory(Inventory inventory, ItemStack stack) {
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// First, try to merge with existing stacks
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for (int i = 0; i < inventory.size(); i++) {
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ItemStack slotStack = inventory.getStack(i);
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if (canCombine(slotStack, stack)) {
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int transferAmount = Math.min(stack.getCount(), slotStack.getMaxCount() - slotStack.getCount());
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if (transferAmount > 0) {
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slotStack.increment(transferAmount);
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stack.decrement(transferAmount);
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inventory.markDirty();
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if (stack.isEmpty()) {
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return ItemStack.EMPTY;
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}
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}
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}
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}
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// Next, try to find an empty slot
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for (int i = 0; i < inventory.size(); i++) {
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ItemStack slotStack = inventory.getStack(i);
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if (slotStack.isEmpty()) {
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inventory.setStack(i, stack.copy());
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stack.setCount(0);
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inventory.markDirty();
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return ItemStack.EMPTY;
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}
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}
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return stack;
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}
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}
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