Skeleton go pew pew
Also zombie go boom
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@@ -20,7 +20,7 @@ public class ThrowableProjectile extends PersistentProjectileEntity implements P
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private final float scale;
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public ThrowableProjectile(EntityType<? extends ThrowableProjectile> entityType, World world, Vec3d pos, ItemStack itemStack, float scale, double damage, PickupPermission pickupPermission, byte penetration) {
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super(entityType, pos.getX(), pos.getY() + 1.5d, pos.getZ(), world, itemStack, itemStack);
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super(entityType, pos.getX(), pos.getY() + 1.5d, pos.getZ(), world, itemStack, null);
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this.pickupType = pickupPermission;
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this.setDamage(damage);
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this.setSilent(true);
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